view plugins/simple.c @ 5786:f8bee920b14e

[gaim-migrate @ 6211] Matthew Hall (mthz) writes: " In server.c, "plugin_event(event_buddy_idle, gc, b->name);" gets fired to the plugins BEFORE the call to "gaim_blist_update_buddy_idle(b, idle);" is made a few lines later to update the the buddy struct's idle member. So, if a plugin catches event_buddy_idle and attempts to figure out the buddy's idle time, it will not be correct (in some cases when one first signs on, it will even be completely blank, as it is still zeroed). As far as I can tell, there is nothing wrong with reversing the order of the calls. Attached to this is a patch for the latest CVS... as of 4-9-03 Noon." because he put the patch in the bugs tracker, it took me this long to find it. patches should be in the patch tracker. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 07 Jun 2003 03:42:16 +0000
parents fc0441fbf159
children 7d385de2f9cd
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#include "config.h"
#include "gaim.h"

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n");

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n");

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
    NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Simple Plugin"),                              /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Tests to see that most things are working."),
	                                                  /**  description    */
	N_("Tests to see that most things are working."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(simple, __init_plugin, info);