view plugins/mono/MPlugin.cs @ 13434:ffd724befbf8

[gaim-migrate @ 15809] Cleanup the busy cursor handling code to eliminate a bunch of these loops: while (gtk_events_pending()) gtk_main_iteration(); They seem like a race condition waiting to happen. This code is also simpler, and more generic. This leaves only one such loop, in src/gtkblist.c's gaim_gtk_blist_expand_contact_cb(). committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 07 Mar 2006 05:48:54 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		Status old_status = (Status)args[1];
		Status status = (Status)args[2];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}