annotate src/console/Ay_Apu.h @ 2626:b7ab90e4235e

remove more #if 0's, add ui_hints
author Tomasz Mon <desowin@gmail.com>
date Thu, 22 May 2008 15:15:31 +0200
parents 986f098da058
children
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1 // AY-3-8910 sound chip emulator
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2
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3 // Game_Music_Emu 0.5.2
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4 #ifndef AY_APU_H
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5 #define AY_APU_H
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6
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7 #include "blargg_common.h"
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8 #include "Blip_Buffer.h"
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9
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10 class Ay_Apu {
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11 public:
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12 // Set buffer to generate all sound into, or disable sound if NULL
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13 void output( Blip_Buffer* );
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14
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15 // Reset sound chip
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16 void reset();
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17
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18 // Write to register at specified time
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19 enum { reg_count = 16 };
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20 void write( blip_time_t time, int addr, int data );
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21
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22 // Run sound to specified time, end current time frame, then start a new
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23 // time frame at time 0. Time frames have no effect on emulation and each
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24 // can be whatever length is convenient.
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25 void end_frame( blip_time_t length );
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26
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27 // Additional features
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28
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29 // Set sound output of specific oscillator to buffer, where index is
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30 // 0, 1, or 2. If buffer is NULL, the specified oscillator is muted.
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31 enum { osc_count = 3 };
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32 void osc_output( int index, Blip_Buffer* );
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33
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34 // Set overall volume (default is 1.0)
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35 void volume( double );
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36
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37 // Set treble equalization (see documentation)
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38 void treble_eq( blip_eq_t const& );
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39
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40 public:
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41 Ay_Apu();
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42 typedef unsigned char byte;
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43 private:
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44 struct osc_t
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45 {
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46 blip_time_t period;
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47 blip_time_t delay;
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48 short last_amp;
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49 short phase;
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50 Blip_Buffer* output;
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51 } oscs [osc_count];
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52 blip_time_t last_time;
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53 byte latch;
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54 byte regs [reg_count];
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55
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56 struct {
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57 blip_time_t delay;
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58 blargg_ulong lfsr;
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59 } noise;
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60
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61 struct {
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62 blip_time_t delay;
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63 byte const* wave;
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64 int pos;
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65 byte modes [8] [48]; // values already passed through volume table
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66 } env;
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67
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68 void run_until( blip_time_t );
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69 void write_data_( int addr, int data );
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70 public:
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71 enum { amp_range = 255 };
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72 Blip_Synth<blip_good_quality,1> synth_;
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73 };
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74
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75 inline void Ay_Apu::volume( double v ) { synth_.volume( 0.7 / osc_count / amp_range * v ); }
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76
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77 inline void Ay_Apu::treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
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78
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79 inline void Ay_Apu::write( blip_time_t time, int addr, int data )
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80 {
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81 run_until( time );
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82 write_data_( addr, data );
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83 }
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84
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85 inline void Ay_Apu::osc_output( int i, Blip_Buffer* buf )
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86 {
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87 assert( (unsigned) i < osc_count );
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88 oscs [i].output = buf;
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89 }
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90
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91 inline void Ay_Apu::output( Blip_Buffer* buf )
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92 {
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93 osc_output( 0, buf );
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94 osc_output( 1, buf );
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95 osc_output( 2, buf );
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96 }
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97
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98 inline void Ay_Apu::end_frame( blip_time_t time )
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99 {
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100 if ( time > last_time )
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101 run_until( time );
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102
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103 assert( last_time >= time );
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104 last_time -= time;
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105 }
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106
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107 #endif