Mercurial > pidgin
view libgaim/plugins/mono/api/Debug.cs @ 14269:d1cb45dec12f
[gaim-migrate @ 16951]
Use lazy initialization for wgaim_data_dir() to allow it to be used before the core is initialized.
Make win32 debug printing not allocate memory when it doesn't need to.
committer: Tailor Script <tailor@pidgin.im>
| author | Daniel Atallah <daniel.atallah@gmail.com> |
|---|---|
| date | Mon, 21 Aug 2006 15:17:22 +0000 |
| parents | 60b1bc8dbf37 |
| children |
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using System; using System.Runtime.CompilerServices; namespace Gaim { public class Debug { public static int ALL = 0; public static int MISC = 1; public static int INFO = 2; public static int WARNING = 3; public static int ERROR = 4; public static int FATAL = 5; [MethodImplAttribute(MethodImplOptions.InternalCall)] extern private static void _debug(int type, string cat, string str); public static void debug(int type, string cat, string format) { _debug(type, cat, format); } public static void debug(int type, string cat, string format, params object[] args) { _debug(type, cat, String.Format(format, args)); } } }
