view src/request.c @ 9584:fe35f55ee984

[gaim-migrate @ 10427] " When joining a jabber conference many jabber servers send a recap of the last 20 or so messages. If you have sounds enabled, this will result in either 20 sounds in row, or worse if mixing is available, a horrible mix of 20 overlapping sounds. These recap messages can be identifed be the presence of the "jabber:x:delay". This patch identifies delayed messages, passes that information through flags from the prpl to the core, and then on to the gui. Detailed changes: Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to indicate a delayed message. Change gtkconv.c to not play sounds when either GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set. Add GaimConvChatFlags, parallel to GaimConvImFlags, to pass flags from protocols to core. Currently contains two flags: GAIM_CONV_CHAT_WHISPER GAIM_CONV_CHAT_DELAYED Change fourth arg of serv_got_chat_in() from "int whisper" to "GaimConvChatFlags chatflags". Change jabber prpl to set delayed flag when the "jabber:x:delay" element is present. Change toc protocol since it uses the whisper flag." --Nathan Fredrickson Date: 2004-07-24 00:49 Sender: marv_sfAccepting Donations Logged In: YES user_id=790708 I'm not sure I like naming the flags "DELAYED". I mean that's okay inside jabber since that's what the jabber protocol refers to it as, but for the the GAIM_*_DELAYED flags, I think they should be named something else. I thought about NOSOUND, but I decided that was wrong, because the flag should say what kind of message it is, not what to do with it, that's up to the UI to decide. What's up with not playing sounds on GAIM_MESSAGE_SYSTEM? This sounds unrelated to this. Are there times when we want to play sounds on system messages? Date: 2004-07-24 09:13 Sender: noif Logged In: YES user_id=365548 I purposely did not use a name that implied what the UI should do with the flag. The only characteristic that makes these messages unique is that they've been stored in the server for some period of time and are not current. I'm open to a better flag name than "DELAYED"... I thought about "RECAP", but that seemed less generalized than "DELAYED". As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can be removed if it's controversial. I think I slipped that in since the setting of the topic was still playing a sound every time you joined a jabber conference. I think we can change the flag name ourselves if something else is better. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 24 Jul 2004 15:18:32 +0000
parents 578986136bac
children 9aa0b6d11bbf
line wrap: on
line source

/**
 * @file request.c Request API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "notify.h"
#include "request.h"
#include "debug.h"

static GaimRequestUiOps *request_ui_ops = NULL;
static GList *handles = NULL;

typedef struct
{
	GaimRequestType type;
	void *handle;
	void *ui_handle;

} GaimRequestInfo;


GaimRequestFields *
gaim_request_fields_new(void)
{
	GaimRequestFields *fields;

	fields = g_new0(GaimRequestFields, 1);

	fields->fields = g_hash_table_new_full(g_str_hash, g_str_equal,
										   g_free, NULL);

	return fields;
}

void
gaim_request_fields_destroy(GaimRequestFields *fields)
{
	GList *l;
	GaimRequestFieldGroup *group;

	g_return_if_fail(fields != NULL);

	for (l = fields->groups; l != NULL; l = l->next)
	{
		group = l->data;

		gaim_request_field_group_destroy(group);
	}

	if (fields->groups != NULL)
		g_list_free(fields->groups);

	if (fields->required_fields != NULL)
		g_list_free(fields->required_fields);

	g_hash_table_destroy(fields->fields);

	g_free(fields);
}

void
gaim_request_fields_add_group(GaimRequestFields *fields,
							  GaimRequestFieldGroup *group)
{
	GList *l;
	GaimRequestField *field;

	g_return_if_fail(fields != NULL);
	g_return_if_fail(group  != NULL);

	fields->groups = g_list_append(fields->groups, group);

	group->fields_list = fields;

	for (l = gaim_request_field_group_get_fields(group);
		 l != NULL;
		 l = l->next) {

		field = l->data;

		g_hash_table_insert(fields->fields,
							g_strdup(gaim_request_field_get_id(field)), field);
	}
}

