annotate src/console/Dual_Resampler.h @ 2363:5eb15f6cf71e

Automated merge with ssh://hg.atheme.org//hg/audacious-plugins
author Eugene Zagidullin <e.asphyx@gmail.com>
date Tue, 05 Feb 2008 09:14:14 +0300
parents 986f098da058
children
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1 // Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators.
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3 // Game_Music_Emu 0.5.2
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4 #ifndef DUAL_RESAMPLER_H
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5 #define DUAL_RESAMPLER_H
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6
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7 #include "Fir_Resampler.h"
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8 #include "Blip_Buffer.h"
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9
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10 class Dual_Resampler {
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11 public:
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12 Dual_Resampler();
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13 virtual ~Dual_Resampler();
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14
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15 typedef short dsample_t;
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17 double setup( double oversample, double rolloff, double gain );
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18 blargg_err_t reset( int max_pairs );
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19 void resize( int pairs_per_frame );
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20 void clear();
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21
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22 void dual_play( long count, dsample_t* out, Blip_Buffer& );
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23
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24 protected:
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25 virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0;
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26 private:
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28 blargg_vector<dsample_t> sample_buf;
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29 int sample_buf_size;
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30 int oversamples_per_frame;
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31 int buf_pos;
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32 int resampler_size;
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33
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34 Fir_Resampler<12> resampler;
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35 void mix_samples( Blip_Buffer&, dsample_t* );
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36 void play_frame_( Blip_Buffer&, dsample_t* );
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37 };
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38
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39 inline double Dual_Resampler::setup( double oversample, double rolloff, double gain )
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40 {
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41 return resampler.time_ratio( oversample, rolloff, gain * 0.5 );
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42 }
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44 inline void Dual_Resampler::clear()
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45 {
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46 buf_pos = sample_buf_size;
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47 resampler.clear();
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48 }
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49
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50 #endif