view plugins/crazychat/mat_struct.h @ 13362:f33077f19b60

[gaim-migrate @ 15735] TZ abbreviation mapping: - Change a couple NULL returns to the empty string, so things don't blow up. - Cache the lookup value for a standard comparison. By copying the value to the front of the array, we'll save a lot of unnecessary string comparisons. - Add newlines to the end of all the debug statements - Disable the debugging statements for normal cases, as this code is pretty solid I'd love it if someone running Windows could verify their newly created log files still have a TZ abbreviation in the name after these changes. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 01 Mar 2006 06:57:54 +0000
parents ed017b9c532d
children
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#include <GL/gl.h>
#include <GL/glu.h>

typedef struct sample_MATERIAL{
 GLfloat ambient[3];
 GLfloat diffuse[3];
 GLfloat specular[3];
 GLfloat emission[3];
 GLfloat alpha;
 GLfloat phExp;
 int   texture;
}sample_MATERIAL;