GList *
gaim_request_fields_get_groups(const GaimRequestFields *fields)
{
	g_return_val_if_fail(fields != NULL, NULL);

	return fields->groups;
}

gboolean
gaim_request_fields_exists(const GaimRequestFields *fields, const char *id)
{
	g_return_val_if_fail(fields != NULL, FALSE);
	g_return_val_if_fail(id     != NULL, FALSE);

	return (g_hash_table_lookup(fields->fields, id) != NULL);
}

const GList *
gaim_request_fields_get_required(const GaimRequestFields *fields)
{
	g_return_val_if_fail(fields != NULL, NULL);

	return fields->required_fields;
}

gboolean
gaim_request_fields_is_field_required(const GaimRequestFields *fields,
									  const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, FALSE);
	g_return_val_if_fail(id     != NULL, FALSE);

	if ((field = gaim_request_fields_get_field(fields, id)) == NULL)
		return FALSE;

	return gaim_request_field_is_required(field);
}

gboolean
gaim_request_fields_all_required_filled(const GaimRequestFields *fields)
{
	GList *l;

	g_return_val_if_fail(fields != NULL, FALSE);

	for (l = fields->required_fields; l != NULL; l = l->next)
	{
		GaimRequestField *field = (GaimRequestField *)l->data;

		switch (gaim_request_field_get_type(field))
		{
			case GAIM_REQUEST_FIELD_STRING:
				if (gaim_request_field_string_get_value(field) == NULL)
					return FALSE;

				break;

			default:
				break;
		}
	}

	return TRUE;
}

GaimRequestField *
gaim_request_fields_get_field(const GaimRequestFields *fields, const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, NULL);
	g_return_val_if_fail(id     != NULL, NULL);

	field = g_hash_table_lookup(fields->fields, id);

	g_return_val_if_fail(field != NULL, NULL);

	return field;
}

const char *
gaim_request_fields_get_string(const GaimRequestFields *fields, const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, NULL);
	g_return_val_if_fail(id     != NULL, NULL);

	if ((field = gaim_request_fields_get_field(fields, id)) == NULL)
		return NULL;

	return gaim_request_field_string_get_value(field);
}

int
gaim_request_fields_get_integer(const GaimRequestFields *fields,
								const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, 0);
	g_return_val_if_fail(id     != NULL, 0);

	if ((field = gaim_request_fields_get_field(fields, id)) == NULL)
		return 0;

	return gaim_request_field_int_get_value(field);
}

gboolean
gaim_request_fields_get_bool(const GaimRequestFields *fields, const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, FALSE);
	g_return_val_if_fail(id     != NULL, FALSE);

	if ((field = gaim_request_fields_get_field(fields, id)) == NULL)
		return FALSE;

	return gaim_request_field_bool_get_value(field);
}

int
gaim_request_fields_get_choice(const GaimRequestFields *fields, const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, -1);
	g_return_val_if_fail(id     != NULL, -1);

	if ((field = gaim_request_fields_get_field(fields, id)) == NULL)
		return -1;

	return gaim_request_field_choice_get_value(field);
}

GaimAccount *
gaim_request_fields_get_account(const GaimRequestFields *fields,
								const char *id)
{
	GaimRequestField *field;

	g_return_val_if_fail(fields != NULL, NULL);
	g_return_val_if_fail(id     != NULL, NULL);

	if ((field = gaim_request_fields_get_field(fields, id)) == NULL)
		return NULL;

	return gaim_request_field_account_get_value(field);
}

GaimRequestFieldGroup *
gaim_request_field_group_new(const char *title)
{
	GaimRequestFieldGroup *group;

	group = g_new0(GaimRequestFieldGroup, 1);

	if (title != NULL)
		group->title = g_strdup(title);

	return group;
}

void
gaim_request_field_group_destroy(GaimRequestFieldGroup *group)
{
	GaimRequestField *field;
	GList *l;

	g_return_if_fail(group != NULL);

	if (group->title != NULL)
		g_free(group->title);

	for (l = group->fields; l != NULL; l = l->next) {
		field = l->data;

		gaim_request_field_destroy(field);
	}

	g_list_free(group->fields);

	g_free(group);
}

void
gaim_request_field_group_add_field(GaimRequestFieldGroup *group,
								   GaimRequestField *field)
{
	g_return_if_fail(group != NULL);
	g_return_if_fail(field != NULL);

	group->fields = g_list_append(group->fields, field);

	if (group->fields_list != NULL)
	{
		g_hash_table_insert(group->fields_list->fields,
							g_strdup(gaim_request_field_get_id(field)), field);
	}

