Mercurial > pidgin
view src/gaim-client-example.c @ 12345:f6fa5d742c76
[gaim-migrate @ 14649]
so we were talking in #gaim the other day, and chat nick colors came up.
I mentioned that back when sean changed the color code list, that we'd
talked about maybe someday having code to generate the list of colors
automatically. And datallah found the w3.org algorithm to check a given
color code for visibility, so Tak wrote up some code to use that to
generate a list of colors. I like it, and nwalp says to go ahead and
commit it then.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Mon, 05 Dec 2005 05:08:38 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
