view plugins/statenotify.c @ 12345:f6fa5d742c76

[gaim-migrate @ 14649] so we were talking in #gaim the other day, and chat nick colors came up. I mentioned that back when sean changed the color code list, that we'd talked about maybe someday having code to generate the list of colors automatically. And datallah found the w3.org algorithm to check a given color code for visibility, so Tak wrote up some code to use that to generate a list of colors. I like it, and nwalp says to go ahead and commit it then. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 05:08:38 +0000
parents cb73483c9f63
children e856f985a0b9
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#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
                        GaimStatus *status, void *data)
{
	gboolean available, old_available;

	available = gaim_status_is_available(status);
	old_available = gaim_status_is_available(old_status);

	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) {
		if (available && !old_available)
			write_status(buddy, _("%s is no longer away."));
		else if (!available && old_available)
			write_status(buddy, _("%s has gone away."));
	}
}

static void
buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle,
                      void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) {
		if (idle) {
			write_status(buddy, _("%s has become idle."));
		} else {
			write_status(buddy, _("%s is no longer idle."));
		}
	}
}

static void
buddy_signon_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed on."));
}

static void
buddy_signoff_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed off."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-status-changed", plugin,
	                    GAIM_CALLBACK(buddy_status_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin,
	                    GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on", plugin,
	                    GAIM_CALLBACK(buddy_signon_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-off", plugin,
	                    GAIM_CALLBACK(buddy_signoff_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)