	field->group = group;

	if (gaim_request_field_is_required(field))
	{
		group->fields_list->required_fields =
			g_list_append(group->fields_list->required_fields, field);
	}
}

const char *
gaim_request_field_group_get_title(const GaimRequestFieldGroup *group)
{
	g_return_val_if_fail(group != NULL, NULL);

	return group->title;
}

GList *
gaim_request_field_group_get_fields(const GaimRequestFieldGroup *group)
{
	g_return_val_if_fail(group != NULL, NULL);

	return group->fields;
}

GaimRequestField *
gaim_request_field_new(const char *id, const char *text,
					   GaimRequestFieldType type)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(type != GAIM_REQUEST_FIELD_NONE, NULL);

	field = g_new0(GaimRequestField, 1);

	field->id   = g_strdup(id);
	field->type = type;

	gaim_request_field_set_label(field, text);
	gaim_request_field_set_visible(field, TRUE);

	return field;
}

void
gaim_request_field_destroy(GaimRequestField *field)
{
	g_return_if_fail(field != NULL);

	if (field->id != NULL)
		g_free(field->id);

	if (field->label != NULL)
		g_free(field->label);

	if (field->type_hint != NULL)
		g_free(field->type_hint);

	if (field->type == GAIM_REQUEST_FIELD_STRING)
	{
		if (field->u.string.default_value != NULL)
			g_free(field->u.string.default_value);

		if (field->u.string.value != NULL)
			g_free(field->u.string.value);
	}
	else if (field->type == GAIM_REQUEST_FIELD_CHOICE)
	{
		if (field->u.choice.labels != NULL)
		{
			g_list_foreach(field->u.choice.labels, (GFunc)g_free, NULL);
			g_list_free(field->u.choice.labels);
		}
	}
	else if (field->type == GAIM_REQUEST_FIELD_LIST)
	{
		if (field->u.list.items != NULL)
		{
			g_list_foreach(field->u.list.items, (GFunc)g_free, NULL);
			g_list_free(field->u.list.items);
		}

		if (field->u.list.selected != NULL)
		{
			g_list_foreach(field->u.list.selected, (GFunc)g_free, NULL);
			g_list_free(field->u.list.selected);
		}

		g_hash_table_destroy(field->u.list.item_data);
		g_hash_table_destroy(field->u.list.selected_table);
	}

	g_free(field);
}

void
gaim_request_field_set_label(GaimRequestField *field, const char *label)
{
	g_return_if_fail(field != NULL);

	if (field->label != NULL)
		g_free(field->label);

	field->label = (label == NULL ? NULL : g_strdup(label));
}

void
gaim_request_field_set_visible(GaimRequestField *field, gboolean visible)
{
	g_return_if_fail(field != NULL);

	field->visible = visible;
}

void
gaim_request_field_set_type_hint(GaimRequestField *field,
								 const char *type_hint)
{
	g_return_if_fail(field != NULL);

	if (field->type_hint != NULL)
		g_free(field->type_hint);

	field->type_hint = (type_hint == NULL ? NULL : g_strdup(type_hint));
}

void
gaim_request_field_set_required(GaimRequestField *field, gboolean required)
{
	g_return_if_fail(field != NULL);

	if (field->required == required)
		return;

	field->required = required;

	if (field->group != NULL)
	{
		if (required)
		{
			field->group->fields_list->required_fields =
				g_list_append(field->group->fields_list->required_fields,
							  field);
		}
		else
		{
			field->group->fields_list->required_fields =
				g_list_remove(field->group->fields_list->required_fields,
							  field);
		}
	}
}

