view src/dnd-hints.c @ 9584:fe35f55ee984

[gaim-migrate @ 10427] " When joining a jabber conference many jabber servers send a recap of the last 20 or so messages. If you have sounds enabled, this will result in either 20 sounds in row, or worse if mixing is available, a horrible mix of 20 overlapping sounds. These recap messages can be identifed be the presence of the "jabber:x:delay". This patch identifies delayed messages, passes that information through flags from the prpl to the core, and then on to the gui. Detailed changes: Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to indicate a delayed message. Change gtkconv.c to not play sounds when either GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set. Add GaimConvChatFlags, parallel to GaimConvImFlags, to pass flags from protocols to core. Currently contains two flags: GAIM_CONV_CHAT_WHISPER GAIM_CONV_CHAT_DELAYED Change fourth arg of serv_got_chat_in() from "int whisper" to "GaimConvChatFlags chatflags". Change jabber prpl to set delayed flag when the "jabber:x:delay" element is present. Change toc protocol since it uses the whisper flag." --Nathan Fredrickson Date: 2004-07-24 00:49 Sender: marv_sfAccepting Donations Logged In: YES user_id=790708 I'm not sure I like naming the flags "DELAYED". I mean that's okay inside jabber since that's what the jabber protocol refers to it as, but for the the GAIM_*_DELAYED flags, I think they should be named something else. I thought about NOSOUND, but I decided that was wrong, because the flag should say what kind of message it is, not what to do with it, that's up to the UI to decide. What's up with not playing sounds on GAIM_MESSAGE_SYSTEM? This sounds unrelated to this. Are there times when we want to play sounds on system messages? Date: 2004-07-24 09:13 Sender: noif Logged In: YES user_id=365548 I purposely did not use a name that implied what the UI should do with the flag. The only characteristic that makes these messages unique is that they've been stored in the server for some period of time and are not current. I'm open to a better flag name than "DELAYED"... I thought about "RECAP", but that seemed less generalized than "DELAYED". As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can be removed if it's controversial. I think I slipped that in since the setting of the topic was still playing a sound every time you joined a jabber conference. I think we can change the flag name ourselves if something else is better. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 24 Jul 2004 15:18:32 +0000
parents fa6395637e2c
children 03be9d653123
line wrap: on
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/*
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or(at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "dnd-hints.h"

#include <gtk/gtk.h>
#include <gdk/gdk.h>
#include <gdk-pixbuf/gdk-pixbuf.h>

#ifdef _WIN32
#include "win32dep.h"
#endif

typedef struct
{
	GtkWidget *widget;
	gchar *filename;
	gint ox;
	gint oy;

} HintWindowInfo;

/**
 * Info about each hint widget. See DndHintWindowId enum.
 */
HintWindowInfo hint_windows[] = { 
	{ NULL, "tb_drag_arrow_up.xpm",   -13/2,     0 },
	{ NULL, "tb_drag_arrow_down.xpm", -13/2,   -16 },
	{ NULL, "tb_drag_arrow_left.xpm",     0, -13/2 },
	{ NULL, "tb_drag_arrow_right.xpm",  -16, -13/2 },
	{ NULL, NULL, 0, 0 }
};

static GtkWidget *
dnd_hints_init_window(const gchar *fname)
{
	GdkPixbuf *pixbuf;
	GdkPixmap *pixmap;
	GdkBitmap *bitmap;
	GtkWidget *pix;
	GtkWidget *win;

	pixbuf = gdk_pixbuf_new_from_file(fname, NULL);
	g_return_val_if_fail(pixbuf, NULL);

	gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 128);
	g_object_unref(G_OBJECT(pixbuf));

	gtk_widget_push_colormap(gdk_rgb_get_colormap());
	win = gtk_window_new(GTK_WINDOW_POPUP);
	pix = gtk_image_new_from_pixmap(pixmap, bitmap);
	gtk_widget_realize(win);
	gtk_container_add(GTK_CONTAINER(win), pix);
	gtk_widget_shape_combine_mask(win, bitmap, 0, 0);
	gtk_widget_pop_colormap();

	g_object_unref(G_OBJECT(pixmap));
	g_object_unref(G_OBJECT(bitmap));

	gtk_widget_show_all(pix);

	return win;
}

static void
get_widget_coords(GtkWidget *w, gint *x1, gint *y1, gint *x2, gint *y2)
{
	gint ox, oy, width, height;

	if (w->parent && w->parent->window == w->window)
	{
		get_widget_coords(w->parent, &ox, &oy, NULL, NULL);
		ox += w->allocation.x;
		oy += w->allocation.y;
		height = w->allocation.height;
		width = w->allocation.width;
	}
	else
	{
		gdk_window_get_origin(w->window, &ox, &oy);
		gdk_drawable_get_size(w->window, &width, &height);
	}

	if (x1) *x1 = ox;
	if (y1) *y1 = oy;
	if (x2) *x2 = ox + width;
	if (y2) *y2 = oy + height;
}

static void
dnd_hints_init(void)
{
	static gboolean done = FALSE;
	gint i;

	if (done)
		return;

	done = TRUE;

	for (i = 0; hint_windows[i].filename != NULL; i++) {
		gchar *fname;

		fname = g_build_filename(DATADIR, "pixmaps", "gaim",
								 hint_windows[i].filename, NULL);

		hint_windows[i].widget = dnd_hints_init_window(fname);

		g_free(fname);
	}
}

void
dnd_hints_hide_all(void)
{
	gint i;

	for (i = 0; hint_windows[i].filename != NULL; i++)
		dnd_hints_hide(i);
}

void 
dnd_hints_hide(DndHintWindowId i)
{
	GtkWidget *w = hint_windows[i].widget;

	if (w && GTK_IS_WIDGET(w))
		gtk_widget_hide(w);
}

void 
dnd_hints_show(DndHintWindowId id, gint x, gint y)
{
	GtkWidget *w;

	dnd_hints_init();

	w = hint_windows[id].widget;

	if (w && GTK_IS_WIDGET(w))
	{
		gtk_window_move(GTK_WINDOW(w), hint_windows[id].ox + x,
								 hint_windows[id].oy + y);
		gtk_widget_show(w);
	}
}

void 
dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
						DndHintPosition horiz, DndHintPosition vert)
{
	gint x1, x2, y1, y2;
	gint x = 0, y = 0;

	get_widget_coords(widget, &x1, &y1, &x2, &y2);

	switch (horiz)
	{
		case HINT_POSITION_RIGHT:  x = x2;            break;
		case HINT_POSITION_LEFT:   x = x1;            break;
		case HINT_POSITION_CENTER: x = (x1 + x2) / 2; break;
		default:
			/* should not happen */
			g_warning("Invalid parameter to dnd_hints_show_relative");
			break;
	}

	switch (vert)
	{
		case HINT_POSITION_TOP:    y = y1;            break;
		case HINT_POSITION_BOTTOM: y = y2;            break;
		case HINT_POSITION_CENTER: y = (y1 + y2) / 2; break;
		default:
			/* should not happen */
			g_warning("Invalid parameter to dnd_hints_show_relative");
			break;
	}

	dnd_hints_show(id, x, y);
}