Mercurial > pidgin
view plugins/crazychat/cc_features.c @ 12645:fc28451f5d96
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Fri, 23 Dec 2005 19:26:04 +0000 |
| parents | 8bcd4d4ccef6 |
| children |
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#include <assert.h> #include <GL/gl.h> #include <GL/glu.h> #include "cc_interface.h" #include "crazychat.h" #include "Utilities.h" #include "QTUtilities.h" #include "camdata.h" #include "camproc.h" #include "util.h" #include <unistd.h> #ifdef __APPLE_CC__ #include <Carbon/Carbon.h> #else #include <Carbon.h> #endif /* temporarily including for development testing */ #include "cc_gtk_gl.h" /* hard coding the webcam dimensions: BAD, but we're not probing hardware yet */ #define WEBCAM_X 644 /* webcam's x dim */ #define WEBCAM_Y 480 /* webcam's y dim */ /* default webcam timer callback delay */ #define WEBCAM_CALLBACK_DELAY 40 /* in ms */ int x_click, y_click; int mode_change=0; struct input_instance input_data; /* move this to input_instance eventually */ /* UInt32 colorBuf[WEBCAM_Y][WEBCAM_X]; */ unsigned int (*colorBuf)[640]; int detection_mode=0; int draw_mode=0; //0=pixels, 1=face int easter_count; static void *kickstart(void *data); static void *facefind(void *data); /** * Resets the OpenGL viewport stuff on widget reconfiguration (resize, * reposition) * @param widget widget that got reconfigured * @param event the configuration event * @param data unused * @return TRUE ( i don't know what FALSE would do ) */ static gboolean config_wrapper(GtkWidget *widget, GdkEventConfigure *event, void *data); /** * Debug features test. Draws pixels directly to the frame buffer. * @param widget widget that we're drawing * @param event the draw event * @param data array of pixels * @return DUNNO */ static gboolean mydraw(GtkWidget *widget, GdkEventExpose *event, void *data); /** * Periodically querys the webcam for more data. * @param instance webcam input instance data * @return TRUE to stop other handler, FALSE to continue */ static gboolean webcam_cb(struct input_instance *instance); /** * Init window code, adding our click callback. * @param widget the window we clicked in * @param instance webcam input instance data */ static void init_cb(GtkWidget *widget, struct input_instance *instance); /** * Click callback * @param widget the window we clicked in * @param event the button click event structure * @param instance input instance data * @return TRUE to stop other handler, FALSE to continue */ static gboolean click_cb(GtkWidget *widget, GdkEventButton *event, struct input_instance *instance); /** * Button callback * @param button the button we clicked on * @param instance input instance data */ static void button_cb(GtkWidget *button, struct input_instance *instance); /** * Destroy callback. Called when the input processing window is destroyed. * @param widget the window we clicked in * @param cc crazychat global data structure */ static void destroy_cb(GtkWidget *widget, struct crazychat *cc); /** * Set feature material. * @param entry model selector combo box entry * @param material pointer to material we're setting */ static void material_set(GtkWidget *entry, guint8 *material); struct input_instance *init_input(struct crazychat *cc) { /*pthread_t userinput_t; // should we put this in a nicer wrapper?