view src/debug.h @ 5842:dbed8c87f750

[gaim-migrate @ 6273] Another reason not to use CVS. This saves your buddy icons to the OSCAR servers (I hope). It's not fully tested and it may screw things up, but I wanted to get it in CVS so other people can try to break this, and KingAnt can review my work (that libfaim wizard that he is.) Don't use CVS. I'd like to thank Christian Hammond, for his work on the account and prpl APIs that made it so easy to add the hook into buddy icon changing. I'd like to thank Mark Doliner for laying most of the groundwork and for his kind words of encouragement. I'd like to thank myself for making the buddy icon selector real sexy-like. I'd like to thank the Lord almighty for giving me the strength to do this. I promised myself I wouldn't cry. I never imagined I'd be committing this. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 12 Jun 2003 22:19:07 +0000
parents 740303e8425b
children 158196b2db19
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/**
 * @file debug.h Debug API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_DEBUG_H_
#define _GAIM_DEBUG_H_

#include <stdarg.h>

/**
 * Debug levels.
 */
typedef enum
{
	GAIM_DEBUG_ALL = 0,  /**< All debug levels.              */
	GAIM_DEBUG_MISC,  /**< General chatter.               */
	GAIM_DEBUG_INFO,     /**< General operation Information. */
	GAIM_DEBUG_WARNING,  /**< Warnings.                      */
	GAIM_DEBUG_ERROR,    /**< Errors.                        */
	GAIM_DEBUG_FATAL     /**< Fatal errors.                  */

} GaimDebugLevel;

/**
 * Debug UI operations.
 */
typedef struct
{
	void (*print)(GaimDebugLevel level, const char *category,
				  const char *format, va_list args);

} GaimDebugUiOps;

/**
 * Outputs debug information.
 *
 * This differs from gaim_debug() in that it takes a va_list.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 * @param args     The format parameters.
 *
 * @see gaim_debug()
 */
void gaim_debug_vargs(GaimDebugLevel level, const char *category,
					  const char *format, va_list args);

/**
 * Outputs debug information.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 */
void gaim_debug(GaimDebugLevel level, const char *category,
				const char *format, ...);

/**
 * Outputs debug information.
 *
 * @deprecated This has been replaced with gaim_debug(), and will be
 *             removed in a future release.
 *
 * @param fmt The format string.
 *
 * @see gaim_debug()
 */
void debug_printf(const char *fmt, ...);

/**
 * Sets the UI operations structure to be used when outputting debug
 * information.
 *
 * @param ops The UI operations structure.
 */
void gaim_set_debug_ui_ops(GaimDebugUiOps *ops);

/**
 * Returns the UI operations structure used when outputting debug
 * information.
 *
 * @return The UI operations structure in use.
 */
GaimDebugUiOps *gaim_get_debug_ui_ops(void);

#endif /* _GAIM_DEBUG_H_ */