GaimRequestFieldType
gaim_request_field_get_type(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, GAIM_REQUEST_FIELD_NONE);

	return field->type;
}

const char *
gaim_request_field_get_id(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);

	return field->id;
}

const char *
gaim_request_field_get_label(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);

	return field->label;
}

gboolean
gaim_request_field_is_visible(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);

	return field->visible;
}

const char *
gaim_request_field_get_type_hint(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);

	return field->type_hint;
}

gboolean
gaim_request_field_is_required(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);

	return field->required;
}

GaimRequestField *
gaim_request_field_string_new(const char *id, const char *text,
							  const char *default_value, gboolean multiline)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(text != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_STRING);

	field->u.string.multiline = multiline;
	field->u.string.editable  = TRUE;

	gaim_request_field_string_set_default_value(field, default_value);
	gaim_request_field_string_set_value(field, default_value);

	return field;
}

void
gaim_request_field_string_set_default_value(GaimRequestField *field,
											const char *default_value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING);

	if (field->u.string.default_value != NULL)
		g_free(field->u.string.default_value);

	field->u.string.default_value = (default_value == NULL
									  ? NULL : g_strdup(default_value));
}

void
gaim_request_field_string_set_value(GaimRequestField *field, const char *value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING);

	if (field->u.string.value != NULL)
		g_free(field->u.string.value);

	field->u.string.value = (value == NULL ? NULL : g_strdup(value));
}

void
gaim_request_field_string_set_masked(GaimRequestField *field, gboolean masked)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING);

	field->u.string.masked = masked;
}

void
gaim_request_field_string_set_editable(GaimRequestField *field,
									   gboolean editable)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING);

	field->u.string.editable = editable;
}

const char *
gaim_request_field_string_get_default_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, NULL);

	return field->u.string.default_value;
}

const char *
gaim_request_field_string_get_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, NULL);

	return field->u.string.value;
}

gboolean
gaim_request_field_string_is_multiline(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, FALSE);

	return field->u.string.multiline;
}

gboolean
gaim_request_field_string_is_masked(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, FALSE);

	return field->u.string.masked;
}

gboolean
gaim_request_field_string_is_editable(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, FALSE);

	return field->u.string.editable;
}

GaimRequestField *
gaim_request_field_int_new(const char *id, const char *text,
						   int default_value)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(text != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_INTEGER);

	gaim_request_field_int_set_default_value(field, default_value);
	gaim_request_field_int_set_value(field, default_value);

	return field;
}

void
gaim_request_field_int_set_default_value(GaimRequestField *field,
										 int default_value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER);

	field->u.integer.default_value = default_value;
}

void
gaim_request_field_int_set_value(GaimRequestField *field, int value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER);

	field->u.integer.value = value;
}

int
gaim_request_field_int_get_default_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, 0);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER, 0);

	return field->u.integer.default_value;
}

int
gaim_request_field_int_get_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, 0);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER, 0);

	return field->u.integer.value;
}

GaimRequestField *
gaim_request_field_bool_new(const char *id, const char *text,
							gboolean default_value)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(text != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_BOOLEAN);

	gaim_request_field_bool_set_default_value(field, default_value);
	gaim_request_field_bool_set_value(field, default_value);

	return field;
}

void
gaim_request_field_bool_set_default_value(GaimRequestField *field,
										  gboolean default_value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN);

	field->u.boolean.default_value = default_value;
}

void
gaim_request_field_bool_set_value(GaimRequestField *field, gboolean value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN);

	field->u.boolean.value = value;
}

gboolean
gaim_request_field_bool_get_default_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN, FALSE);

	return field->u.boolean.default_value;
}

gboolean
gaim_request_field_bool_get_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN, FALSE);

	return field->u.boolean.value;
}

GaimRequestField *
gaim_request_field_choice_new(const char *id, const char *text,
							  int default_value)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(text != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_CHOICE);

	gaim_request_field_choice_set_default_value(field, default_value);
	gaim_request_field_choice_set_value(field, default_value);

	return field;
}

void
gaim_request_field_choice_add(GaimRequestField *field, const char *label)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(label != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE);

	field->u.choice.labels = g_list_append(field->u.choice.labels,
											g_strdup(label));
}

void
gaim_request_field_choice_set_default_value(GaimRequestField *field,
											int default_value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE);

	field->u.choice.default_value = default_value;
}

void
gaim_request_field_choice_set_value(GaimRequestField *field,
											int value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE);

	field->u.choice.value = value;
}

int
gaim_request_field_choice_get_default_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, -1);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE, -1);

	return field->u.choice.default_value;
}

int
gaim_request_field_choice_get_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, -1);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE, -1);

	return field->u.choice.value;
}

GList *
gaim_request_field_choice_get_labels(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE, NULL);

