view plugins/crazychat/face.c @ 13362:f33077f19b60

[gaim-migrate @ 15735] TZ abbreviation mapping: - Change a couple NULL returns to the empty string, so things don't blow up. - Cache the lookup value for a standard comparison. By copying the value to the front of the array, we'll save a lot of unnecessary string comparisons. - Add newlines to the end of all the debug statements - Disable the debugging statements for normal cases, as this code is pretty solid I'd love it if someone running Windows could verify their newly created log files still have a TZ abbreviation in the name after these changes. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 01 Mar 2006 06:57:54 +0000
parents ed017b9c532d
children
line wrap: on
line source

#include "face.h"
#include "sharky.h"
#include "doggy.h"
#include <assert.h>

FACE init_face(KIND kind)
{
	FACE face;
	face = (FACE)malloc(sizeof(*face));

	switch(kind){
		case DOG:
			init_dog(face);			
			break;
		case SHARK:
			init_shark(face);
			break;
		default:
			printf("default face\n");
			init_dog(face);
			break;
	}			
	return face;	
}

void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode){
	face->draw_func(face, zrot, yrot, left_eye, right_eye, mouth_open, dir, mode);
}

void change_materials(FACE f, int* mats, int num_change){
	int i;
	assert(!(num_change<0 || num_change>NUM_PARTS));
	for(i=0;i<num_change;i++){
		f->mat_indeces[i]=mats[i];
	}
}

void free_face(FACE f){}