Mercurial > pidgin
view src/core.h @ 9584:fe35f55ee984
[gaim-migrate @ 10427]
" When joining a jabber conference many jabber servers
send a recap of the last 20 or so messages. If you
have sounds enabled, this will result in either 20
sounds in row, or worse if mixing is available, a
horrible mix of 20 overlapping sounds. These recap
messages can be identifed be the presence of the
"jabber:x:delay". This patch identifies delayed
messages, passes that information through flags from
the prpl to the core, and then on to the gui. Detailed
changes:
Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to
indicate a delayed message.
Change gtkconv.c to not play sounds when either
GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set.
Add GaimConvChatFlags, parallel to GaimConvImFlags, to
pass flags from protocols to core. Currently contains
two flags:
GAIM_CONV_CHAT_WHISPER
GAIM_CONV_CHAT_DELAYED
Change fourth arg of serv_got_chat_in() from "int
whisper" to "GaimConvChatFlags chatflags".
Change jabber prpl to set delayed flag when the
"jabber:x:delay" element is present. Change toc
protocol since it uses the whisper flag." --Nathan Fredrickson
Date: 2004-07-24 00:49
Sender: marv_sfAccepting Donations
Logged In: YES
user_id=790708
I'm not sure I like naming the flags "DELAYED". I mean
that's okay inside jabber since that's what the jabber
protocol refers to it as, but for the the GAIM_*_DELAYED
flags, I think they should be named something else.
I thought about NOSOUND, but I decided that was wrong,
because the flag should say what kind of message it is, not
what to do with it, that's up to the UI to decide.
What's up with not playing sounds on GAIM_MESSAGE_SYSTEM?
This sounds unrelated to this. Are there times when we want
to play sounds on system messages?
Date: 2004-07-24 09:13
Sender: noif
Logged In: YES
user_id=365548
I purposely did not use a name that implied what the UI
should do with the flag. The only characteristic that makes
these messages unique is that they've been stored in the
server for some period of time and are not current. I'm
open to a better flag name than "DELAYED"... I thought about
"RECAP", but that seemed less generalized than "DELAYED".
As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can
be removed if it's controversial. I think I slipped that
in since the setting of the topic was still playing a sound
every time you joined a jabber conference.
I think we can change the flag name ourselves if something else is better.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 24 Jul 2004 15:18:32 +0000 |
| parents | f24172f53650 |
| children | 11e465b55fe6 |
line wrap: on
line source
/** * @file core.h Gaim Core API * @defgroup core Gaim Core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_CORE_H_ #define _GAIM_CORE_H_ typedef struct GaimCore GaimCore; typedef struct { void (*ui_prefs_init)(void); void (*debug_ui_init)(void); /* Unfortunate necessity. */ void (*ui_init)(void); void (*quit)(void); } GaimCoreUiOps; #ifdef __cplusplus extern "C" { #endif /** * Initializes the core of gaim. * * This will setup preferences for all the core subsystems. * * @param ui The ID of the UI using the core. This should be a * unique ID, registered with the gaim team. * * @return @c TRUE if successful, or @c FALSE otherwise. */ gboolean gaim_core_init(const char *ui); /** * Quits the core of gaim, which, depending on the UI, may quit the * application using the gaim core. */ void gaim_core_quit(void); /** * Calls gaim_core_quit(). This can be used as the function * passed to gaim_timeout_add() when you want to shutdown Gaim * in a specified amount of time. When shutting down Gaim * from a plugin, you must use this with a timeout value of 0: * gaim_timeout_add(0, gaim_core_quitcb, NULL); * This is ensures that code from your plugin is not being * executed when gaim_core_quit() is called. Otherwise you * would get a core dump after gaim_core_quit() executes and * control returns to your plugin because gaim_core_quit() frees * all plugins. */ gboolean gaim_core_quit_cb(gpointer unused); /** * Returns the version of the core library. * * @return The version of the core library. */ const char *gaim_core_get_version(void); /** * Returns the ID of the UI that is using the core. * * @return The ID of the UI that is currently using the core. */ const char *gaim_core_get_ui(void); /** * Returns a handle to the gaim core. * * This is used for such things as signals. */ GaimCore *gaim_get_core(void); /** * Sets the UI ops for the core. * * @param A UI ops structure for the core. */ void gaim_core_set_ui_ops(GaimCoreUiOps *ops); /** * Returns the UI ops for the core. * * @return The core's UI ops structure. */ GaimCoreUiOps *gaim_core_get_ui_ops(void); #ifdef __cplusplus } #endif #endif /* _GAIM_CORE_H_ */ /* /===- `//"\\ """"`---.___.-"" ______-==| | | \\ _-"` __--""" ,-/-==\\ | | `\ ,' _-" /' | \\ ___ / / \ / .' / | \\ /" "\ /' / \ /' / ____ / | \`\.__/-"" D O \_/' / \/' /-'" """""---__ | "-/" O G R /' _--"` \_| / R __--_ t ), __--"" '""--_/ T _-"_>--<_\ h '-" \ {\__--_/} / \\__>--<__\ e B \ /' (_/ _-" | |__>--<__| U | | _/) )-" | |__>--<__| R | / /" ,_/ / /__>---<__/ N | o-o _// /-"_>---<__-" I / (^(" /"_>---<__- N _-" ,/| /__>--<__/ A _-" ,//('( |__>--<__| T / .----_ ( ( ')) |__>--<__| | /' _---_"\ `-)) )) ( |__>--<__| O | /' / "\`\ ,/,'//( ( \__>--<__\ R \ /' // || ,( ( ((, )) "-__>--<_"-_ "--____---"' _/'/ /' `"/ )` ) ,/| "-_">--<_/-__ __-" _/ ._-"//( )/ )) ` ""-'_/_/ /"""""""__--" ;'( ')/ ,)( """""""""" ' ') '( (/ ' ' ` */