	return field->u.choice.labels;
}

GaimRequestField *
gaim_request_field_list_new(const char *id, const char *text)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_LIST);

	field->u.list.item_data = g_hash_table_new_full(g_str_hash, g_str_equal,
													g_free, NULL);

	field->u.list.selected_table =
		g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL);

	return field;
}

void
gaim_request_field_list_set_multi_select(GaimRequestField *field,
										 gboolean multi_select)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST);

	field->u.list.multiple_selection = multi_select;
}

gboolean
gaim_request_field_list_get_multi_select(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, FALSE);

	return field->u.list.multiple_selection;
}

void *
gaim_request_field_list_get_data(const GaimRequestField *field,
								 const char *text)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(text  != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, NULL);

	return g_hash_table_lookup(field->u.list.item_data, text);
}

void
gaim_request_field_list_add(GaimRequestField *field, const char *item,
							void *data)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(item  != NULL);
	g_return_if_fail(data  != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST);

	field->u.list.items = g_list_append(field->u.list.items, g_strdup(item));

	g_hash_table_insert(field->u.list.item_data, g_strdup(item), data);
}

void
gaim_request_field_list_add_selected(GaimRequestField *field, const char *item)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(item  != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST);

	if (!gaim_request_field_list_get_multi_select(field) &&
		field->u.list.selected != NULL)
	{
		gaim_debug_warning("request",
						   "More than one item added to non-multi-select "
						   "field %s\n",
						   gaim_request_field_get_id(field));
		return;
	}

	field->u.list.selected = g_list_append(field->u.list.selected,
										   g_strdup(item));

	g_hash_table_insert(field->u.list.selected_table, g_strdup(item), NULL);
}

void
gaim_request_field_list_clear_selected(GaimRequestField *field)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST);

	if (field->u.list.selected != NULL)
	{
		g_list_foreach(field->u.list.selected, (GFunc)g_free, NULL);
		g_list_free(field->u.list.selected);
		field->u.list.selected = NULL;
	}

	g_hash_table_destroy(field->u.list.selected_table);

	field->u.list.selected_table =
		g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL);
}

void
gaim_request_field_list_set_selected(GaimRequestField *field, GList *items)
{
	GList *l;

	g_return_if_fail(field != NULL);
	g_return_if_fail(items != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST);

	gaim_request_field_list_clear_selected(field);

	if (!gaim_request_field_list_get_multi_select(field) &&
		g_list_length(items) > 1)
	{
		gaim_debug_warning("request",
						   "More than one item added to non-multi-select "
						   "field %s\n",
						   gaim_request_field_get_id(field));
		return;
	}

	field->u.list.selected = items;

	for (l = field->u.list.selected; l != NULL; l = l->next)
	{
		g_hash_table_insert(field->u.list.selected_table,
							g_strdup((char *)l->data), NULL);
	}
}

gboolean
gaim_request_field_list_is_selected(const GaimRequestField *field,
									const char *item)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(item  != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, FALSE);

	return g_hash_table_lookup_extended(field->u.list.selected_table,
										item, NULL, NULL);
}

const GList *
gaim_request_field_list_get_selected(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, NULL);

	return field->u.list.selected;
}

const GList *
gaim_request_field_list_get_items(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, NULL);

	return field->u.list.items;
}

GaimRequestField *
gaim_request_field_label_new(const char *id, const char *text)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(text != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_LABEL);

	return field;
}


GaimRequestField *
gaim_request_field_account_new(const char *id, const char *text,
							   GaimAccount *account)
{
	GaimRequestField *field;

	g_return_val_if_fail(id   != NULL, NULL);
	g_return_val_if_fail(text != NULL, NULL);

	field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_ACCOUNT);

	if (account == NULL && gaim_connections_get_all() != NULL)
	{
		account = gaim_connection_get_account(
			(GaimConnection *)gaim_connections_get_all()->data);
	}

	gaim_request_field_account_set_default_value(field, account);
	gaim_request_field_account_set_value(field, account);

	return field;
}

void
gaim_request_field_account_set_default_value(GaimRequestField *field,
											 GaimAccount *default_value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT);

	field->u.account.default_account = default_value;
}

void
gaim_request_field_account_set_value(GaimRequestField *field,
									 GaimAccount *value)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT);

