view plugins/crazychat/camdata.h @ 11620:fbc4eeab2227

[gaim-migrate @ 13894] this lets you leave a highlighted tab by control-tab (forward) or control-shift-tab (backwards). its not 100% intuitive though, because it leaves the tab highlighed, which means that in the case of 1 highlighted tab, the current one, you will leave the tab on the first control-tab, then immediately return to it on the second one. For this reason, removing the highlighting of current tabs would be a better permanent solution. In talking with Tim however, he suggested we do both, on the off chance we change our minds about the tab highlighting and go back to the autoswitching. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 06 Oct 2005 15:01:08 +0000
parents ed017b9c532d
children fc464a0abccc
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/*
 *  camdata.h
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */
 
#pragma once

#ifdef __APPLE_CC__
//	#include <Carbon/Carbon.h>
	#include <QuickTime/QuickTime.h>
#else
//	#include <Carbon.h>
	#include <QuickTime.h>
#endif

typedef struct 
{
	GWorldPtr 				gw;
	GWorldPtr 				overlay;
	GWorldPtr 				histoWorld;
	
	Rect 					bounds;
	WindowPtr				window;
	ImageSequence 			drawSeq;
	UInt32					redMin, redMax;
	UInt32					greenMin, greenMax;
	UInt32					blueMin, blueMax;

	long					selectedIndex;
	OSType					effect;
	TimeBase				effectTimeBase;
	QTAtomContainer			effectParams;
	ImageDescriptionHandle 	effectDesc, effectDesc2;
}	mungDataRecord;
typedef mungDataRecord *mungDataPtr;

OSErr DisposeMungData(void);
OSErr InitializeMungData(Rect bounds);
void SetCurrentClamp(short index);

//void BlitOneMungData(mungDataRecord *theMungData);

//void AdjustColorClampEndpoints(short hMouseCoord);
//void IncrementCurrentClamp();
//void DecrementCurrentClamp();
void SetMungDataColorDefaults();
CGrafPtr GetMungDataWindowPort();

GWorldPtr GetMungDataOffscreen(void);
//OSType GetMungDataEffectType();

//long GetCurrentClamp();
//void SetCurrentClamp(short index);

void GetMungDataBoundsRect(Rect *movieRect);
//CGrafPtr GetMungDataWindowPort();

void SetMungDataDrawSeq(ImageSequence theDrawSeq);
//ImageSequence GetMungDataDrawSeq();