Mercurial > pidgin
view plugins/perl/scripts/conversation.pl @ 11849:dc51cdcb648e
[gaim-migrate @ 14140]
sf patch #1339135, from Sadrul Habib Chowdhury
Hi. Bleeter found this bug:
(1) open up some conversation window
(2) open the smiley dialog
(3) close the conversation window. the smiley dialog
remains open
(4) select some smiley
(5) Gaim crashes
This patch fixes this crash. It shouldn't cause any
probs with regards to gtk-version-checking. The other
code handling the smiley-dialog doesn't do the
version-checking, so this shouldn't be necessary either.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Thu, 27 Oct 2005 12:00:17 +0000 |
| parents | 4d9686e7c234 |
| children | 11d14efe7be2 |
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$MODULE_NAME = "Conversation Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => " Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface. As XSUBs are added, this *should* be updated to test the changes. Furthermore, this will function as the tutorial perl plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $GROUP = "UIUC Buddies"; my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "UConn Buddies"; my $TEST_NAME = "johnhkelm"; my $TEST_ALIAS = "John Kelm"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; print "#" x 80 . "\n\n"; print "PERL: Finding account.\n"; $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); ######### TEST CODE HERE ########## print "Testing Gaim::Conv::new()..."; $conv1 = Gaim::Conv::new(1, $account, "Test Conv. 1"); if ($conv) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conv::new()..."; $conv2 = Gaim::Conv::new(1, $account, "Test Conv. 2"); if ($conv) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conv::Window::new()...\n"; $win = Gaim::Conv::Window::new(); print "Testing Gaim::Conv::Window::add_conversation()..."; $conv_count = Gaim::Conv::Window::add_conversation($win, $conv1); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } print "Testing Gaim::Conv::Window::add_conversation()..."; $conv_count = Gaim::Conv::Window::add_conversation($win, $conv2); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } print "Testing Gaim::Conv::Window::show()...\n"; Gaim::Conv::Window::show($win); print "Testing Gaim::Conv::get_im_data()...\n"; $im = Gaim::Conv::get_im_data($conv1); if ($im) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conv::IM::send()...\n"; Gaim::Conv::IM::send($im, "Message Test."); print "Testing Gaim::Conv::IM::write()...\n"; Gaim::Conv::IM::write($im, "sendingUser", "<b>Message</b> Test.", 0, 0); print "#" x 80 . "\n\n"; } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; ######### TEST CODE HERE ########## print "Testing Gaim::Conv::Window::get_conversation_count()...\n"; $conv_count = Gaim::Conv::Window::get_conversation_count($win); print $conv_count; if ($conv_count > 0) { print "Testing Gaim::Conv::Window::destroy()...\n"; Gaim::Conv::Window::destroy($win); } print "\n\n" . "#" x 80 . "\n\n"; }
