view plugins/perl/scripts/conversation.pl @ 12345:f6fa5d742c76

[gaim-migrate @ 14649] so we were talking in #gaim the other day, and chat nick colors came up. I mentioned that back when sean changed the color code list, that we'd talked about maybe someday having code to generate the list of colors automatically. And datallah found the w3.org algorithm to check a given color code for visibility, so Tak wrote up some code to use that to generate a list of colors. I like it, and nwalp says to go ahead and commit it then. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 05:08:38 +0000
parents 11d14efe7be2
children 6fd82071a7b8
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$MODULE_NAME = "Conversation Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => "Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "UConn Buddies";
	my $TEST_NAME	 	= "johnhkelm";
	my $TEST_ALIAS	 	= "John Kelm";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";

	print "PERL: Finding account.\n";
	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	
	#########  TEST CODE HERE  ##########
	# First we create two new conversations.
	print "Testing Gaim::Conversation::new()...";
	$conv1 = Gaim::Conversation::new(1, $account, "Test Conversation 1");
	if ($conv1) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conversation::new()...";
	$conv2 = Gaim::Conversation::new(1, $account, "Test Conversation 2");
	if ($conv2) { print "ok.\n"; } else { print "fail.\n"; }
	
	# Second we create a window to display the conversations in.
	#  Note that the package here is Gaim::Conversation::Window
	print "Testing Gaim::Conversation::Window::new()...\n";
	$win = Gaim::Conversation::Window::new();

	# The third thing to do is to add the two conversations to the windows.
	# The subroutine add_conversation() returns the number of conversations
	# present in the window.
	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $conv1->add_conversation();
	if ($conv_count) { 
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $win->add_conversation($conv2);
	if ($conv_count) {
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	# Now the window is displayed to the user.
	print "Testing Gaim::Conversation::Window::show()...\n";
	$win->show();

	# Use get_im_data() to get a handle for the conversation	
	print "Testing Gaim::Conversation::get_im_data()...\n";
	$im = $conv1->get_im_data();
	if ($im) { print "ok.\n"; } else { print "fail.\n"; }

	# Here we send messages to the conversation
	print "Testing Gaim::Conversation::IM::send()...\n";
	$im->send("Message Test.");

	print "Testing Gaim::Conversation::IM::write()...\n";
	$im->write("SENDER", "<b>Message</b> Test.", 0, 0);
	
	print "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	#########  TEST CODE HERE  ##########

	print "Testing Gaim::Conversation::Window::get_conversation_count()...\n";
	$conv_count = $win->get_conversation_count();
	print "...and it returned $conv_count.\n";
	if ($conv_count > 0) {
	        print "Testing Gaim::Conversation::Window::destroy()...\n";
	        $win->destroy();
	}
	
	print "\n\n" . "#" x 80 . "\n\n";
}