Mercurial > audlegacy-plugins
view src/console/Dual_Resampler.h @ 2363:5eb15f6cf71e
Automated merge with ssh://hg.atheme.org//hg/audacious-plugins
author | Eugene Zagidullin <e.asphyx@gmail.com> |
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date | Tue, 05 Feb 2008 09:14:14 +0300 |
parents | 986f098da058 |
children |
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// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators. // Game_Music_Emu 0.5.2 #ifndef DUAL_RESAMPLER_H #define DUAL_RESAMPLER_H #include "Fir_Resampler.h" #include "Blip_Buffer.h" class Dual_Resampler { public: Dual_Resampler(); virtual ~Dual_Resampler(); typedef short dsample_t; double setup( double oversample, double rolloff, double gain ); blargg_err_t reset( int max_pairs ); void resize( int pairs_per_frame ); void clear(); void dual_play( long count, dsample_t* out, Blip_Buffer& ); protected: virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0; private: blargg_vector<dsample_t> sample_buf; int sample_buf_size; int oversamples_per_frame; int buf_pos; int resampler_size; Fir_Resampler<12> resampler; void mix_samples( Blip_Buffer&, dsample_t* ); void play_frame_( Blip_Buffer&, dsample_t* ); }; inline double Dual_Resampler::setup( double oversample, double rolloff, double gain ) { return resampler.time_ratio( oversample, rolloff, gain * 0.5 ); } inline void Dual_Resampler::clear() { buf_pos = sample_buf_size; resampler.clear(); } #endif