	field->u.account.account = value;
}

void
gaim_request_field_account_set_show_all(GaimRequestField *field,
										gboolean show_all)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT);

	if (field->u.account.show_all == show_all)
		return;

	field->u.account.show_all = show_all;

	if (!show_all)
	{
		if (gaim_account_is_connected(field->u.account.default_account))
		{
			gaim_request_field_account_set_default_value(field,
				(GaimAccount *)gaim_connections_get_all()->data);
		}

		if (gaim_account_is_connected(field->u.account.account))
		{
			gaim_request_field_account_set_value(field,
				(GaimAccount *)gaim_connections_get_all()->data);
		}
	}
}

void
gaim_request_field_account_set_filter(GaimRequestField *field,
									  GaimFilterAccountFunc filter_func)
{
	g_return_if_fail(field != NULL);
	g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT);

	field->u.account.filter_func = filter_func;
}

GaimAccount *
gaim_request_field_account_get_default_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, NULL);

	return field->u.account.default_account;
}

GaimAccount *
gaim_request_field_account_get_value(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, NULL);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, NULL);

	return field->u.account.account;
}

gboolean
gaim_request_field_account_get_show_all(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, FALSE);

	return field->u.account.show_all;
}

GaimFilterAccountFunc
gaim_request_field_account_get_filter(const GaimRequestField *field)
{
	g_return_val_if_fail(field != NULL, FALSE);
	g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, FALSE);

	return field->u.account.filter_func;
}

/* -- */

void *
gaim_request_input(void *handle, const char *title, const char *primary,
				   const char *secondary, const char *default_value,
				   gboolean multiline, gboolean masked, gchar *hint,
				   const char *ok_text, GCallback ok_cb,
				   const char *cancel_text, GCallback cancel_cb,
				   void *user_data)
{
	GaimRequestUiOps *ops;

	g_return_val_if_fail(ok_text != NULL, NULL);
	g_return_val_if_fail(ok_cb   != NULL, NULL);

	ops = gaim_request_get_ui_ops();

	if (ops != NULL && ops->request_input != NULL) {
		GaimRequestInfo *info;

		info            = g_new0(GaimRequestInfo, 1);
		info->type      = GAIM_REQUEST_INPUT;
		info->handle    = handle;
		info->ui_handle = ops->request_input(title, primary, secondary,
											 default_value,
											 multiline, masked, hint,
											 ok_text, ok_cb,
											 cancel_text, cancel_cb,
											 user_data);

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_request_choice(void *handle, const char *title, const char *primary,
					const char *secondary, unsigned int default_value,
					const char *ok_text, GCallback ok_cb,
					const char *cancel_text, GCallback cancel_cb,
					void *user_data, size_t choice_count, ...)
{
	void *ui_handle;
	va_list args;

	g_return_val_if_fail(ok_text != NULL,  NULL);
	g_return_val_if_fail(ok_cb   != NULL,  NULL);
	g_return_val_if_fail(choice_count > 0, NULL);

	va_start(args, choice_count);
	ui_handle = gaim_request_choice_varg(handle, title, primary, secondary,
										 default_value, ok_text, ok_cb,
										 cancel_text, cancel_cb, user_data,
										 choice_count, args);
	va_end(args);

	return ui_handle;
}

void *
gaim_request_choice_varg(void *handle, const char *title,
						 const char *primary, const char *secondary,
						 unsigned int default_value,
						 const char *ok_text, GCallback ok_cb,
						 const char *cancel_text, GCallback cancel_cb,
						 void *user_data, size_t choice_count,
						 va_list choices)
{
	GaimRequestUiOps *ops;

	g_return_val_if_fail(ok_text != NULL,  NULL);
	g_return_val_if_fail(ok_cb   != NULL,  NULL);
	g_return_val_if_fail(choice_count > 0, NULL);

	ops = gaim_request_get_ui_ops();

	if (ops != NULL && ops->request_choice != NULL) {
		GaimRequestInfo *info;

		info            = g_new0(GaimRequestInfo, 1);
		info->type      = GAIM_REQUEST_CHOICE;
		info->handle    = handle;
		info->ui_handle = ops->request_choice(title, primary, secondary,
											  default_value,
											  ok_text, ok_cb,
											  cancel_text, cancel_cb,
											  user_data, choice_count,
											  choices);

