Mercurial > pidgin
view src/notify.h @ 9584:fe35f55ee984
[gaim-migrate @ 10427]
" When joining a jabber conference many jabber servers
send a recap of the last 20 or so messages. If you
have sounds enabled, this will result in either 20
sounds in row, or worse if mixing is available, a
horrible mix of 20 overlapping sounds. These recap
messages can be identifed be the presence of the
"jabber:x:delay". This patch identifies delayed
messages, passes that information through flags from
the prpl to the core, and then on to the gui. Detailed
changes:
Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to
indicate a delayed message.
Change gtkconv.c to not play sounds when either
GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set.
Add GaimConvChatFlags, parallel to GaimConvImFlags, to
pass flags from protocols to core. Currently contains
two flags:
GAIM_CONV_CHAT_WHISPER
GAIM_CONV_CHAT_DELAYED
Change fourth arg of serv_got_chat_in() from "int
whisper" to "GaimConvChatFlags chatflags".
Change jabber prpl to set delayed flag when the
"jabber:x:delay" element is present. Change toc
protocol since it uses the whisper flag." --Nathan Fredrickson
Date: 2004-07-24 00:49
Sender: marv_sfAccepting Donations
Logged In: YES
user_id=790708
I'm not sure I like naming the flags "DELAYED". I mean
that's okay inside jabber since that's what the jabber
protocol refers to it as, but for the the GAIM_*_DELAYED
flags, I think they should be named something else.
I thought about NOSOUND, but I decided that was wrong,
because the flag should say what kind of message it is, not
what to do with it, that's up to the UI to decide.
What's up with not playing sounds on GAIM_MESSAGE_SYSTEM?
This sounds unrelated to this. Are there times when we want
to play sounds on system messages?
Date: 2004-07-24 09:13
Sender: noif
Logged In: YES
user_id=365548
I purposely did not use a name that implied what the UI
should do with the flag. The only characteristic that makes
these messages unique is that they've been stored in the
server for some period of time and are not current. I'm
open to a better flag name than "DELAYED"... I thought about
"RECAP", but that seemed less generalized than "DELAYED".
As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can
be removed if it's controversial. I think I slipped that
in since the setting of the topic was still playing a sound
every time you joined a jabber conference.
I think we can change the flag name ourselves if something else is better.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 24 Jul 2004 15:18:32 +0000 |
| parents | fa6395637e2c |
| children | 62eb9fe24692 |
line wrap: on
line source
/** * @file notify.h Notification API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_NOTIFY_H_ #define _GAIM_NOTIFY_H_ #include <stdlib.h> #include <glib-object.h> #include <glib.h> /** * Notification types. */ typedef enum { GAIM_NOTIFY_MESSAGE = 0, /**< Message notification. */ GAIM_NOTIFY_EMAIL, /**< Single e-mail notification. */ GAIM_NOTIFY_EMAILS, /**< Multiple e-mail notification. */ GAIM_NOTIFY_FORMATTED, /**< Formatted text. */ GAIM_NOTIFY_URI /**< URI notification or display. */ } GaimNotifyType; /** * Notification message types. */ typedef enum { GAIM_NOTIFY_MSG_ERROR = 0, /**< Error notification. */ GAIM_NOTIFY_MSG_WARNING, /**< Warning notification. */ GAIM_NOTIFY_MSG_INFO /**< Information notification. */ } GaimNotifyMsgType; /** * Notification UI operations. */ typedef struct { void *(*notify_message)(GaimNotifyMsgType type, const char *title, const char *primary, const char *secondary, GCallback cb, void *user_data); void *(*notify_email)(const char *subject, const char *from, const char *to, const char *url, GCallback cb, void *user_data); void *(*notify_emails)(size_t count, gboolean detailed, const char **subjects, const char **froms, const char **tos, const char **urls, GCallback cb, void *user_data); void *(*notify_formatted)(const char *title, const char *primary, const char *secondary, const char *text, GCallback cb, void *user_data); void *(*notify_uri)(const char *uri); void (*close_notify)(GaimNotifyType type, void *ui_handle); } GaimNotifyUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Notification API */ /**************************************************************************/ /*@{*/ /** * Displays a notification message to the user. * * @param handle The plugin or connection handle. * @param type The notification type. * @param title The title of the message. * @param primary The main point of the message. * @param secondary The secondary information. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_message(void *handle, GaimNotifyMsgType type, const char *title, const char *primary, const char *secondary, GCallback cb, void *user_data); /** * Displays a single e-mail notification to the user. * * @param handle The plugin or connection handle. * @param subject The subject of the e-mail. * @param from The from address. * @param to The destination address. * @param url The URL where the message can be read. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_email(void *handle, const char *subject, const char *from, const char *to, const char *url, GCallback cb, void *user_data); /** * Displays a notification for multiple e-mails to the user. * * @param handle The plugin or connection handle. * @param count The number of e-mails. * @param detailed @c TRUE if there is information for each e-mail in the * arrays. * @param subjects The array of subjects. * @param froms The array of from addresses. * @param tos The array of destination addresses. * @param urls The URLs where the messages can be read. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_emails(void *handle, size_t count, gboolean detailed, const char **subjects, const char **froms, const char **tos, const char **urls, GCallback cb, void *user_data); /** * Displays a notification with formatted text. * * The text is essentially a stripped-down format of HTML, the same that * IMs may send. * * @param handle The plugin or connection handle. * @param title The title of the message. * @param primary The main point of the message. * @param secondary The secondary information. * @param text The formatted text. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_formatted(void *handle, const char *title, const char *primary, const char *secondary, const char *text, GCallback cb, void *user_data); /** * Opens a URI or somehow presents it to the user. * * @param handle The plugin or connection handle. * @param uri The URI to display or go to. * * @return A UI-specific handle, if any. This may only be presented if * the UI code displays a dialog instead of a webpage, or something * similar. */ void *gaim_notify_uri(void *handle, const char *uri); /** * Closes a notification. * * This should be used only by the UI operation functions and part of the * core. * * @param type The notification type. * @param ui_handle The notification UI handle. */ void gaim_notify_close(GaimNotifyType type, void *ui_handle); /** * Closes all notifications registered with the specified handle. * * @param handle The handle. */ void gaim_notify_close_with_handle(void *handle); /** * A wrapper for gaim_notify_message that displays an information message. */ #define gaim_notify_info(handle, title, primary, secondary) \ gaim_notify_message((handle), GAIM_NOTIFY_MSG_INFO, (title), \ (primary), (secondary), NULL, NULL) /** * A wrapper for gaim_notify_message that displays a warning message. */ #define gaim_notify_warning(handle, title, primary, secondary) \ gaim_notify_message((handle), GAIM_NOTIFY_MSG_WARNING, (title), \ (primary), (secondary), NULL, NULL) /** * A wrapper for gaim_notify_message that displays an error message. */ #define gaim_notify_error(handle, title, primary, secondary) \ gaim_notify_message((handle), GAIM_NOTIFY_MSG_ERROR, (title), \ (primary), (secondary), NULL, NULL) /*@}*/ /**************************************************************************/ /** @name UI Operations API */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used when displaying a * notification. * * @param ops The UI operations structure. */ void gaim_notify_set_ui_ops(GaimNotifyUiOps *ops); /** * Returns the UI operations structure to be used when displaying a * notification. * * @return The UI operations structure. */ GaimNotifyUiOps *gaim_notify_get_ui_ops(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_NOTIFY_H_ */
