Mercurial > pidgin
view plugins/perl/common/Connection.xs @ 13434:ffd724befbf8
[gaim-migrate @ 15809]
Cleanup the busy cursor handling code to eliminate a bunch of these loops:
while (gtk_events_pending())
gtk_main_iteration();
They seem like a race condition waiting to happen. This code is also simpler,
and more generic.
This leaves only one such loop, in src/gtkblist.c's gaim_gtk_blist_expand_contact_cb().
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Tue, 07 Mar 2006 05:48:54 +0000 |
| parents | 239c2cd3b3a6 |
| children |
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#include "module.h" MODULE = Gaim::Connection PACKAGE = Gaim::Connection PREFIX = gaim_connection_ PROTOTYPES: ENABLE Gaim::Account gaim_connection_get_account(gc) Gaim::Connection gc const char * gaim_connection_get_password(gc) Gaim::Connection gc const char * gaim_connection_get_display_name(gc) Gaim::Connection gc void gaim_connection_notice(gc, text) Gaim::Connection gc const char *text void gaim_connection_error(gc, reason) Gaim::Connection gc const char *reason void gaim_connection_destroy(gc) Gaim::Connection gc void gaim_connection_set_state(gc, state) Gaim::Connection gc Gaim::ConnectionState state void gaim_connection_set_account(gc, account) Gaim::Connection gc Gaim::Account account void gaim_connection_set_display_name(gc, name) Gaim::Connection gc const char *name Gaim::ConnectionState gaim_connection_get_state(gc) Gaim::Connection gc MODULE = Gaim::Connection PACKAGE = Gaim::Connections PREFIX = gaim_connections_ PROTOTYPES: ENABLE void gaim_connections_disconnect_all() void gaim_connections_get_all() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_all(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection"))); } void gaim_connections_get_connecting() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_connecting(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection"))); } void gaim_connections_set_ui_ops(ops) Gaim::Connection::UiOps ops Gaim::Connection::UiOps gaim_connections_get_ui_ops() void gaim_connections_init() void gaim_connections_uninit() void * gaim_connections_get_handle()
