annotate src/Input/console/Classic_Emu.cxx @ 0:13389e613d67 trunk

[svn] - initial import of audacious-plugins tree (lots to do)
author nenolod
date Mon, 18 Sep 2006 01:11:49 -0700
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1
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2 // Game_Music_Emu 0.3.0. http://www.slack.net/~ant/
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3
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4 #include "Classic_Emu.h"
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5
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6 #include "Multi_Buffer.h"
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7
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8 /* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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9 can redistribute it and/or modify it under the terms of the GNU Lesser
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10 General Public License as published by the Free Software Foundation; either
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11 version 2.1 of the License, or (at your option) any later version. This
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12 module is distributed in the hope that it will be useful, but WITHOUT ANY
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13 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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14 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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15 more details. You should have received a copy of the GNU Lesser General
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16 Public License along with this module; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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18
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19 #include BLARGG_SOURCE_BEGIN
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20
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21 Classic_Emu::Classic_Emu()
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22 {
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23 buf = NULL;
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24 stereo_buffer = NULL;
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25 }
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26
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27 Classic_Emu::~Classic_Emu()
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28 {
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29 delete stereo_buffer;
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30 }
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31
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32 void Classic_Emu::set_equalizer( equalizer_t const& eq )
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33 {
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34 Music_Emu::set_equalizer( eq );
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35 update_eq( eq.treble );
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36 if ( buf )
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37 buf->bass_freq( equalizer().bass );
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38 }
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39
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40 blargg_err_t Classic_Emu::set_sample_rate( long sample_rate )
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41 {
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42 if ( !buf )
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43 {
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44 if ( !stereo_buffer )
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45 BLARGG_CHECK_ALLOC( stereo_buffer = BLARGG_NEW Stereo_Buffer );
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46 buf = stereo_buffer;
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47 }
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48
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49 BLARGG_RETURN_ERR( buf->set_sample_rate( sample_rate, 1000 / 20 ) );
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50 return Music_Emu::set_sample_rate( sample_rate );
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51 }
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52
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53 void Classic_Emu::mute_voices( int mask )
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54 {
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55 require( buf ); // set_sample_rate() must have been called
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56
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57 Music_Emu::mute_voices( mask );
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58 for ( int i = voice_count(); i--; )
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59 {
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60 if ( mask & (1 << i) )
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61 {
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62 set_voice( i, NULL, NULL, NULL );
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63 }
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64 else
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65 {
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66 Multi_Buffer::channel_t ch = buf->channel( i );
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67 set_voice( i, ch.center, ch.left, ch.right );
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68 }
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69 }
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70 }
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71
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72 blargg_err_t Classic_Emu::setup_buffer( long new_clock_rate )
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73 {
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74 require( sample_rate() ); // fails if set_sample_rate() hasn't been called yet
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75
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76 clock_rate = new_clock_rate;
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77 buf->clock_rate( clock_rate );
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78 BLARGG_RETURN_ERR( buf->set_channel_count( voice_count() ) );
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79 set_equalizer( equalizer() );
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80 remute_voices();
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81 return blargg_success;
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82 }
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83
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84 void Classic_Emu::start_track( int track )
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85 {
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86 Music_Emu::start_track( track );
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87 buf->clear();
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88 }
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89
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90 blip_time_t Classic_Emu::run_clocks( blip_time_t t, bool* )
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91 {
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92 assert( false );
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93 return t;
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94 }
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95
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96 blip_time_t Classic_Emu::run( int msec, bool* added_stereo )
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97 {
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98 return run_clocks( (long) msec * clock_rate / 1000, added_stereo );
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99 }
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100
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101 void Classic_Emu::play( long count, sample_t* out )
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102 {
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103 require( sample_rate() ); // fails if set_sample_rate() hasn't been called yet
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104
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105 long remain = count;
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106 while ( remain )
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107 {
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108 remain -= buf->read_samples( &out [count - remain], remain );
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109 if ( remain )
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110 {
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111 bool added_stereo = false;
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112 blip_time_t clocks_emulated = run( buf->length(), &added_stereo );
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113 buf->end_frame( clocks_emulated, added_stereo );
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114 }
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115 }
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116 }
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117