Mercurial > pidgin
view src/debug.c @ 5786:f8bee920b14e
[gaim-migrate @ 6211]
Matthew Hall (mthz) writes:
" In server.c, "plugin_event(event_buddy_idle, gc,
b->name);" gets fired to the plugins BEFORE the call to
"gaim_blist_update_buddy_idle(b, idle);" is made a few
lines later to update the the buddy struct's idle
member. So, if a plugin catches event_buddy_idle and
attempts to figure out the buddy's idle time, it will
not be correct (in some cases when one first signs on,
it will even be completely blank, as it is still
zeroed). As far as I can tell, there is nothing wrong
with reversing the order of the calls. Attached to
this is a patch for the latest CVS... as of 4-9-03 Noon."
because he put the patch in the bugs tracker, it took me this long to find
it. patches should be in the patch tracker.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 07 Jun 2003 03:42:16 +0000 |
| parents | 740303e8425b |
| children | 565339a6eb86 |
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/** * @file debug.c Debug API * @ingroup core * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "debug.h" #include <stdlib.h> #include <glib.h> static GaimDebugUiOps *debug_ui_ops = NULL; void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args) { GaimDebugUiOps *ops; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); ops = gaim_get_debug_ui_ops(); if (ops != NULL && ops->print != NULL) ops->print(level, category, format, args); } void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...) { va_list args; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(level, category, format, args); va_end(args); } void debug_printf(const char *format, ...) { va_list args; g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(GAIM_DEBUG_INFO, NULL, format, args); va_end(args); } void gaim_set_debug_ui_ops(GaimDebugUiOps *ops) { debug_ui_ops = ops; } GaimDebugUiOps * gaim_get_debug_ui_ops(void) { return debug_ui_ops; }
