view libgaim/plugins/statenotify.c @ 14416:eeca8be382a5

[gaim-migrate @ 17124] This is a Gaim::Gtk perl module for use by gaim plugins to get access to the gtkgaim interface functions. It isn't complete because anything dealing with Gtk widgets themselves doesn't work yet (I need to figure out the best way to do that). To use this a perl plugin just needs to include 'use Gaim::Gtk;' either on top of 'use Gaim;' or instead of it. I'm not done with this yet. At the moment you have to 'use Gaim;' or 'use Gaim::Gtk;' which loads all the parts, I'm planning to let you actually say 'use Gaim::Gtk::Debug;' to just get the gtkdebug.h functions. Though 'use Gaim' would work the same way as always. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Sat, 02 Sep 2006 05:31:10 +0000
parents 60b1bc8dbf37
children
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#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;
	g_return_if_fail(conv->type == GAIM_CONV_TYPE_IM);

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conv_im_write(conv->u.im, NULL, buf, GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_ACTIVE_ONLY, time(NULL));
}

static void
buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
                        GaimStatus *status, void *data)
{
	gboolean available, old_available;

	available = gaim_status_is_available(status);
	old_available = gaim_status_is_available(old_status);

	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) {
		if (available && !old_available)
			write_status(buddy, _("%s is no longer away."));
		else if (!available && old_available)
			write_status(buddy, _("%s has gone away."));
	}
}

static void
buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle,
                      void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) {
		if (idle) {
			write_status(buddy, _("%s has become idle."));
		} else {
			write_status(buddy, _("%s is no longer idle."));
		}
	}
}

static void
buddy_signon_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed on."));
}

static void
buddy_signoff_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed off."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-status-changed", plugin,
	                    GAIM_CALLBACK(buddy_status_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin,
	                    GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on", plugin,
	                    GAIM_CALLBACK(buddy_signon_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-off", plugin,
	                    GAIM_CALLBACK(buddy_signoff_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame,
	0,   /* page_num (Reserved) */
	NULL /* frame (Reserved) */
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)