Mercurial > pidgin
view plugins/crazychat/camdata.h @ 11620:fbc4eeab2227
[gaim-migrate @ 13894]
this lets you leave a highlighted tab by control-tab (forward) or
control-shift-tab (backwards). its not 100% intuitive though, because it
leaves the tab highlighed, which means that in the case of 1 highlighted
tab, the current one, you will leave the tab on the first control-tab,
then immediately return to it on the second one. For this reason, removing
the highlighting of current tabs would be a better permanent solution.
In talking with Tim however, he suggested we do both, on the off chance we
change our minds about the tab highlighting and go back to the
autoswitching.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Thu, 06 Oct 2005 15:01:08 +0000 |
| parents | ed017b9c532d |
| children | fc464a0abccc |
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/* * camdata.h * basecame * * Created by CS194 on Mon Apr 26 2004. * Copyright (c) 2004 __MyCompanyName__. All rights reserved. * */ #pragma once #ifdef __APPLE_CC__ // #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #else // #include <Carbon.h> #include <QuickTime.h> #endif typedef struct { GWorldPtr gw; GWorldPtr overlay; GWorldPtr histoWorld; Rect bounds; WindowPtr window; ImageSequence drawSeq; UInt32 redMin, redMax; UInt32 greenMin, greenMax; UInt32 blueMin, blueMax; long selectedIndex; OSType effect; TimeBase effectTimeBase; QTAtomContainer effectParams; ImageDescriptionHandle effectDesc, effectDesc2; } mungDataRecord; typedef mungDataRecord *mungDataPtr; OSErr DisposeMungData(void); OSErr InitializeMungData(Rect bounds); void SetCurrentClamp(short index); //void BlitOneMungData(mungDataRecord *theMungData); //void AdjustColorClampEndpoints(short hMouseCoord); //void IncrementCurrentClamp(); //void DecrementCurrentClamp(); void SetMungDataColorDefaults(); CGrafPtr GetMungDataWindowPort(); GWorldPtr GetMungDataOffscreen(void); //OSType GetMungDataEffectType(); //long GetCurrentClamp(); //void SetCurrentClamp(short index); void GetMungDataBoundsRect(Rect *movieRect); //CGrafPtr GetMungDataWindowPort(); void SetMungDataDrawSeq(ImageSequence theDrawSeq); //ImageSequence GetMungDataDrawSeq();
