Mercurial > pidgin
view src/main.c @ 9584:fe35f55ee984
[gaim-migrate @ 10427]
" When joining a jabber conference many jabber servers
send a recap of the last 20 or so messages. If you
have sounds enabled, this will result in either 20
sounds in row, or worse if mixing is available, a
horrible mix of 20 overlapping sounds. These recap
messages can be identifed be the presence of the
"jabber:x:delay". This patch identifies delayed
messages, passes that information through flags from
the prpl to the core, and then on to the gui. Detailed
changes:
Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to
indicate a delayed message.
Change gtkconv.c to not play sounds when either
GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set.
Add GaimConvChatFlags, parallel to GaimConvImFlags, to
pass flags from protocols to core. Currently contains
two flags:
GAIM_CONV_CHAT_WHISPER
GAIM_CONV_CHAT_DELAYED
Change fourth arg of serv_got_chat_in() from "int
whisper" to "GaimConvChatFlags chatflags".
Change jabber prpl to set delayed flag when the
"jabber:x:delay" element is present. Change toc
protocol since it uses the whisper flag." --Nathan Fredrickson
Date: 2004-07-24 00:49
Sender: marv_sfAccepting Donations
Logged In: YES
user_id=790708
I'm not sure I like naming the flags "DELAYED". I mean
that's okay inside jabber since that's what the jabber
protocol refers to it as, but for the the GAIM_*_DELAYED
flags, I think they should be named something else.
I thought about NOSOUND, but I decided that was wrong,
because the flag should say what kind of message it is, not
what to do with it, that's up to the UI to decide.
What's up with not playing sounds on GAIM_MESSAGE_SYSTEM?
This sounds unrelated to this. Are there times when we want
to play sounds on system messages?
Date: 2004-07-24 09:13
Sender: noif
Logged In: YES
user_id=365548
I purposely did not use a name that implied what the UI
should do with the flag. The only characteristic that makes
these messages unique is that they've been stored in the
server for some period of time and are not current. I'm
open to a better flag name than "DELAYED"... I thought about
"RECAP", but that seemed less generalized than "DELAYED".
As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can
be removed if it's controversial. I think I slipped that
in since the setting of the topic was still playing a sound
every time you joined a jabber conference.
I think we can change the flag name ourselves if something else is better.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 24 Jul 2004 15:18:32 +0000 |
| parents | 98f01c233a40 |
| children | 15d09e546cee |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "gtkinternal.h" #include "account.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "eventloop.h" #include "ft.h" #include "log.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "pounce.h" #include "sound.h" #include "status.h" #include "util.h" #include "gtkaccount.h" #include "gtkblist.h" #include "gtkconn.h" #include "gtkconv.h" #include "gtkdebug.h" #include "gtkeventloop.h" #include "gtkft.h" #include "gtknotify.h" #include "gtkplugin.h" #include "gtkpounce.h" #include "gtkprefs.h" #include "gtkprivacy.h" #include "gtkrequest.h" #include "gtkroomlist.h" #include "gtksound.h" #include "gtkutils.h" #include "stock.h" #include "ui.h" #if HAVE_SIGNAL_H # include <signal.h> #endif #include <getopt.h> #ifdef HAVE_STARTUP_NOTIFICATION # define SN_API_NOT_YET_FROZEN # include <libsn/sn-launchee.h> # include <gdk/gdkx.h> #endif extern void load_prefs(); extern void load_pounces(); static GtkWidget *name; static GtkWidget *pass; #ifdef HAVE_STARTUP_NOTIFICATION static SnLauncheeContext *sn_context = NULL; static SnDisplay *sn_display = NULL; #endif GtkWidget *mainwindow = NULL; int opt_away = 0; int docklet_count = 0; char *opt_away_arg = NULL; int opt_debug = 0; #if HAVE_SIGNAL_H /* * Lists of signals we wish to catch and those we wish to ignore. * Each list terminated with -1 */ static int catch_sig_list[] = { SIGSEGV, SIGHUP, SIGINT, SIGTERM, SIGQUIT, SIGCHLD, -1 }; static int ignore_sig_list[] = { SIGPIPE, -1 }; #endif static guint snd_tmout = 0; static gboolean sound_timeout(gpointer data) { gaim_gtk_sound_set_login_mute(FALSE); snd_tmout = 0; return FALSE; } /* we need to do this for Oscar because serv_login only starts the login * process, it doesn't end there. gaim_setup will be called later from * oscar.c, after the buddy list is made and serv_finish_login is called */ void gaim_setup(GaimConnection *gc) { if (gaim_prefs_get_bool("/gaim/gtk/sound/enabled/login")) { if (snd_tmout) g_source_remove(snd_tmout); gaim_gtk_sound_set_login_mute(TRUE); snd_tmout = gaim_timeout_add(10000, sound_timeout, NULL); } } static gboolean domiddleclick(GtkWidget *w, GdkEventButton *event, gpointer null) { if (event->button != 2) return FALSE; gaim_accounts_auto_login(GAIM_GTK_UI); return TRUE; } static void dologin(GtkWidget *widget, GtkWidget *w) { GaimAccount *account; GtkWidget *item; const char *password = gtk_entry_get_text(GTK_ENTRY(pass)); item = gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(GTK_OPTION_MENU(name)))); account = g_object_get_data(G_OBJECT(item), "account"); if (!account) { gaim_notify_error(NULL, NULL, _("Please create an account."), NULL); return; } gaim_account_set_password(account, (*password != '\0') ? password : NULL); gaim_account_connect(account); } /* <name> is a comma-separated list of names, or NULL if NULL and there is at least one user defined in .gaimrc, try to login. if not NULL, parse <name> into separate strings, look up each one in .gaimrc and, if it's there, try to login. returns: 0 if successful -1 if no user was found that had a saved password */ static int dologin_named(char *name) { GaimAccount *account; char **names, **n; int retval = -1; if (name !=NULL) { /* list of names given */ names = g_strsplit(name, ",", 32); for (n = names; *n != NULL; n++) { account = gaim_accounts_find(*n, NULL); if (account) { /* found a user */ retval = 0; gaim_account_connect(account); } } g_strfreev(names); } else { /* no name given, use default */ account = (GaimAccount *)gaim_accounts_get_all()->data; retval = 0; gaim_account_connect(account); } return retval; } static void combo_changed(GtkWidget *menu, GaimAccount *account, gpointer data) { if (account && gaim_account_get_remember_password(account)) { gtk_entry_set_text(GTK_ENTRY(pass), account->password); } else { gtk_entry_set_text(GTK_ENTRY(pass), ""); } } static void login_window_closed(GtkWidget *w, GdkEvent *ev, gpointer d) { if(docklet_count) { #ifdef _WIN32 wgaim_systray_minimize(mainwindow); #endif gtk_widget_hide(mainwindow); } else gaim_core_quit(); } void show_login() { GtkWidget *image; GtkWidget *vbox; GtkWidget *button; GtkWidget *hbox; GtkWidget *label; GtkWidget *vbox2; /* Do we already have a main window opened? If so, bring it back, baby... ribs... yeah */ if (mainwindow) { gtk_window_present(GTK_WINDOW(mainwindow)); return; } mainwindow = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_role(GTK_WINDOW(mainwindow), "login"); gtk_window_set_resizable(GTK_WINDOW(mainwindow), FALSE); gtk_window_set_title(GTK_WINDOW(mainwindow), _("Login")); gtk_widget_realize(mainwindow); gdk_window_set_group(mainwindow->window, mainwindow->window); gtk_container_set_border_width(GTK_CONTAINER(mainwindow), 5); g_signal_connect(G_OBJECT(mainwindow), "delete_event", G_CALLBACK(login_window_closed), mainwindow); vbox = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(mainwindow), vbox); image = gtk_image_new_from_stock(GAIM_STOCK_LOGO, gtk_icon_size_from_name(GAIM_ICON_SIZE_LOGO)); gtk_box_pack_start(GTK_BOX(vbox), image, FALSE, FALSE, 0); vbox2 = gtk_vbox_new(FALSE, 0); gtk_container_set_border_width(GTK_CONTAINER(vbox2), 5); /* why isn't there a gtk_label_new_with_markup? */ label = gtk_label_new(NULL); gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("<b>_Account:</b>")); gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5); gtk_box_pack_start(GTK_BOX(vbox2), label, FALSE, FALSE, 0); name = gaim_gtk_account_option_menu_new(NULL, TRUE, G_CALLBACK(combo_changed), NULL, NULL); gtk_label_set_mnemonic_widget(GTK_LABEL(label), name); gtk_box_pack_start(GTK_BOX(vbox2), name, FALSE, TRUE, 0); gtk_box_pack_start(GTK_BOX(vbox), vbox2, FALSE, TRUE, 0); vbox2 = gtk_vbox_new(FALSE, 0); gtk_container_set_border_width(GTK_CONTAINER(vbox2), 5); label = gtk_label_new(NULL); gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("<b>_Password:</b>")); gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5); gtk_box_pack_start(GTK_BOX(vbox2), label, FALSE, FALSE, 0); pass = gtk_entry_new(); gtk_label_set_mnemonic_widget(GTK_LABEL(label), pass); gtk_entry_set_visibility(GTK_ENTRY(pass), FALSE); g_signal_connect(G_OBJECT(pass), "activate", G_CALLBACK(dologin), mainwindow); gtk_box_pack_start(GTK_BOX(vbox2), pass, FALSE, TRUE, 0); gtk_box_pack_start(GTK_BOX(vbox), vbox2, FALSE, TRUE, 0); /* Now for the button box */ hbox = gtk_hbox_new(TRUE, 0); gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, TRUE, 5); /* And now for the buttons */ button = gaim_pixbuf_button_from_stock(_("_Accounts"), GAIM_STOCK_ACCOUNTS, GAIM_BUTTON_VERTICAL); gtk_button_set_relief(GTK_BUTTON(button), GTK_RELIEF_NONE); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(gaim_gtk_accounts_window_show), mainwindow); gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0); button = gaim_pixbuf_button_from_stock(_("_Preferences"), GTK_STOCK_PREFERENCES, GAIM_BUTTON_VERTICAL); gtk_button_set_relief(GTK_BUTTON(button), GTK_RELIEF_NONE); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(gaim_gtk_prefs_show), mainwindow); gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0); button = gaim_pixbuf_button_from_stock(_("_Sign on"), GAIM_STOCK_SIGN_ON, GAIM_BUTTON_VERTICAL); gtk_button_set_relief(GTK_BUTTON(button), GTK_RELIEF_NONE); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(dologin), mainwindow); g_signal_connect(G_OBJECT(button), "button-press-event", G_CALLBACK(domiddleclick), NULL); gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0); /* Now grab the focus that we need */ if (gaim_accounts_get_all()) { GaimAccount *account = gaim_accounts_get_all()->data; if (gaim_account_get_remember_password(account)) { combo_changed(NULL, account, NULL); gtk_widget_grab_focus(button); } else { gtk_widget_grab_focus(pass); } } else { gaim_gtk_accounts_window_show(); gtk_widget_grab_focus(button); } /* And raise the curtain! */ gtk_widget_show_all(mainwindow); } static void clean_pid(void) { #ifndef _WIN32 int status; pid_t pid; do { pid = waitpid(-1, &status, WNOHANG); } while (pid != 0 && pid != (pid_t)-1); if(pid == (pid_t)-1 && errno != ECHILD) { char errmsg[BUFSIZ]; snprintf(errmsg, BUFSIZ, "Warning: waitpid() returned %d", pid); perror(errmsg); } #endif } #if HAVE_SIGNAL_H void sighandler(int sig) { switch (sig) { case SIGHUP: gaim_debug(GAIM_DEBUG_WARNING, "sighandler", "Caught signal %d\n", sig); gaim_connections_disconnect_all(); break; case SIGSEGV: #ifndef DEBUG fprintf(stderr, "Gaim has segfaulted and attempted to dump a core file.\n" "This is a bug in the software and has happened through\n" "no fault of your own.\n\n" "It is possible that this bug is already fixed in CVS.\n" "If you can reproduce the crash, please notify the gaim\n" "maintainers by reporting a bug at\n" GAIM_WEBSITE "bug.php\n\n" "Please make sure to specify what you were doing at the time,\n" "and post the backtrace from the core file. If you do not know\n" "how to get the backtrace, please get instructions at\n" GAIM_WEBSITE "gdb.php. If you need further\n" "assistance, please IM either RobFlynn or SeanEgn and\n" "they can help you.\n"); #else fprintf(stderr, "Hi, user. We need to talk.\n" "I think something's gone wrong here. It's probably my fault.\n" "No, really, it's not you... it's me... no no no, I think we get along well\n" "it's just that.... well, I want to see other people. I... what?!? NO! I haven't\n" "been cheating on you!! How many times do you want me to tell you?! And for the\n" "last time, it's just a rash!\n"); /*g_on_error_query (g_get_prgname());*/ #endif abort(); break; case SIGCHLD: clean_pid(); #if HAVE_SIGNAL_H signal(SIGCHLD, sighandler); /* restore signal catching on this one! */ #endif break; default: gaim_debug(GAIM_DEBUG_WARNING, "sighandler", "Caught signal %d\n", sig); gaim_connections_disconnect_all(); gaim_plugins_unload_all(); if (gtk_main_level()) gtk_main_quit(); exit(0); } } #endif static int ui_main() { #ifndef _WIN32 GList *icons = NULL; GdkPixbuf *icon = NULL; char *icon_path; #endif if (current_smiley_theme == NULL) { smiley_theme_probe(); if (smiley_themes) { struct smiley_theme *smile = smiley_themes->data; load_smiley_theme(smile->path, TRUE); } } gaim_gtk_blist_setup_sort_methods(); #ifndef _WIN32 /* use the nice PNG icon for all the windows */ icon_path = g_build_filename(DATADIR, "pixmaps", "gaim", "icons", "online.png", NULL); icon = gdk_pixbuf_new_from_file(icon_path, NULL); g_free(icon_path); if (icon) { icons = g_list_append(icons,icon); gtk_window_set_default_icon_list(icons); g_object_unref(G_OBJECT(icon)); g_list_free(icons); } else { gaim_debug(GAIM_DEBUG_ERROR, "ui_main", "Failed to load the default window icon!\n"); } #endif return 0; } static void set_first_user(char *name) { GaimAccount *account; account = gaim_accounts_find(name, NULL); if (account == NULL) { /* new user */ account = gaim_account_new(name, GAIM_PROTO_DEFAULT); gaim_accounts_add(account); } /* Place it as the first user. */ gaim_accounts_reorder(account, 0); } static void debug_init(void) { gaim_debug_set_ui_ops(gaim_gtk_debug_get_ui_ops()); gaim_gtk_debug_init(); } static void gaim_gtk_ui_init(void) { /* Set the UI operation structures. */ gaim_accounts_set_ui_ops(gaim_gtk_accounts_get_ui_ops()); gaim_conversations_set_win_ui_ops(gaim_gtk_conversations_get_win_ui_ops()); gaim_xfers_set_ui_ops(gaim_gtk_xfers_get_ui_ops()); gaim_blist_set_ui_ops(gaim_gtk_blist_get_ui_ops()); gaim_notify_set_ui_ops(gaim_gtk_notify_get_ui_ops()); gaim_privacy_set_ui_ops(gaim_gtk_privacy_get_ui_ops()); gaim_request_set_ui_ops(gaim_gtk_request_get_ui_ops()); gaim_sound_set_ui_ops(gaim_gtk_sound_get_ui_ops()); gaim_connections_set_ui_ops(gaim_gtk_connections_get_ui_ops()); gaim_gtk_stock_init(); gaim_gtk_prefs_init(); gaim_gtk_blist_init(); gaim_gtk_conversations_init(); gaim_gtk_pounces_init(); gaim_gtk_privacy_init(); gaim_gtk_xfers_init(); gaim_gtk_roomlist_init(); } static void gaim_gtk_quit(void) { /* XXX? */ /* captain's log, stardate... */ /* LOG system_log(log_quit, NULL, NULL, OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ #ifdef USE_SM /* unplug */ session_end(); #endif /* Save the plugins we have loaded for next time. */ gaim_gtk_plugins_save(); /* and end it all... */ gtk_main_quit(); } static GaimCoreUiOps core_ops = { gaim_gtk_prefs_init, debug_init, gaim_gtk_ui_init, gaim_gtk_quit }; static GaimCoreUiOps * gaim_gtk_core_get_ui_ops(void) { return &core_ops; } static void show_usage(int mode, const char *name) { char *text=NULL; switch (mode) { case 0: /* full help text */ text=g_strdup_printf(_("Gaim %s\n" "Usage: %s [OPTION]...\n\n" " -a, --acct display account editor window\n" " -w, --away[=MESG] make away on signon (optional argument MESG specifies\n" " name of away message to use)\n" " -l, --login[=NAME] automatically login (optional argument NAME specifies\n" " account(s) to use, seperated by commas)\n" " -n, --loginwin don't automatically login; show login window\n" " -u, --user=NAME use account NAME\n" " -c, --config=DIR use DIR for config files\n" " -d, --debug print debugging messages to stdout\n" " -v, --version display the current version and exit\n" " -h, --help display this help and exit\n"), VERSION, name); break; case 1: /* short message */ text=g_strdup_printf(_("Gaim %s. Try `%s -h' for more information.\n"), VERSION, name); break; } if(text) { char *text_conv; GError *error=NULL; /* tries to convert 'text' to users locale */ text_conv=g_locale_from_utf8(text,-1,NULL,NULL,&error); if(text_conv) { puts(text_conv); g_free(text_conv); } /* use 'text' as a fallback */ else { g_warning("%s\n", error->message); g_error_free(error); puts(text); } g_free(text); } } #ifdef HAVE_STARTUP_NOTIFICATION static void sn_error_trap_push(SnDisplay *display, Display *xdisplay) { gdk_error_trap_push(); } static void sn_error_trap_pop(SnDisplay *display, Display *xdisplay) { gdk_error_trap_pop(); } static void startup_notification_complete(void) { Display *xdisplay; xdisplay = GDK_DISPLAY(); sn_display = sn_display_new(xdisplay, sn_error_trap_push, sn_error_trap_pop); sn_context = sn_launchee_context_new_from_environment(sn_display, DefaultScreen(xdisplay)); if (sn_context != NULL) { sn_launchee_context_complete(sn_context); sn_launchee_context_unref(sn_context); sn_display_unref(sn_display); } } #endif /* HAVE_STARTUP_NOTIFICATION */ /* FUCKING GET ME A TOWEL! */ #ifdef _WIN32 int gaim_main(HINSTANCE hint, int argc, char *argv[]) #else int main(int argc, char *argv[]) #endif { int opt_acct = 0, opt_help = 0, opt_version = 0, opt_login = 0, opt_nologin = 0, dologin_ret = -1; char *opt_user_arg = NULL, *opt_login_arg = NULL; char *opt_session_arg = NULL, *opt_config_dir_arg = NULL; char *plugin_search_paths[3]; #if HAVE_SIGNAL_H