view plugins/perl/common/Connection.xs @ 12744:fcd9477e4476

[gaim-migrate @ 15091] " Adds an emblem to a buddy if they have a queued message (hidden conversation). In the large buddy list it is added in the northwest corner, sliding the existing northwest emblem (if specified) to the northeast position and discarding the northeast emblem. In the small buddy list, the emblem is added to the southeast. Attached is a patch and an emblem image to be dropped in pixmaps/status/default/. The emblem image is a scaled down version of the send-im.png image." -- Casey Harkins as I asked for this patch, and since there don't seem to be objections to it (yet), I'm going ahead and applying it. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 06 Jan 2006 04:46:00 +0000
parents b284c703d398
children 239c2cd3b3a6
line wrap: on
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#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::GTK::Connection  PREFIX = gaim_gtk_connections_
PROTOTYPES: ENABLE

Gaim::Connection::UiOps
gaim_gtk_connections_get_ui_ops()

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_password(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc

void 
gaim_connection_notice(gc, text)
	Gaim::Connection gc
	const char *text

void 
gaim_connection_error(gc, reason)
	Gaim::Connection gc
	const char *reason

void 
gaim_connections_disconnect_all()

void
gaim_connections_get_all()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry")));
	}


void
gaim_connections_get_connecting()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_connecting(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry")));
	}

void 
gaim_connections_set_ui_ops(ops)
	Gaim::Connection::UiOps ops

Gaim::Connection::UiOps
gaim_connections_get_ui_ops()

void 
gaim_connections_init()

void 
gaim_connections_uninit()

void *
gaim_connections_get_handle()

void 
gaim_connection_destroy(gc)
	Gaim::Connection gc

void 
gaim_connection_set_state(gc, state)
	Gaim::Connection gc
	Gaim::ConnectionState state

void 
gaim_connection_set_account(gc, account)
	Gaim::Connection gc
	Gaim::Account account

void 
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::ConnectionState 
gaim_connection_get_state(gc)
	Gaim::Connection gc