Mercurial > pidgin
view plugins/SIGNALS @ 142:fbabd28795d2
[gaim-migrate @ 152]
Added auto-load for plugins. Rob pointed out this might be a bad idea: what
if plugins modify the buddy list; the plugins are loaded before signon, thus
before the buddy list appears. That would cause errors; then when the list
does appear, the plugin doesn't work right because it didn't start off well.
My response:
EWarmenhoven: there are ways around that
EWarmenhoven: in gaim_plugin_init you could have:
EWarmenhoven:
if (blist) {
do_the_normal_thing();
} else {
gaim_signal_connect(handle, event_signon, now_the_buddy_list_is_here, NULL);
}
EWarmenhoven: and actually, that's the way it should be for all plugins that
modify the buddy list, because there will be at least one point during
execution that it could be loaded when the person is signed off (and i'm not
talking about when they first start it up, i'm talking about when they choose
'sign off' instead of 'close' in the buddy list menu)
committer: Tailor Script <tailor@pidgin.im>
| author | Eric Warmenhoven <eric@warmenhoven.org> |
|---|---|
| date | Thu, 20 Apr 2000 00:12:58 +0000 |
| parents | 4e91b92f91a7 |
| children | be408b41c172 |
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enum gaim_event { event_signon = 0, event_signoff, event_away, event_back, event_im_recv, event_im_send, event_buddy_signon, event_buddy_signoff, event_buddy_away, event_buddy_back, event_blist_update }; To add a signal handler, call the fuction gaim_signal_connect with the following arguments: void *, enum gaim_event, void *, void * The first arg is the handle that was passed to gaim_signal_init. You did save it, right? The second arg is hopefully obvious. The third arg is a pointer to a function that takes various args depending on which event you're dealing with. The fourth arg is any data you want to send to your function, as a final argument. To remove a signal handler, call the function gaim_signal_disconnect with the following arguments: void *, enum gaim_event, void * The first arg is the handle that was passed to gaim_signal_init. The second arg is hopefully obvious. The third arg is a pointer to the function you attached. Note that it deletes *all* functions matching the function you pass, not just one. Sorry, that's just the way it works. So here are the args that get passed to your functions in various events: event_signon: (none) Note that you can get the username (which would probably be the only useful information here) from other places. (Read gaim.h for details.) event_signoff: (none) event_away: (none) Note that the away message that's being used can be retrieved from a global variable. (Read gaim.h for details.) event_back: (none) event_im_recv: char **who, char **text 'who' is the username of the person who sent the message. 'text' is the actual strict text (with HTML tags and all) of the message they sent. Note that you can modify these values. (You are encouraged to do so!) Note that *other* plugins can also modify these values, so you should check that they are not NULL, and try not to leave them as NULL. event_im_send: char *who, char **text 'who' is the username of the person you're sending the message to. 'text' is the actual strict text (with HTML tags and all) of the message you're sending. Note that you can modify outgoing text. (You are _not_ encouraged to do so ;-) .) event_buddy_signon: char *who 'who' is who signed on. event_buddy_signoff: char *who 'who' is who signed off. event_buddy_away: char *who 'who' is who went away. event_buddy_back: char *who 'who' is who is no longer away. event_blist_update: (none) This event is called when the buddylist is updated (automatically every 20 seconds)
