view src/protocols/msn/object.c @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents ab6636c5a136
children 1e5ef71c9583
line wrap: on
line source

/**
 * @file object.c MSNObject API
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "object.h"

#define GET_STRING_TAG(field, id) \
	if ((tag = strstr(str, id "=\"")) != NULL) \
	{ \
		tag += strlen(id "=\""); \
		c = strchr(tag, '"'); \
		obj->field = g_strndup(tag, c - tag); \
	}

#define GET_INT_TAG(field, id) \
	if ((tag = strstr(str, id "=\"")) != NULL) \
	{ \
		char buf[16]; \
		tag += strlen(id "=\""); \
		c = strchr(tag, '"'); \
		strncpy(buf, tag, c - tag); \
		buf[c - tag] = '\0'; \
		obj->field = atoi(buf); \
	}

static GList *local_objs;

MsnObject *
msn_object_new(void)
{
	MsnObject *obj;

	obj = g_new0(MsnObject, 1);

	msn_object_set_type(obj, MSN_OBJECT_UNKNOWN);
	msn_object_set_friendly(obj, "AAA=");

	return obj;
}

MsnObject *
msn_object_new_from_string(const char *str)
{
	MsnObject *obj;
	char *tag, *c;

	g_return_val_if_fail(str != NULL, NULL);
	g_return_val_if_fail(!strncmp(str, "<msnobj ", 8), NULL);

	obj = msn_object_new();

	GET_STRING_TAG(creator,  "Creator");
	GET_INT_TAG(size,        "Size");
	GET_INT_TAG(type,        "Type");
	GET_STRING_TAG(location, "Location");
	GET_STRING_TAG(friendly, "Friendly");
	GET_STRING_TAG(sha1d,    "SHA1D");
	GET_STRING_TAG(sha1c,    "SHA1C");

	return obj;
}

void
msn_object_destroy(MsnObject *obj)
{
	g_return_if_fail(obj != NULL);

	if (obj->creator != NULL)
		g_free(obj->creator);

	if (obj->location != NULL)
		g_free(obj->location);

	if (obj->friendly != NULL)
		g_free(obj->friendly);

	if (obj->sha1d != NULL)
		g_free(obj->sha1d);

	if (obj->sha1c != NULL)
		g_free(obj->sha1c);

	if (obj->local)
		local_objs = g_list_remove(local_objs, obj);

	g_free(obj);
}

char *
msn_object_to_string(const MsnObject *obj)
{
	char *str;

	g_return_val_if_fail(obj != NULL, NULL);

	str = g_strdup_printf("<msnobj Creator=\"%s\" Size=\"%d\" Type=\"%d\" "
						  "Location=\"%s\" Friendly=\"%s\" SHA1D=\"%s\" "
						  "SHA1C=\"%s\"/>",
						  msn_object_get_creator(obj),
						  msn_object_get_size(obj),
						  msn_object_get_type(obj),
						  msn_object_get_location(obj),
						  msn_object_get_friendly(obj),
						  msn_object_get_sha1d(obj),
						  msn_object_get_sha1c(obj));

	return str;
}

void
msn_object_set_creator(MsnObject *obj, const char *creator)
{
	g_return_if_fail(obj != NULL);

	if (obj->creator != NULL)
		g_free(obj->creator);

	obj->creator = (creator == NULL ? NULL : g_strdup(creator));
}

void
msn_object_set_size(MsnObject *obj, int size)
{
	g_return_if_fail(obj != NULL);

	obj->size = size;
}

void
msn_object_set_type(MsnObject *obj, MsnObjectType type)
{
	g_return_if_fail(obj != NULL);

	obj->type = type;
}

void
msn_object_set_location(MsnObject *obj, const char *location)
{
	g_return_if_fail(obj != NULL);

	if (obj->location != NULL)
		g_free(obj->location);

	obj->location = (location == NULL ? NULL : g_strdup(location));
}

void
msn_object_set_friendly(MsnObject *obj, const char *friendly)
{
	g_return_if_fail(obj != NULL);

	if (obj->friendly != NULL)
		g_free(obj->friendly);

	obj->friendly = (friendly == NULL ? NULL : g_strdup(friendly));
}

void
msn_object_set_sha1d(MsnObject *obj, const char *sha1d)
{
	g_return_if_fail(obj != NULL);

	if (obj->sha1d != NULL)
		g_free(obj->sha1d);

	obj->sha1d = (sha1d == NULL ? NULL : g_strdup(sha1d));
}

void
msn_object_set_sha1c(MsnObject *obj, const char *sha1c)
{
	g_return_if_fail(obj != NULL);

	if (obj->sha1c != NULL)
		g_free(obj->sha1c);

	obj->sha1c = (sha1c == NULL ? NULL : g_strdup(sha1c));
}

const char *
msn_object_get_creator(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, NULL);

	return obj->creator;
}

int
msn_object_get_size(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, 0);

	return obj->size;
}

MsnObjectType
msn_object_get_type(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, MSN_OBJECT_UNKNOWN);

	return obj->type;
}

const char *
msn_object_get_location(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, NULL);

	return obj->location;
}

const char *
msn_object_get_friendly(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, NULL);

	return obj->friendly;
}

const char *
msn_object_get_sha1d(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, NULL);

	return obj->sha1d;
}

const char *
msn_object_get_sha1c(const MsnObject *obj)
{
	g_return_val_if_fail(obj != NULL, NULL);

	return obj->sha1c;
}

MsnObject *
msn_object_find_local(const char *sha1c)
{
	GList *l;

	g_return_val_if_fail(sha1c != NULL, NULL);

	for (l = local_objs; l != NULL; l = l->next)
	{
		MsnObject *local_obj = l->data;

		if (!strcmp(msn_object_get_sha1c(local_obj), sha1c))
			return local_obj;
	}

	return NULL;

}

void
msn_object_set_local(MsnObject *obj)
{
	g_return_if_fail(obj != NULL);

	obj->local = TRUE;

	local_objs = g_list_append(local_objs, obj);
}

void
msn_object_set_real_location(MsnObject *obj, const char *real_location)
{
	g_return_if_fail(obj != NULL);

	/* obj->local = TRUE; */

	if (obj->real_location != NULL)
		g_free(obj->real_location);

	obj->real_location =
		(real_location == NULL ? NULL : g_strdup(real_location));
}

const char *
msn_object_get_real_location(const MsnObject *obj)
{
	MsnObject *local_obj;

	g_return_val_if_fail(obj != NULL, NULL);

	local_obj = msn_object_find_local(msn_object_get_sha1c(obj));

	if (local_obj != NULL)
		return local_obj->real_location;

	return NULL;
}