int sig_indx; /* for setting up signal catching */ sigset_t sigset; void (*prev_sig_disp)(); #endif int opt, opt_user = 0; int i; gboolean gui_check; struct option long_options[] = { {"acct", no_argument, NULL, 'a'}, /*{"away", optional_argument, NULL, 'w'}, */ {"help", no_argument, NULL, 'h'}, /*{"login", optional_argument, NULL, 'l'}, */ {"loginwin", no_argument, NULL, 'n'}, {"user", required_argument, NULL, 'u'}, {"config", required_argument, NULL, 'c'}, {"debug", no_argument, NULL, 'd'}, {"version", no_argument, NULL, 'v'}, {"session", required_argument, NULL, 's'}, {0, 0, 0, 0} }; #ifdef DEBUG opt_debug = 1; #endif #ifdef ENABLE_NLS bindtextdomain(PACKAGE, LOCALEDIR); bind_textdomain_codeset(PACKAGE, "UTF-8"); textdomain(PACKAGE); #endif #if HAVE_SIGNAL_H /* Let's not violate any PLA's!!!! */ /* jseymour: whatever the fsck that means */ /* Robot101: for some reason things like gdm like to block * * useful signals like SIGCHLD, so we unblock all the ones we * * declare a handler for. thanks JSeymour and Vann. */ if (sigemptyset(&sigset)) { char errmsg[BUFSIZ]; snprintf(errmsg, BUFSIZ, "Warning: couldn't initialise empty signal set"); perror(errmsg); } for(sig_indx = 0; catch_sig_list[sig_indx] != -1; ++sig_indx) { if((prev_sig_disp = signal(catch_sig_list[sig_indx], sighandler)) == SIG_ERR) { char errmsg[BUFSIZ]; snprintf(errmsg, BUFSIZ, "Warning: couldn't set signal %d for catching", catch_sig_list[sig_indx]); perror(errmsg); } if(sigaddset(&sigset, catch_sig_list[sig_indx])) { char errmsg[BUFSIZ]; snprintf(errmsg, BUFSIZ, "Warning: couldn't include signal %d for unblocking", catch_sig_list[sig_indx]); perror(errmsg); } } for(sig_indx = 0; ignore_sig_list[sig_indx] != -1; ++sig_indx) { if((prev_sig_disp = signal(ignore_sig_list[sig_indx], SIG_IGN)) == SIG_ERR) { char errmsg[BUFSIZ]; snprintf(errmsg, BUFSIZ, "Warning: couldn't set signal %d to ignore", ignore_sig_list[sig_indx]); perror(errmsg); } } if (sigprocmask(SIG_UNBLOCK, &sigset, NULL)) { char errmsg[BUFSIZ]; snprintf(errmsg, BUFSIZ, "Warning: couldn't unblock signals"); perror(errmsg); } #endif for (i = 0; i < argc; i++) { /* --login option */ if (strstr(argv[i], "--l") == argv[i]) { char *equals; opt_login = 1; if ((equals = strchr(argv[i], '=')) != NULL) { /* --login=NAME */ opt_login_arg = g_strdup(equals + 1); if (strlen(opt_login_arg) == 0) { g_free(opt_login_arg); opt_login_arg = NULL; } } else if (i + 1 < argc && argv[i + 1][0] != '-') { /* --login NAME */ opt_login_arg = g_strdup(argv[i + 1]); strcpy(argv[i + 1], " "); } strcpy(argv[i], " "); } /* -l option */ else if (strstr(argv[i], "-l") == argv[i]) { opt_login = 1; if (strlen(argv[i]) > 2) { /* -lNAME */ opt_login_arg = g_strdup(argv[i] + 2); } else if (i + 1 < argc && argv[i + 1][0] != '-') { /* -l NAME */ opt_login_arg = g_strdup(argv[i + 1]); strcpy(argv[i + 1], " "); } strcpy(argv[i], " "); } /* --away option */ else if (strstr(argv[i], "--aw") == argv[i]) { char *equals; opt_away = 1; if ((equals = strchr(argv[i], '=')) != NULL) { /* --away=MESG */ opt_away_arg = g_strdup(equals + 1); if (strlen(opt_away_arg) == 0) { g_free(opt_away_arg); opt_away_arg = NULL; } } else if (i + 1 < argc && argv[i + 1][0] != '-') { /* --away MESG */ opt_away_arg = g_strdup(argv[i + 1]); strcpy(argv[i + 1], " "); } strcpy(argv[i], " "); } /* -w option */ else if (strstr(argv[i], "-w") == argv[i]) { opt_away = 1; if (strlen(argv[i]) > 2) { /* -wMESG */ opt_away_arg = g_strdup(argv[i] + 2); } else