Mercurial > pidgin
view doc/plugin-ids.dox @ 9019:db1dc2d02020
[gaim-migrate @ 9795]
Fiddled with a few small things
1) Added a GAIM_CONNECTION_IS_CONNECTED(gc) #define to connection.h
2) In the functions that build the Account Actions and Plugin Actions
menus, I didn't think the comment "plugin and gc will be set from
the counting loop already" was accurate (but it might be, becase
it seemed like the account actions menu worked with one account
online). So I made sure plugin and gc are set to what they should
be.
3) Changed gaim_account_is_connected() to use GAIM_CONNECTION_IS_CONNECTED
Previously gaim_account_is_connected() would return true for gc's
that were "GAIM_CONNECTING." Now it only returns true for gc's that
are "GAIM_CONNECTED."
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sat, 22 May 2004 23:08:27 +0000 |
| parents | 3c3039aa7259 |
| children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et
