view src/protocols/toc/Makefile.mingw @ 5786:f8bee920b14e

[gaim-migrate @ 6211] Matthew Hall (mthz) writes: " In server.c, "plugin_event(event_buddy_idle, gc, b->name);" gets fired to the plugins BEFORE the call to "gaim_blist_update_buddy_idle(b, idle);" is made a few lines later to update the the buddy struct's idle member. So, if a plugin catches event_buddy_idle and attempts to figure out the buddy's idle time, it will not be correct (in some cases when one first signs on, it will even be completely blank, as it is still zeroed). As far as I can tell, there is nothing wrong with reversing the order of the calls. Attached to this is a patch for the latest CVS... as of 4-9-03 Noon." because he put the patch in the bugs tracker, it took me this long to find it. patches should be in the patch tracker. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 07 Jun 2003 03:42:16 +0000
parents fd3880c03f0d
children bb7723f0b4b9
line wrap: on
line source

#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of libtoc
#

#
# PATHS
#

INCLUDE_DIR :=		.
GTK_TOP :=		../../../../win32-dev/gtk_2_0
GAIM_TOP :=		../../..
TOC_ROOT :=		.
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir

##
## VARIABLE DEFINITIONS
##

TARGET = libtoc

# Compiler Options

CFLAGS =

DEFINES =

# Static or Plugin... 
ifeq ($(TYPE),STATIC)
  DEFINES += -DSTATIC
  DLL_INSTALL_DIR =	$(GAIM_INSTALL_DIR)
else
ifeq ($(TYPE),PLUGIN)
  DLL_INSTALL_DIR =	$(GAIM_INSTALL_DIR)/plugins
endif
endif


##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS +=	-I$(TOC_ROOT) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/gtk-2.0 \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/include/pango-1.0 \
			-I$(GTK_TOP)/include/atk-1.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(GTK_TOP)/lib/gtk-2.0/include \
			-I$(GAIM_TOP)/src \
			-I$(GAIM_TOP)/src/win32 \
			-I$(GAIM_TOP)


LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(GAIM_TOP)/src


##
##  SOURCES, OBJECTS
##

C_SRC =		toc.c


OBJECTS = $(C_SRC:%.c=%.o)


##
## LIBRARIES
##

LIBS = -lgtk-win32-2.0 -lglib-2.0 -lgdk-win32-2.0 -lgmodule-2.0 -lgobject-2.0 -lws2_32 -lintl -lgaim

# -liberty


##
## RULES
##

# How to make a C file

%.o: %.c
	$(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $<

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).dll

install:
	cp $(TOC_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR)


##
## BUILD Dependencies
##

$(GAIM_TOP)/src/gaim.lib:
	$(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib

##
## BUILD DLL
##

$(TARGET).def: $(OBJECTS)
	dlltool --dllname $(TARGET).dll -z $(TARGET).def \
		$(OBJECTS)

$(TARGET).base: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib
	$(CC) -mdll -o junk.tmp -Wl,--base-file,$@ $(OBJECTS) $(LIB_PATHS) $(LIBS)
	rm -rf junk.tmp

$(TARGET).exp: $(TARGET).def $(TARGET).base
	dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \
		--output-exp $(TARGET).exp --def $(TARGET).def
	rm -rf $(TARGET).base

$(TARGET).dll: $(OBJECTS) $(TARGET).exp $(GAIM_TOP)/src/gaim.lib
	dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib
	$(CC) -mdll -o $(TARGET).dll $(OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(LIBS)
	rm -rf $(TARGET).exp


##
## CLEAN RULES
##

clean:
	rm -rf *.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET).lib
	rm -rf $(TARGET).def