view plugins/perl/scripts/conversation.pl @ 14122:dabbcb9b013d

[gaim-migrate @ 16759] This initializes threads for glib and dbus, because under some circumstances multithreaded libraries are causing dbus badness (namely, gnome-vfs). This fix doesn't really belong in Gaim, but in the interest of expedience (we don't want to wait for upstream libraries to get their initializations all worked around to make things safe) the fix goes here. Note that all Gaim frontends will have to initialize glib threads if other threaded libraries which interact with glib or dbus or what-have-you come into play. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Mon, 14 Aug 2006 21:46:17 +0000
parents 6fd82071a7b8
children
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$MODULE_NAME = "Conversation Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => "Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "UConn Buddies";
	my $TEST_NAME	 	= "johnhkelm";
	my $TEST_ALIAS	 	= "John Kelm";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";

	print "PERL: Finding account.\n";
	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	
	#########  TEST CODE HERE  ##########
	# First we create two new conversations.
	print "Testing Gaim::Conversation::new()...";
	$conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1");
	if ($conv1) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conversation::new()...";
	$conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2");
	if ($conv2) { print "ok.\n"; } else { print "fail.\n"; }
	
	# Second we create a window to display the conversations in.
	#  Note that the package here is Gaim::Conversation::Window
	print "Testing Gaim::Conversation::Window::new()...\n";
	$win = Gaim::Conversation::Window::new();

	# The third thing to do is to add the two conversations to the windows.
	# The subroutine add_conversation() returns the number of conversations
	# present in the window.
	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $conv1->add_conversation();
	if ($conv_count) { 
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $win->add_conversation($conv2);
	if ($conv_count) {
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	# Now the window is displayed to the user.
	print "Testing Gaim::Conversation::Window::show()...\n";
	$win->show();

	# Use get_im_data() to get a handle for the conversation	
	print "Testing Gaim::Conversation::get_im_data()...\n";
	$im = $conv1->get_im_data();
	if ($im) { print "ok.\n"; } else { print "fail.\n"; }

	# Here we send messages to the conversation
	print "Testing Gaim::Conversation::IM::send()...\n";
	$im->send("Message Test.");

	print "Testing Gaim::Conversation::IM::write()...\n";
	$im->write("SENDER", "<b>Message</b> Test.", 0, 0);
	
	print "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	#########  TEST CODE HERE  ##########

	print "Testing Gaim::Conversation::Window::get_conversation_count()...\n";
	$conv_count = $win->get_conversation_count();
	print "...and it returned $conv_count.\n";
	if ($conv_count > 0) {
	        print "Testing Gaim::Conversation::Window::destroy()...\n";
	        $win->destroy();
	}
	
	print "\n\n" . "#" x 80 . "\n\n";
}