view src/protocols/zephyr/ZWait4Not.c @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents 43d6c08d7e96
children 5727afad0fb8
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/* This file is part of the Project Athena Zephyr Notification System.
 * It contains the ZCheckIfNotice/select loop used for waiting for
 * a notice, with a timeout.
 *
 *	Created by:	<Joe Random Hacker>
 *
 *	$Source$
 *	$Author: chipx86 $
 *
 *	Copyright (c) 1991 by the Massachusetts Institute of Technology.
 *	For copying and distribution information, see the file
 *	"mit-copyright.h". 
 */

#include "mit-copyright.h"

#ifndef lint
static char rcsid_ZWaitForNotice_c[] = "$Zephyr$";
#endif

#include "internal.h"
#include <sys/socket.h>

Code_t Z_WaitForNotice (notice, pred, arg, timeout)
     ZNotice_t *notice;
     int (*pred) __P((ZNotice_t *, void *));
     void *arg;
     int timeout;
{
  Code_t retval;
  struct timeval tv, t0;
  fd_set fdmask;
  int i, fd;

  retval = ZCheckIfNotice (notice, (struct sockaddr_in *) 0, pred,
			   (char *) arg);
  if (retval == ZERR_NONE)
    return ZERR_NONE;
  if (retval != ZERR_NONOTICE)
    return retval;

  fd = ZGetFD ();
  FD_ZERO (&fdmask);
  tv.tv_sec = timeout;
  tv.tv_usec = 0;
  gettimeofday (&t0, (struct timezone *) 0);
  t0.tv_sec += timeout;
  while (1) {
    FD_SET (fd, &fdmask);
    i = select (fd + 1, &fdmask, (fd_set *) 0, (fd_set *) 0, &tv);
    if (i == 0)
      return ETIMEDOUT;
    if (i < 0 && errno != EINTR)
      return errno;
    if (i > 0) {
      retval = ZCheckIfNotice (notice, (struct sockaddr_in *) 0, pred,
			       (char *) arg);
      if (retval != ZERR_NONOTICE) /* includes ZERR_NONE */
	return retval;
    }
    gettimeofday (&tv, (struct timezone *) 0);
    tv.tv_usec = t0.tv_usec - tv.tv_usec;
    if (tv.tv_usec < 0) {
      tv.tv_usec += 1000000;
      tv.tv_sec = t0.tv_sec - tv.tv_sec - 1;
    }
    else
      tv.tv_sec = t0.tv_sec - tv.tv_sec;
  }
  /*NOTREACHED*/
}