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_request_action(void *handle, const char *title, const char *primary,
					const char *secondary, unsigned int default_action,
					void *user_data, size_t action_count, ...)
{
	void *ui_handle;
	va_list args;

	g_return_val_if_fail(action_count > 0, NULL);

	va_start(args, action_count);
	ui_handle = gaim_request_action_varg(handle, title, primary, secondary,
										 default_action, user_data,
										 action_count, args);
	va_end(args);

	return ui_handle;
}

void *
gaim_request_action_varg(void *handle, const char *title,
						 const char *primary, const char *secondary,
						 unsigned int default_action, void *user_data,
						 size_t action_count, va_list actions)
{
	GaimRequestUiOps *ops;

	g_return_val_if_fail(action_count > 0, NULL);

	ops = gaim_request_get_ui_ops();

	if (ops != NULL && ops->request_action != NULL) {
		GaimRequestInfo *info;

		info            = g_new0(GaimRequestInfo, 1);
		info->type      = GAIM_REQUEST_ACTION;
		info->handle    = handle;
		info->ui_handle = ops->request_action(title, primary, secondary,
											  default_action, user_data,
											  action_count, actions);

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_request_fields(void *handle, const char *title, const char *primary,
					const char *secondary, GaimRequestFields *fields,
					const char *ok_text, GCallback ok_cb,
					const char *cancel_text, GCallback cancel_cb,
					void *user_data)
{
	GaimRequestUiOps *ops;

	g_return_val_if_fail(fields  != NULL, NULL);
	g_return_val_if_fail(ok_text != NULL, NULL);
	g_return_val_if_fail(ok_cb   != NULL, NULL);

	ops = gaim_request_get_ui_ops();

	if (ops != NULL && ops->request_fields != NULL) {
		GaimRequestInfo *info;

		info            = g_new0(GaimRequestInfo, 1);
		info->type      = GAIM_REQUEST_FIELDS;
		info->handle    = handle;
		info->ui_handle = ops->request_fields(title, primary, secondary,
											  fields, ok_text, ok_cb,
											  cancel_text, cancel_cb,
											  user_data);

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_request_file(void *handle, const char *title, const char *filename,
				  gboolean savedialog,
				  GCallback ok_cb, GCallback cancel_cb, void *user_data)
{
	GaimRequestUiOps *ops;

	ops = gaim_request_get_ui_ops();

	if (ops != NULL && ops->request_file != NULL) {
		GaimRequestInfo *info;

		info            = g_new0(GaimRequestInfo, 1);
		info->type      = GAIM_REQUEST_FILE;
		info->handle    = handle;
		info->ui_handle = ops->request_file(title, filename, savedialog,
											ok_cb, cancel_cb, user_data);
		handles = g_list_append(handles, info);
		return info->ui_handle;
	}

	return NULL;
}

static void
gaim_request_close_info(GaimRequestInfo *info)
{
	GaimRequestUiOps *ops;

	ops = gaim_request_get_ui_ops();

	gaim_notify_close_with_handle(info->ui_handle);
	gaim_request_close_with_handle(info->ui_handle);

	if (ops != NULL && ops->close_request != NULL)
		ops->close_request(info->type, info->ui_handle);

	g_free(info);
}

void
gaim_request_close(GaimRequestType type, void *ui_handle)
{
	GList *l;

	g_return_if_fail(ui_handle != NULL);

	for (l = handles; l != NULL; l = l->next) {
		GaimRequestInfo *info = l->data;

		if (info->ui_handle == ui_handle) {
			handles = g_list_remove(handles, info);
			gaim_request_close_info(info);
			break;
		}
	}
}

void
gaim_request_close_with_handle(void *handle)
{
	GList *l, *l_next;

	g_return_if_fail(handle != NULL);

	for (l = handles; l != NULL; l = l_next) {
		GaimRequestInfo *info = l->data;

		l_next = l->next;

		if (info->handle == handle) {
			handles = g_list_remove(handles, info);
			gaim_request_close_info(info);
		}
	}
}

void
gaim_request_set_ui_ops(GaimRequestUiOps *ops)
{
	request_ui_ops = ops;
}

GaimRequestUiOps *
gaim_request_get_ui_ops(void)
{
	return request_ui_ops;
}