Mercurial > pidgin
view src/dnd-hints.h @ 5205:fefad67de2c7
[gaim-migrate @ 5573]
I had a damn good commit message, but it was eaten. Let's try it again.
Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short.
There are lots'a cool thingies here.
Okay now, this isn't as cool as the previous message, but:
1) There's now a single entry function for all plugin types. It returns a
detailed information structure on the plugin. This removes a lot of the
ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so
if you use it, well, you shouldn't have used it anyway, but now you
can't! bwahahaha. Use AIM/ICQ.
2) There are now 3 types of plugins: Standard, Loader, and Protocol
plugins.
Standard plugins are, well, standard, compiled plugins.
Loader plugins load other plugins. For example, the perl support is now
a loader plugin. It loads perl scripts. In the future, we'll have
Ruby and Python loader plugins.
Protocol plugins are, well, protocol plugins... yeah...
3) Plugins have unique IDs, so they can be referred to or automatically
updated from a plugin database in the future. Neat, huh?
4) Plugins will have dependency support in the future, and can be hidden,
so if you have, say, a logging core plugin, it won't have to show up,
but then you load the GTK+ logging plugin and it'll auto-load the core
plugin. Core/UI split plugins!
5) There will eventually be custom plugin signals and RPC of some sort, for
the core/ui split plugins.
So, okay, back up .gaimrc.
I'd like to thank my parents for their support, javabsp for helping convert
a bunch of protocol plugins, and Etan for helping convert a bunch of
standard plugins.
Have fun. If you have any problems, please let me know, but you probably
won't have anything major happen. You will have to convert your plugins,
though, and I'm not guaranteeing that all perl scripts will still work.
I'll end up changing the perl script API eventually, so I know they won't
down the road. Don't worry, though. It'll be mass cool.
faceprint wants me to just commit the damn code already. So, here we go!!!
..
..
I need a massage. From a young, cute girl. Are there any young, cute girls
in the audience? IM me plz k thx.
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Fri, 25 Apr 2003 06:47:33 +0000 |
| parents | 4691c5936c01 |
| children | fa6395637e2c |
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/** * @file dnd-hints.h Drag-and-Drop arrow hints * @ingroup gtkui * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * Copyright (C) 2001 Ricardo Fernández Pascual * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _GAIM_DND_HINTS_H_ #define _GAIM_DND_HINTS_H_ #include <glib.h> #include <gtk/gtkwidget.h> /** * Conversation drag-and-drop arrow types. */ typedef enum { HINT_ARROW_UP, /**< Up arrow. */ HINT_ARROW_DOWN, /**< Down arrow. */ HINT_ARROW_LEFT, /**< Left arrow. */ HINT_ARROW_RIGHT /**< Right arrow. */ } DndHintWindowId; /** * Conversation drag-and-drop arrow positions. */ typedef enum { HINT_POSITION_RIGHT, /**< Position to the right of a tab. */ HINT_POSITION_LEFT, /**< Position to the left of a tab. */ HINT_POSITION_TOP, /**< Position above a tab. */ HINT_POSITION_BOTTOM, /**< Position below a tab. */ HINT_POSITION_CENTER /**< Position in the center of a tab. */ } DndHintPosition; /** * Shows a drag-and-drop hint at the specified location. * * @param id The ID of the hint to show. * @param x The X location to show it at. * @param y The Y location to show it at. */ void dnd_hints_show(DndHintWindowId id, gint x, gint y); /** * Hides the specified drag-and-drop hint. * * @param id The ID of the hint to hide. */ void dnd_hints_hide(DndHintWindowId id); /** * Hides all drag-and-drop hints. */ void dnd_hints_hide_all(void); /** * Shows a drag-and-drop hint relative to a widget. * * @param id The ID of the hint. * @param widget The widget that the hint is relative to. * @param horiz The horizontal relative position. * @param vert The vertical relative position. */ void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget, DndHintPosition horiz, DndHintPosition vert); #endif /* _GAIM_DND_HINTS_H_ */
