Mercurial > pidgin
view plugins/mono/MPlugin.cs @ 13434:ffd724befbf8
[gaim-migrate @ 15809]
Cleanup the busy cursor handling code to eliminate a bunch of these loops:
while (gtk_events_pending())
gtk_main_iteration();
They seem like a race condition waiting to happen. This code is also simpler,
and more generic.
This leaves only one such loop, in src/gtkblist.c's gaim_gtk_blist_expand_contact_cb().
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Tue, 07 Mar 2006 05:48:54 +0000 |
| parents | 67fbd2ff4c4e |
| children |
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using Gaim; public class MPlugin : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Status old_status = (Status)args[1]; Status status = (Status)args[2]; Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n"); } public override void Load() { Debug.debug(Debug.INFO, "mplug", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/ BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig)); } public override void Unload() { Debug.debug(Debug.INFO, "mplug", "unloading...\n"); } public override void Destroy() { Debug.debug(Debug.INFO, "mplug", "destroying...\n"); } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled"); } }
