view console/gntdebug.c @ 14122:dabbcb9b013d

[gaim-migrate @ 16759] This initializes threads for glib and dbus, because under some circumstances multithreaded libraries are causing dbus badness (namely, gnome-vfs). This fix doesn't really belong in Gaim, but in the interest of expedience (we don't want to wait for upstream libraries to get their initializations all worked around to make things safe) the fix goes here. Note that all Gaim frontends will have to initialize glib threads if other threaded libraries which interact with glib or dbus or what-have-you come into play. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Mon, 14 Aug 2006 21:46:17 +0000
parents 2d1b41e3cf0d
children 7dfa024c1a4a
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#include <gnt.h>
#include <gntbox.h>
#include <gnttextview.h>

#include "gntdebug.h"
#include "gntgaim.h"

#include <stdio.h>
#include <string.h>

static struct
{
	GntWidget *window;
	GntWidget *tview;
} debug;

static gboolean
debug_window_kpress_cb(GntWidget *wid, const char *key, GntTextView *view)
{
	if (key[0] == 27)
	{
		if (strcmp(key+1, GNT_KEY_DOWN) == 0)
			gnt_text_view_scroll(view, 1);
		else if (strcmp(key+1, GNT_KEY_UP) == 0)
			gnt_text_view_scroll(view, -1);
		else if (strcmp(key+1, GNT_KEY_PGDOWN) == 0)
			gnt_text_view_scroll(view, wid->priv.height - 2);
		else if (strcmp(key+1, GNT_KEY_PGUP) == 0)
			gnt_text_view_scroll(view, -(wid->priv.height - 2));
		else
			return FALSE;
		return TRUE;
	}
	return FALSE;
}

static void
gg_debug_print(GaimDebugLevel level, const char *category,
		const char *args)
{
	if (debug.window)
	{
		GntTextFormatFlags flag = GNT_TEXT_FLAG_NORMAL;

		gnt_text_view_append_text_with_flags(GNT_TEXT_VIEW(debug.tview),
				category, GNT_TEXT_FLAG_BOLD);
		gnt_text_view_append_text_with_flags(GNT_TEXT_VIEW(debug.tview),
				": ", GNT_TEXT_FLAG_BOLD);
		
		switch (level)
		{
			case GAIM_DEBUG_WARNING:
				flag |= GNT_TEXT_FLAG_UNDERLINE;
			case GAIM_DEBUG_ERROR:
			case GAIM_DEBUG_FATAL:
				flag |= GNT_TEXT_FLAG_BOLD;
				break;
			default:
				break;
		}
		
		gnt_text_view_append_text_with_flags(GNT_TEXT_VIEW(debug.tview), args, flag);
		gnt_text_view_scroll(GNT_TEXT_VIEW(debug.tview), 0);
	}
}

static GaimDebugUiOps uiops = 
{
	gg_debug_print,
};

GaimDebugUiOps *gg_debug_get_ui_ops()
{
	return &uiops;
}

static void
reset_debug_win(GntWidget *w, gpointer null)
{
	debug.window = debug.tview = NULL;
}

void gg_debug_window_show()
{
	if (debug.window == NULL)
	{
		debug.window = gnt_vbox_new(FALSE);
		gnt_box_set_toplevel(GNT_BOX(debug.window), TRUE);
		gnt_box_set_title(GNT_BOX(debug.window), _("Debug Window"));

		debug.tview = gnt_text_view_new();
		gnt_box_add_widget(GNT_BOX(debug.window), debug.tview);

		/* XXX: Add checkboxes/buttons for Clear, Pause, Timestamps */

		g_signal_connect(G_OBJECT(debug.window), "destroy", G_CALLBACK(reset_debug_win), NULL);
		g_signal_connect(G_OBJECT(debug.window), "key_pressed", G_CALLBACK(debug_window_kpress_cb), debug.tview);
	}

	gnt_widget_show(debug.window);
}

void gg_debug_init()
{
	if (gaim_debug_is_enabled())
		gg_debug_window_show();
}

void gg_debug_uninit()
{
}