view src/protocols/msn/state.c @ 14122:dabbcb9b013d

[gaim-migrate @ 16759] This initializes threads for glib and dbus, because under some circumstances multithreaded libraries are causing dbus badness (namely, gnome-vfs). This fix doesn't really belong in Gaim, but in the interest of expedience (we don't want to wait for upstream libraries to get their initializations all worked around to make things safe) the fix goes here. Note that all Gaim frontends will have to initialize glib threads if other threaded libraries which interact with glib or dbus or what-have-you come into play. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Mon, 14 Aug 2006 21:46:17 +0000
parents c824e39db0e7
children 23258253c7a0
line wrap: on
line source

/**
 * @file state.c State functions and definitions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "state.h"

static const char *away_text[] =
{
	N_("Available"),
	N_("Available"),
	N_("Busy"),
	N_("Idle"),
	N_("Be Right Back"),
	N_("Away From Computer"),
	N_("On The Phone"),
	N_("Out To Lunch"),
	N_("Available"),
	N_("Available")
};

void
msn_change_status(MsnSession *session)
{
	GaimAccount *account = session->account;
	MsnCmdProc *cmdproc;
	MsnUser *user;
	MsnObject *msnobj;
	const char *state_text;

	g_return_if_fail(session != NULL);
	g_return_if_fail(session->notification != NULL);

	cmdproc = session->notification->cmdproc;
	user = session->user;
	state_text = msn_state_get_text(msn_state_from_account(account));

	/* If we're not logged in yet, don't send the status to the server,
	 * it will be sent when login completes
	 */
	if (!session->logged_in)
		return;

	msnobj = msn_user_get_object(user);

	if (msnobj == NULL)
	{
		msn_cmdproc_send(cmdproc, "CHG", "%s %d", state_text,
						 MSN_CLIENT_ID);
	}
	else
	{
		char *msnobj_str;

		msnobj_str = msn_object_to_string(msnobj);

		msn_cmdproc_send(cmdproc, "CHG", "%s %d %s", state_text,
						 MSN_CLIENT_ID, gaim_url_encode(msnobj_str));

		g_free(msnobj_str);
	}
}

const char *
msn_away_get_text(MsnAwayType type)
{
	g_return_val_if_fail(type <= MSN_HIDDEN, NULL);

	return _(away_text[type]);
}

const char *
msn_state_get_text(MsnAwayType state)
{
	static char *status_text[] =
	{ "NLN", "NLN", "BSY", "IDL", "BRB", "AWY", "PHN", "LUN", "HDN", "HDN" };

	return status_text[state];
}

MsnAwayType
msn_state_from_account(GaimAccount *account)
{
	MsnAwayType msnstatus;
	GaimPresence *presence;
	GaimStatus *status;
	const char *status_id;

	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);
	status_id = gaim_status_get_id(status);

	if (!strcmp(status_id, "away"))
		msnstatus = MSN_AWAY;
	else if (!strcmp(status_id, "brb"))
		msnstatus = MSN_BRB;
	else if (!strcmp(status_id, "busy"))
		msnstatus = MSN_BUSY;
	else if (!strcmp(status_id, "phone"))
		msnstatus = MSN_PHONE;
	else if (!strcmp(status_id, "lunch"))
		msnstatus = MSN_LUNCH;
	else if (!strcmp(status_id, "invisible"))
		msnstatus = MSN_HIDDEN;
	else
		msnstatus = MSN_ONLINE;

	if ((msnstatus == MSN_ONLINE) && gaim_presence_is_idle(presence))
		msnstatus = MSN_IDLE;

	return msnstatus;
}