Mercurial > pidgin
view plugins/crazychat/face.h @ 13050:fb607b2d4ff2
[gaim-migrate @ 15411]
Some fixes and documentation. I'm not sure if we were escaping everything
correctly after my changes last night, but it's definitely working
correctly now.
Selecting a saved status with a message will not show the imhtml. Instead
it'll show the title and the first part of the message directly on the
status box. That seemed like a good idea to me.
Selecting one of the 4 basic transient statuses (available, away, invisible,
offline) with no substatuses will make the status box show the primtive
and open the imhtml.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Fri, 27 Jan 2006 06:40:38 +0000 |
| parents | ed017b9c532d |
| children |
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#ifndef __FACE_H__ #define __FACE_H__ #include <GL/gl.h> #include <GL/glu.h> #include "glm.h" #define NUM_PARTS 10 #define DOG_SHARK_CHANGE 5 #define CRAZY_COUNT 12 #define MAX_EYE_POP 1.3 #define EYE_TIME 120 #define MAX_FILE_LEN 64 #define ANGLE_INC 60 typedef enum {DOG, SHARK} KIND; typedef int BOOL; typedef enum {UP, DOWN, CONST} DIRECTION; typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE; struct face_struct { char* name; KIND my_kind; void* char_struct; GLint* mat_indeces; GLMmat_str* materials; OUTPUT_MODE my_mode; int eye_count, crazy_count; void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE); float curr_z_angle, curr_eye_pop; }; typedef struct face_struct* FACE; typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART; FACE init_face(KIND kind); FACE copy_face(FACE f); void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode); void change_materials(FACE face, int* mats, int num_change); #endif