if (i + 1 < argc && argv[i + 1][0] != '-') { /* -w MESG */ opt_away_arg = g_strdup(argv[i + 1]); strcpy(argv[i + 1], " "); } strcpy(argv[i], " "); } } /* if (opt_login) { printf ("--login given with arg %s\n", opt_login_arg ? opt_login_arg : "NULL"); exit(0); } */ gui_check = gtk_init_check(&argc, &argv); /* scan command-line options */ opterr = 1; while ((opt = getopt_long(argc, argv, #ifndef _WIN32 "adhu:c:vns:", #else "adhu:c:vn", #endif long_options, NULL)) != -1) { switch (opt) { case 'u': /* set user */ opt_user = 1; opt_user_arg = g_strdup(optarg); break; case 'a': /* account editor */ opt_acct = 1; break; case 'd': /* debug */ opt_debug = 1; break; case 'c': /* use specified config dir */ set_gaim_user_dir(optarg); opt_config_dir_arg = g_strdup(optarg); break; case 's': /* use existing session ID */ opt_session_arg = g_strdup(optarg); break; case 'v': /* version */ opt_version = 1; break; case 'h': /* help */ opt_help = 1; break; case 'n': /* don't autologin */ opt_nologin = 1; break; case '?': default: show_usage(1, argv[0]); return 0; break; } } /* show help message */ if (opt_help) { show_usage(0, argv[0]); return 0; } /* show version message */ if (opt_version) { printf("Gaim %s\n",VERSION); return 0; } if (!gui_check) { char *display = gdk_get_display(); g_warning("cannot open display: %s", display ? display : "unset"); g_free(display); return 1; } #ifdef _WIN32 wgaim_init(hint); #endif gaim_core_set_ui_ops(gaim_gtk_core_get_ui_ops()); gaim_eventloop_set_ui_ops(gaim_gtk_eventloop_get_ui_ops()); if (!gaim_core_init(GAIM_GTK_UI)) { fprintf(stderr, "Initialization of the Gaim core failed. Dumping core.\n" "Please report this!\n"); abort(); } plugin_search_paths[0] = LIBDIR; plugin_search_paths[1] = gaim_user_dir(); plugin_search_paths[2] = g_build_filename(gaim_user_dir(), "plugins", NULL); gaim_plugins_set_search_paths(sizeof(plugin_search_paths) / sizeof(*plugin_search_paths), plugin_search_paths); g_free(plugin_search_paths[2]); gaim_plugins_probe(NULL); /* we only read ~/.gaimrc (load_prefs()) if there is no accounts.xml * since prefs.xml existed alongside ~/.gaim in 0.64 */ if (!gaim_accounts_load()) { load_prefs(); gaim_prefs_sync(); } gaim_set_blist(gaim_blist_new()); gaim_blist_load(); gaim_prefs_load(); gaim_prefs_update_old(); gaim_gtk_prefs_update_old(); /* load plugins we had when we quit */ gaim_plugins_load_saved("/gaim/gtk/plugins/loaded"); gaim_pounces_load(); gaim_status_load(); load_pounces(); ui_main(); #ifdef USE_SM session_init(argv[0], opt_session_arg, opt_config_dir_arg); #endif if (opt_session_arg != NULL) { g_free(opt_session_arg); opt_session_arg = NULL; } if (opt_config_dir_arg != NULL) { g_free(opt_config_dir_arg); opt_config_dir_arg = NULL; } /* set the default username */ if (opt_user_arg != NULL) { set_first_user(opt_user_arg); g_free(opt_user_arg); opt_user_arg = NULL; } if (gaim_prefs_get_bool("/gaim/gtk/debug/enabled")) gaim_gtk_debug_window_show(); /* deal with --login */ if (opt_login) { dologin_ret = dologin_named(opt_login_arg); if (opt_login_arg != NULL) { g_free(opt_login_arg); opt_login_arg = NULL; } } if (!opt_acct && !opt_nologin) gaim_accounts_auto_login(GAIM_GTK_UI); if (opt_acct) { gaim_gtk_accounts_window_show(); } else if ((dologin_ret == -1) && !gaim_connections_get_all()) show_login(); #ifdef HAVE_STARTUP_NOTIFICATION startup_notification_complete(); #endif gtk_main(); gaim_sound_shutdown(); #ifdef _WIN32 wgaim_cleanup(); #endif return 0; }
