view src/protocols/msn/user.c @ 14122:dabbcb9b013d

[gaim-migrate @ 16759] This initializes threads for glib and dbus, because under some circumstances multithreaded libraries are causing dbus badness (namely, gnome-vfs). This fix doesn't really belong in Gaim, but in the interest of expedience (we don't want to wait for upstream libraries to get their initializations all worked around to make things safe) the fix goes here. Note that all Gaim frontends will have to initialize glib threads if other threaded libraries which interact with glib or dbus or what-have-you come into play. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Mon, 14 Aug 2006 21:46:17 +0000
parents b43aec5fa9eb
children
line wrap: on
line source

/**
 * @file user.c User functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "user.h"
#include "slp.h"

MsnUser *
msn_user_new(MsnUserList *userlist, const char *passport,
			 const char *store_name)
{
	MsnUser *user;

	user = g_new0(MsnUser, 1);

	user->userlist = userlist;

	msn_user_set_passport(user, passport);
	msn_user_set_store_name(user, store_name);

	/*
	 * XXX This seems to reset the friendly name from what it should be
	 *     to the passport when moving users. So, screw it :)
	 */
#if 0
	if (name != NULL)
		msn_user_set_name(user, name);
#endif

	return user;
}

void
msn_user_destroy(MsnUser *user)
{
	g_return_if_fail(user != NULL);

	/*
	 * TODO: If any GaimBuddy->proto_data pointers point to this
	 *       MsnUser then set them to NULL.  Or possibly even better,
	 *       don't set GaimBuddy->proto_data in the first place.
	 */

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	if (user->group_ids != NULL)
		g_list_free(user->group_ids);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	g_free(user->passport);
	g_free(user->friendly_name);
	g_free(user->store_name);
	g_free(user->phone.home);
	g_free(user->phone.work);
	g_free(user->phone.mobile);

	g_free(user);
}

void
msn_user_update(MsnUser *user)
{
	GaimAccount *account;

	account = user->userlist->session->account;

	if (user->status != NULL)
		gaim_prpl_got_user_status(account, user->passport, user->status, NULL);

	if (user->idle)
		gaim_prpl_got_user_idle(account, user->passport, TRUE, -1);
	else
		gaim_prpl_got_user_idle(account, user->passport, FALSE, 0);
}

void
msn_user_set_state(MsnUser *user, const char *state)
{
	const char *status;

	if (!g_ascii_strcasecmp(state, "BSY"))
		status = "busy";
	else if (!g_ascii_strcasecmp(state, "BRB"))
		status = "brb";
	else if (!g_ascii_strcasecmp(state, "AWY"))
		status = "away";
	else if (!g_ascii_strcasecmp(state, "PHN"))
		status = "phone";
	else if (!g_ascii_strcasecmp(state, "LUN"))
		status = "lunch";
	else
		status = "available";

	if (!g_ascii_strcasecmp(state, "IDL"))
		user->idle = TRUE;
	else
		user->idle = FALSE;

	user->status = status;
}

void
msn_user_set_passport(MsnUser *user, const char *passport)
{
	g_return_if_fail(user != NULL);

	g_free(user->passport);
	user->passport = g_strdup(passport);
}

void
msn_user_set_friendly_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->friendly_name);
	user->friendly_name = g_strdup(name);
}

void
msn_user_set_store_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->store_name);
	user->store_name = g_strdup(name);
}

void
msn_user_set_buddy_icon(MsnUser *user, const char *filename)
{
	struct stat st;
	FILE *fp;
	MsnObject *msnobj = msn_user_get_object(user);

	g_return_if_fail(user != NULL);

	if (filename == NULL || g_stat(filename, &st) == -1)
	{
		msn_user_set_object(user, NULL);
	}
	else if ((fp = g_fopen(filename, "rb")) != NULL)
	{
		GaimCipherContext *ctx;
		char *buf;
		gsize len;
		char *base64;
		unsigned char digest[20];

		if (msnobj == NULL)
		{
			msnobj = msn_object_new();
			msn_object_set_local(msnobj);
			msn_object_set_type(msnobj, MSN_OBJECT_USERTILE);
			msn_object_set_location(msnobj, "TFR2C2.tmp");
			msn_object_set_creator(msnobj, msn_user_get_passport(user));

			msn_user_set_object(user, msnobj);
		}

		msn_object_set_real_location(msnobj, filename);

		buf = g_malloc(st.st_size);
		len = fread(buf, 1, st.st_size, fp);

		fclose(fp);

		/* Compute the SHA1D field. */
		memset(digest, 0, sizeof(digest));

		ctx = gaim_cipher_context_new_by_name("sha1", NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size);
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1d(msnobj, base64);
		g_free(base64);

		msn_object_set_size(msnobj, st.st_size);

		/* Compute the SHA1C field. */
		buf = g_strdup_printf(
			"Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s",
			msn_object_get_creator(msnobj),
			msn_object_get_size(msnobj),
			msn_object_get_type(msnobj),
			msn_object_get_location(msnobj),
			msn_object_get_friendly(msnobj),
			msn_object_get_sha1d(msnobj));

		memset(digest, 0, sizeof(digest));

		gaim_cipher_context_reset(ctx, NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf));
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		gaim_cipher_context_destroy(ctx);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1c(msnobj, base64);
		g_free(base64);
	}
	else
	{
		gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename);
		msn_user_set_object(user, NULL);
	}
}

void
msn_user_add_group_id(MsnUser *user, int id)
{
	MsnUserList *userlist;
	GaimAccount *account;
	GaimBuddy *b;
	GaimGroup *g;
	const char *passport;
	const char *group_name;

	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id));

	userlist = user->userlist;
	account = userlist->session->account;
	passport = msn_user_get_passport(user);

	group_name = msn_userlist_find_group_name(userlist, id);

	g = gaim_find_group(group_name);

	if ((id == 0) && (g == NULL))
	{
		g = gaim_group_new(group_name);
		gaim_blist_add_group(g, NULL);
	}

	b = gaim_find_buddy_in_group(account, passport, g);

	if (b == NULL)
	{
		b = gaim_buddy_new(account, passport, NULL);

		gaim_blist_add_buddy(b, NULL, g, NULL);
	}

	b->proto_data = user;
}

void
msn_user_remove_group_id(MsnUser *user, int id)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id));
}

void
msn_user_set_home_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.home != NULL)
		g_free(user->phone.home);

	user->phone.home = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_work_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.work != NULL)
		g_free(user->phone.work);

	user->phone.work = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_mobile_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.mobile != NULL)
		g_free(user->phone.mobile);

	user->phone.mobile = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_object(MsnUser *user, MsnObject *obj)
{
	g_return_if_fail(user != NULL);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	user->msnobj = obj;

	if (user->list_op & MSN_LIST_FL_OP)
		msn_queue_buddy_icon_request(user);
}

void
msn_user_set_client_caps(MsnUser *user, GHashTable *info)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(info != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	user->clientcaps = info;
}

const char *
msn_user_get_passport(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->passport;
}

const char *
msn_user_get_friendly_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->friendly_name;
}

const char *
msn_user_get_store_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->store_name;
}

const char *
msn_user_get_home_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.home;
}

const char *
msn_user_get_work_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.work;
}

const char *
msn_user_get_mobile_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.mobile;
}

MsnObject *
msn_user_get_object(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->msnobj;
}

GHashTable *
msn_user_get_client_caps(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->clientcaps;
}