view plugins/dbus-example.c @ 12601:e63fb8e9f4ac

[gaim-migrate @ 14935] Jason LeBrun wrote to gaim-devel: "I have found a small quirk in the way gdk_pixbuf_loader works. When you are using it without signalling, the proper way to use it is to call gdk_pixbuf_loader_close *before* calling gdk_pixbuf_loader_get_animation or gdk_pixbuf_loader_get_pixbuf. The call to gdk_pixbuf_loader_close signals that no more writes will be occuring. In particular, this affects images that are less than 1k in size. If gdk_pixbuf_loader_close is not called before _get_animation, the loader will not return anything unless it has received more than 1k of data (the file type sniffing buffer size) or it has been closed. So, the proper order of calls for loaders in the gtk*.c code is: gdk_pixbuf_loader_new(); gdk_pixbuf_loader_write(); gdk_pixbuf_loader_close(); gdk_pixbuf_loader_get_animation();" I know we fixed a bug by changing this in one place. I've gone through and updated the rest. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 18:43:39 +0000
parents 4295083cf489
children a7b24ba66570
line wrap: on
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/* 
   This is an example of a gaim dbus plugin.  After enabling this
   plugin, the following commands should work from the command line:

   prompt$ gaim-send DbusExampleGetHelloObject

     returns, say: int32 74

   prompt$ gaim-send DbusExampleGetText int32:74

     returns: string "Hello."

   prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!

   prompt$ gaim-send DbusExampleGetText int32:74

     returns: string "Bye!"

 */

#include "internal.h"

#include "plugin.h"
#include "blist.h"
#include "version.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define DBUS_API_SUBJECT_TO_CHANGE
#include "dbus-maybe.h"
#include "dbus-bindings.h"

typedef struct {
    char *text;
} GaimText;

/* This makes the structure GaimText visible to the gaim-dbus type
   system.  It defines GaimText as a type with no parent.  From now
   on, we will be able to register pointers to structures of this
   type.  You to dbus-define types you want to be directly accessible
   by external applications. */
GAIM_DBUS_DEFINE_TYPE(GaimText)	

/* Here we make four functions accessible to other applications by
   DBus.  These functions can access types defined in gaim proper
   (GaimBuddy) as well as the types defined in the plugin (GaimText).  */
DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);

/* This file has been generated by the #dbus-analize-functions.py
   script.  It contains dbus wrappers for the four functions declared
   above. */
#include "dbus-example-bindings.c"

/* This is the GaimText object we want to make publicly visible. */
static GaimText hello;

/* Here come the definitions of the four exported functions. */
GaimText* dbus_example_get_hello_object(void) 
{
    return &hello;
}

void dbus_example_set_text(GaimText *obj, const char *text) 
{
    if (obj != NULL) {
	g_free(obj->text);
	obj->text = g_strdup(text);
    }
}

const char *dbus_example_get_text(GaimText *obj) 
{
    if (obj != NULL) 
	return obj->text;
    else
	return NULL;
}

const char *dbus_example_get_buddy_name(GaimBuddy *buddy) 
{
    return gaim_buddy_get_name(buddy);
}

/* And now standard plugin stuff */

static gboolean
plugin_load(GaimPlugin *plugin)
{
    /* First, we have to register our four exported functions with the
       main gaim dbus loop.  Without this statement, the gaim dbus
       code wouldn't know about our functions. */
    GAIM_DBUS_REGISTER_BINDINGS(plugin);

    /* Then, we register the hello object of type GaimText.  Note that
       pointer registrations / unregistrations are completely dynamic;
       they don't have to be made when the plugin is loaded /
       unloaded.  Without this statement the dbus gaim code wouldn't
       know about the hello object.  */
    GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);

    hello.text = g_strdup("Hello.");
    
    return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
    g_free(hello.text);

    /* It is necessary to unregister all pointers registered by the module. */
    GAIM_DBUS_UNREGISTER_POINTER(&hello);

    return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"dbus-example",                                   /**< id             */
	N_("DBus"),                        /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("DBus Plugin Example"),
	                                                  /**  description    */
	N_("DBus Plugin Example"),
	"Piotr Zielinski (http://cl.cam.ac.uk/~pz215)",   /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,                                       /**< prefs_info     */
	NULL
};

static void init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)