116
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1 /* Iris - visualization plugin for XMMS
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2 * Copyright (C) 2000-2002 Cédric DELFOSSE (cdelfosse@free.fr)
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3 *
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4 * This program is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
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6 * the Free Software Foundation; either version 2 of the License, or
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7 * (at your option) any later version.
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8 *
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9 * This program is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License
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15 * along with this program; if not, write to the Free Software
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <math.h>
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22 #include <GL/gl.h>
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23 #include <audacious/configdb.h>
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24 #include "iris.h"
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25
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26
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27 static struct
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28 {
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29 gboolean proportional;
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30 }
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31 conf_private, conf_private_new;
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32
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33 static config_theme conf = {
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34 NULL,
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35 &conf_private
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36 };
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37
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38 static config_theme conf_new = {
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39 NULL,
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40 &conf_private_new
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41 };
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42
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43
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44 static GLfloat get_x_angle (void);
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45 static void draw_one_frame (gboolean);
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46
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47
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48 iris_theme theme_waves = {
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49 "Waves",
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50 "Pulsating waves",
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51 "Marinus Schraal (foser@sesmar.eu.org)",
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52 "waves",
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53 &conf,
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54 &conf_new,
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55 sizeof (conf_private),
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56 NULL,
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57 NULL,
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58 NULL,
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59 NULL,
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60 NULL,
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61 NULL,
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62 NULL,
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63 get_x_angle,
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64 draw_one_frame,
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65 };
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66
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67
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68 GLfloat dataSquare[NUM_BANDS][NUM_BANDS]; // internal sounddata structure
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69
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70
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71 static GLfloat
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72 get_x_angle ()
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73 {
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74 return (10.0 + (int) (80.0 * rand () / (RAND_MAX + 1.0)));
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75 }
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76
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77
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78 static void
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79 draw_one_frame (gboolean beat)
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80 {
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81 int t1, t2; // loop vars
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82 GLfloat x1, y1;
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83 GLfloat red, green, blue;
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84 GLfloat scale = 3; // scales the whole field - lower is bigger
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85 GLfloat scaleh = 2.5; // scales height of the bar - lower is smaller
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86 GLfloat maxfalloff = 0.05;
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87 GLfloat intensity = 0.5;
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88
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89 /* internal routine to shift all data when a new datarow arrives */
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90 for (t1 = 15; t1 > 0; t1--)
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91 {
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92 for (t2 = 0; t2 < 16; t2++)
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93 {
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94 dataSquare[t1][t2] = dataSquare[t1 - 1][t2];
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95 }
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96 }
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97 for (t2 = 0; t2 < 16; t2++)
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98 {
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99 if (dataSquare[0][t2] > datas.data1[t2]
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100 && ((dataSquare[0][t2] - datas.data1[t2]) > maxfalloff))
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101 {
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102 dataSquare[0][t2] = dataSquare[0][t2] - maxfalloff;
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103 }
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104 else
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105 {
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106 dataSquare[0][t2] = datas.data1[t2];
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107 }
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108 }
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109
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110 /* some kinda random base i started out on
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111 * turned out to be too big thats why i added scaling vars
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112 */
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113 x1 = 7.5f;
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114 y1 = 7.5f;
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115
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116 for (t1 = 0; t1 < 15; t1++)
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117 {
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118 x1 = 7.5f;
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119 for (t2 = 0; t2 < 15; t2++)
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120 {
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121
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122 glBegin (GL_TRIANGLES);
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123 intensity = 0.75;
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124
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125 /* triangle 1 */
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126 get_color (&red, &green, &blue, &dataSquare[t1 + 1][t2 + 1]);
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127 glColor4f (red, green, blue, intensity);
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128 glVertex3f ((x1 - 1) / scale, dataSquare[t1 + 1][t2 + 1] * scaleh, (y1 - 1) / scale); // Top Right Of The Quad (Bottom)
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129
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130 get_color (&red, &green, &blue, &dataSquare[t1 + 1][t2]);
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131 glColor4f (red, green, blue, intensity);
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132 glVertex3f (x1 / scale, dataSquare[t1 + 1][t2] * scaleh, (y1 - 1) / scale); // Top Left Of The Quad (Bottom)
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133
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134 get_color (&red, &green, &blue, &dataSquare[t1][t2]);
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135 glColor4f (red, green, blue, intensity);
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136 glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // Bottom Left Of The Quad (Bottom)
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137
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138 /* triangle 2 */
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139 get_color (&red, &green, &blue, &dataSquare[t1 + 1][t2 + 1]);
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140 glColor4f (red, green, blue, intensity);
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141 glVertex3f ((x1 - 1) / scale, dataSquare[t1 + 1][t2 + 1] * scaleh, (y1 - 1) / scale); // Top Right Of The Quad (Bottom)
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142
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143 get_color (&red, &green, &blue, &dataSquare[t1][t2 + 1]);
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144 glColor4f (red, green, blue, intensity);
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145 glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2 + 1] * scaleh, y1 / scale); // Bottom Right Of The Quad (Bottom)
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146
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147 get_color (&red, &green, &blue, &dataSquare[t1][t2]);
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148 glColor4f (red, green, blue, intensity);
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149 glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // Bottom Left Of The Quad (Bottom)
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150
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151 glEnd ();
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152
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153 x1 -= 1;
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154 }
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155 y1 -= 1;
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156 }
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157
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158 glEnd ();
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159
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160 }
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