*/ struct draw_info *info; struct input_instance *instance; info = (struct draw_info*)malloc(sizeof(*info)); assert(info); memset(info, 0, sizeof(*info)); info->timeout = TRUE; info->delay_ms = DEFAULT_FRAME_DELAY; info->data = &input_data; instance = (struct input_instance*)info->data; memset(instance, 0, sizeof(*instance)); instance->output.features = &instance->face; EnterMovies(); filter_bank *bank; bank = Filter_Initialize(); assert(CamProc(instance, bank) == noErr); // change this prototype-> no windows instance->timer_id = g_timeout_add(WEBCAM_CALLBACK_DELAY, (GSourceFunc)webcam_cb, instance); /* THREAD_CREATE(&userinput_t, facefind, instance); // is this being created correctly?*/ struct window_box ret; cc_new_gl_window(init_cb, config_wrapper, mydraw, info, &ret); instance->widget = ret.window; gtk_window_set_title(GTK_WINDOW(ret.window), "Local User"); instance->box = ret.vbox; GtkWidget *label = gtk_label_new("Click your face"); instance->label = label; gtk_box_pack_start(GTK_BOX(ret.vbox), label, FALSE, FALSE, 0); gtk_box_reorder_child(GTK_BOX(ret.vbox), label, 0); gtk_widget_show(label); GtkWidget *button = gtk_button_new_with_label("Confirm"); gtk_box_pack_start(GTK_BOX(ret.vbox), button, FALSE, FALSE, 0); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(button_cb), instance); instance->button = button; gtk_widget_show(button); GtkWidget *hbox = gtk_hbox_new(TRUE, 0); gtk_box_pack_start(GTK_BOX(ret.vbox), hbox, FALSE, FALSE, 0); gtk_widget_show(hbox); GtkWidget *model_combo = gtk_combo_new(); GList *glist = NULL; glist = g_list_append(glist, "Dog"); glist = g_list_append(glist, "Shark"); gtk_combo_set_popdown_strings(GTK_COMBO(model_combo), glist); g_list_free(glist); //gtk_combo_box_set_column_span_column(GTK_COMBO(model_combo), // 10); gtk_box_pack_start(GTK_BOX(hbox), model_combo, TRUE, TRUE, 0); gtk_widget_show(model_combo); instance->model = model_combo; GtkWidget *head_material_combo = gtk_combo_new(); glist = NULL; glist = g_list_append(glist, "Red"); glist = g_list_append(glist, "Dark Brown"); glist = g_list_append(glist, "Light Brown"); glist = g_list_append(glist, "White"); glist = g_list_append(glist, "Green"); glist = g_list_append(glist, "Black"); gtk_combo_set_popdown_strings(GTK_COMBO(head_material_combo), glist); g_list_free(glist); //gtk_combo_box_set_column_span_column(GTK_COMBO(head_material_combo), // 10); gtk_box_pack_start(GTK_BOX(hbox), head_material_combo, TRUE, TRUE, 0); gtk_widget_show(head_material_combo); instance->head = head_material_combo; GtkWidget *appendage_material_combo = gtk_combo_new(); glist = NULL; glist = g_list_append(glist, "Red"); glist = g_list_append(glist, "Dark Brown"); glist = g_list_append(glist, "Light Brown"); glist = g_list_append(glist, "White"); glist = g_list_append(glist, "Green"); glist = g_list_append(glist, "Black"); gtk_combo_set_popdown_strings(GTK_COMBO(appendage_material_combo), glist); g_list_free(glist); //gtk_combo_box_set_column_span_column(GTK_COMBO(appendage_material_combo), 10); gtk_box_pack_start(GTK_BOX(hbox), appendage_material_combo, TRUE, TRUE, 0); gtk_widget_show(appendage_material_combo); instance->appendage = appendage_material_combo; hbox = gtk_hbox_new(TRUE, 0); gtk_box_pack_start(GTK_BOX(ret.vbox), hbox, FALSE, FALSE, 0); gtk_widget_show(hbox); GtkWidget *lids_material_combo = gtk_combo_new(); glist = NULL; glist = g_list_append(glist, "Red"); glist = g_list_append(glist, "Dark Brown"); glist = g_list_append(glist, "Light Brown"); glist = g_list_append(glist, "White"); glist = g_list_append(glist, "Green"); glist = g_list_append(glist, "Black"); gtk_combo_set_popdown_strings(GTK_COMBO(lids_material_combo), glist); g_list_free(glist); //gtk_combo_box_set_column_span_column(GTK_COMBO(lids_material_combo), 10); gtk_box_pack_start(GTK_BOX(hbox), lids_material_combo, TRUE, TRUE, 0); gtk_widget_show(lids_material_combo); instance->lid = lids_material_combo; GtkWidget *left_iris_material_combo = gtk_combo_new(); glist = NULL; glist = g_list_append(glist, "Red"); glist = g_list_append(glist, "Dark Brown"); glist = g_list_append(glist, "Light Brown"); glist = g_list_append(glist, "White"); glist = g_list_append(glist, "Green"); glist = g_list_append(glist, "Black"); gtk_combo_set_popdown_strings(GTK_COMBO(left_iris_material_combo), glist); g_list_free(glist); //gtk_combo_box_set_column_span_column(GTK_COMBO(left_iris_material_combo), 10); gtk_box_pack_start(GTK_BOX(hbox), left_iris_material_combo, TRUE, TRUE, 0); gtk_widget_show(left_iris_material_combo); instance->left_iris = left_iris_material_combo; /* GtkWidget *right_iris_material_combo = gtk_combo_new(); glist = NULL; glist = g_list_append(glist, "Red"); glist = g_list_append(glist, "Dark Brown"); glist = g_list_append(glist, "Light Brown"); glist = g_list_append(glist, "White"); glist = g_list_append(glist, "Green"); glist = g_list_append(glist, "Black"); gtk_combo_set_popdown_strings(GTK_COMBO(right_iris_material_combo), glist); g_list_free(glist); //gtk_combo_box_set_column_span_column(GTK_COMBO(right_iris_material_combo), 10); gtk_box_pack_start(GTK_BOX(hbox), right_iris_material_combo, TRUE, TRUE, 0); gtk_widget_show(right_iris_material_combo); instance->right_iris = right_iris_material_combo; */ gtk_widget_add_events(ret.draw_area, GDK_BUTTON_PRESS_MASK); g_signal_connect(G_OBJECT(ret.draw_area), "button_press_event", G_CALLBACK(click_cb), instance); g_signal_connect(G_OBJECT(ret.window), "destroy", G_CALLBACK(destroy_cb), cc); // gtk_widget_set_size_request(window, 640, 480); gtk_window_set_default_size(GTK_WINDOW(ret.window),320,300); GdkGeometry hints; hints.max_width = 640; hints.max_height = 480; gtk_window_set_geometry_hints (GTK_WINDOW(ret.window), NULL, &hints, GDK_HINT_MAX_SIZE); gtk_widget_show(ret.window); return instance; } static gboolean webcam_cb(struct input_instance *instance) { assert(instance); QueryCam(); return TRUE; } static void *facefind(void *data) { fprintf(stderr, "waiting\n"); getchar(); fprintf(stderr,"got you"); detection_mode=1; return; } void destroy_input(struct input_instance *instance) { extern filter_bank *bank; assert(instance); Filter_Destroy(bank); g_source_remove(instance->timer_id); Die(); ExitMovies(); } static gboolean config_wrapper(GtkWidget *widget, GdkEventConfigure *event, void *data) { GdkGLContext *glcontext = gtk_widget_get_gl_context(widget); GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(widget); GLfloat w = widget->allocation.width; GLfloat h = widget->allocation.height; GLfloat aspect; // fprintf(stderr,"Homicide %f %f %d\n", w,h,draw_mode); if (draw_mode==1){ // fprintf(stderr, "Bad place to be- actually not so bad\n"); return configure(widget, event, data); } /*** OpenGL BEGIN ***/ if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext)) return FALSE; /* Undo all of the Model lighting here*/ // glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); // glDisable(GL_CULL_FACE); // glDisable(GL_LIGHT0); // glClearColor(1.0f, 1.0f, 1.0f, 1.0f); /* */ glViewport(0,-(h/14),w*2,h*2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0,0,640,640); glRasterPos2i(0,0); glPixelZoom(-w/(1*640),(-h/(1*480))); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gdk_gl_drawable_gl_end(gldrawable); /*** OpenGL END ***/ return TRUE; } static gboolean mydraw(GtkWidget *widget, GdkEventExpose *event, void *data) { GdkGLContext *glcontext = gtk_widget_get_gl_context (widget); GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (widget); struct input_instance *instance = (struct input_instance*)data; unsigned int *boo; struct cc_features *features = &instance->face; char *string = gtk_entry_get_text(GTK_COMBO(instance->model)->entry); if (!strcmp(string, "Dog")) { features->kind = 0; } else if (!strcmp(string, "Shark")) { features->kind = 1; } material_set(GTK_ENTRY(GTK_COMBO(instance->head)->entry), &features->head_color); material_set(GTK_ENTRY(GTK_COMBO(instance->appendage)->entry), &features->appendage_color); material_set(GTK_ENTRY(GTK_COMBO(instance->lid)->entry), &features->lid_color); material_set(GTK_ENTRY(GTK_COMBO(instance->left_iris)->entry), &features->left_iris_color); material_set(GTK_ENTRY(GTK_COMBO(instance->left_iris)->entry), &features->right_iris_color); if (easter_count>0) { easter_count--; } else { instance->face.mode = 0; } if (mode_change>0){ mode_change--; config_wrapper(widget, event, data); } if (draw_mode==1){ instance->output.my_output=LOCAL; return draw(widget,event,&instance->output); } boo = (unsigned int*)colorBuf; assert(instance); assert(gtk_widget_is_gl_capable(widget)); /*** OpenGL BEGIN ***/ if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext)) { // fprintf(stderr, "We're fucked this time.\n"); return FALSE; } glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glDrawPixels(WEBCAM_X, WEBCAM_Y-70, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, boo); if (gdk_gl_drawable_is_double_buffered(gldrawable)) gdk_gl_drawable_swap_buffers(gldrawable); else glFlush(); gdk_gl_drawable_gl_end(gldrawable); /*** OpenGL END ***/ return TRUE; } static void init_cb(GtkWidget *widget, struct input_instance *instance) { // setupDrawlists(LOCAL); // fprintf(stderr,"init_cb\n"); } static gboolean click_cb(GtkWidget *widget, GdkEventButton *event, struct input_instance *instance) { GLfloat w = widget->allocation.width; GLfloat h = widget->allocation.height; GLfloat aspect; if (draw_mode==1) { switch (event->button) { case 1: Debug("F U!\n"); instance->face.mode = 1; easter_count = 5; break; case 3: Debug("should never get here\n"); instance->face.mode = 2; easter_count = 5; break; default: instance->face.mode = 0; break; } return FALSE; } x_click=(event->x*(640/w)); x_click=640-x_click; y_click=(event->y-(h/14))*(480/(h-(h/14))); detection_mode=1; //Debug("@@@ x:%d y:%d\n", x_click, y_click); gtk_label_set_text(instance->label, "Put on the box, then press confirm."); if (x_click <= 10) x_click=10; if (x_click >= WEBCAM_X-10) x_click=WEBCAM_X-60; if (y_click <= 10) y_click=10; if (y_click >= WEBCAM_Y-10) y_click=WEBCAM_Y-60; return FALSE; } static void button_cb(GtkWidget *button, struct input_instance *instance) { if (!draw_mode) { /* transition to face mode */ if (detection_mode == 0) { /* ignore confirm if no calibrate */ return; } setupLighting(instance->widget); mode_change = 1; gtk_button_set_label(GTK_BUTTON(button), "Calibrate"); gtk_label_set_label(instance->label, "If things get too crazy, click Calibrate."); } else { /* transition to calibration mode */ gtk_label_set_label(instance->label, "Click your face"); mode_change = 2; gtk_button_set_label(GTK_BUTTON(button), "Confirm"); } draw_mode = !draw_mode; } static void destroy_cb(GtkWidget *widget, struct crazychat *cc) { cc->features_state = 0; destroy_input(cc->input_data); cc->input_data = NULL; } static void material_set(GtkWidget *entry, guint8 *material) { char *string = gtk_entry_get_text(GTK_ENTRY(entry)); if (!strcmp(string, "Red")) { *material = 0; } else if (!strcmp(string, "Dark Brown")) { *material = 1; } else if (!strcmp(string, "Light Brown")) { *material = 2; } else if (!strcmp(string, "White")) { *material = 3; } else if (!strcmp(string, "Green")) { *material = 4; } else if (!strcmp(string, "Black")) { *material = 5; } }
