Mercurial > pidgin
view plugins/statenotify.c @ 14067:f3ed5f4efcae
[gaim-migrate @ 16688]
Fix for CID 110 (which also will fix some asserts that happen when you edit your Jabber User Info for the first time)
Fix for CID 251 (Null check after deref)
Fixes for CID 252, 253. (UNUSED_VALUE)
I also changed the jabber_buddy_find() call in jabber_vcard_parse not to create the JabberBuddy if it doesn't exist - there should be a specific jabber buddy attached to the JabberBuddyInfo and if isn't present any more, we shouldn't create a new one.
committer: Tailor Script <tailor@pidgin.im>
| author | Daniel Atallah <daniel.atallah@gmail.com> |
|---|---|
| date | Thu, 10 Aug 2006 21:08:00 +0000 |
| parents | 465c368366f8 |
| children |
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#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" #include "version.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" #define STATENOTIFY_PLUGIN_ID "core-statenotify" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; char *escaped; conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv == NULL) return; g_return_if_fail(conv->type == GAIM_CONV_TYPE_IM); who = gaim_buddy_get_alias(buddy); escaped = g_markup_escape_text(who, -1); g_snprintf(buf, sizeof(buf), message, escaped); g_free(escaped); gaim_conv_im_write(conv->u.im, NULL, buf, GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_ACTIVE_ONLY, time(NULL)); } static void buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status, void *data) { gboolean available, old_available; available = gaim_status_is_available(status); old_available = gaim_status_is_available(old_status); if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) { if (available && !old_available) write_status(buddy, _("%s is no longer away.")); else if (!available && old_available) write_status(buddy, _("%s has gone away.")); } } static void buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) { if (idle) { write_status(buddy, _("%s has become idle.")); } else { write_status(buddy, _("%s is no longer idle.")); } } } static void buddy_signon_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed on.")); } static void buddy_signoff_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed off.")); } static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *ppref; frame = gaim_plugin_pref_frame_new(); ppref = gaim_plugin_pref_new_with_label(_("Notify When")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off")); gaim_plugin_pref_frame_add(frame, ppref); return frame; } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-status-changed", plugin, GAIM_CALLBACK(buddy_status_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin, GAIM_CALLBACK(buddy_idle_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", plugin, GAIM_CALLBACK(buddy_signon_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-off", plugin, GAIM_CALLBACK(buddy_signoff_cb), NULL); return TRUE; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame, 0, /* page_num (Reserved) */ NULL /* frame (Reserved) */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ STATENOTIFY_PLUGIN_ID, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none("/plugins/core/statenotify"); gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE); } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)
