Mercurial > audlegacy-plugins
annotate src/esd/mixer.c @ 2284:d19b53359b24
cleaned up the sndfile wav plugin, currently limiting it ONLY TO WAV
PLAYBACK. if somebody is more experienced with it and wants to restore
the other formats, go ahead (maybe change the name of the plugin too?).
author | mf0102 <0102@gmx.at> |
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date | Wed, 09 Jan 2008 15:41:22 +0100 |
parents | b8da6a0b0da2 |
children | 7b284f323ad8 |
rev | line source |
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1 /* BMP - Cross-platform multimedia player |
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2 * Copyright (C) 2003-2004 BMP development team. |
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3 * |
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4 * Based on XMMS: |
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5 * Copyright (C) 1998-2003 XMMS development team. |
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6 * |
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7 * This program is free software; you can redistribute it and/or modify |
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8 * it under the terms of the GNU General Public License as published by |
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9 * the Free Software Foundation; either version 2 of the License, or |
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10 * (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, |
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 * GNU General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU General Public License |
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18 * along with this program; if not, write to the Free Software |
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 */ |
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21 |
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22 #include <stdio.h> |
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23 #include <stdlib.h> |
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24 #include <string.h> |
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25 #include <esd.h> |
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26 |
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27 #include <audacious/configdb.h> |
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28 |
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29 #include <unistd.h> |
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30 #include <fcntl.h> |
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31 #include <sys/types.h> |
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32 #include <sys/ioctl.h> |
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33 #include <sys/stat.h> |
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34 |
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35 #include "esdout.h" |
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36 |
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37 #ifdef HAVE_OSS |
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38 # ifdef HAVE_SYS_SOUNDCARD_H |
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39 # include <sys/soundcard.h> |
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40 # else |
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41 # include <soundcard.h> |
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42 # endif |
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43 # define OSS_AVAILABLE TRUE |
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44 #else |
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45 # define OSS_AVAILABLE FALSE |
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46 #endif |
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47 |
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48 #include <audacious/util.h> |
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49 |
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50 #define QUERY_PLAYER_ID_ATTEMPTS 5 |
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51 |
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52 static void esdout_get_oss_volume(int *l, int *r); |
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53 static void esdout_set_oss_volume(int l, int r); |
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54 |
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55 |
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56 static int player = -1; |
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57 static int lp = 100, rp = 100; |
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58 |
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59 /* |
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60 * Find the stream id, and set stream volume to 'persistent' value. |
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61 */ |
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62 void |
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63 esdout_mixer_init(void) |
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64 { |
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65 int i; |
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66 |
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67 /* reset player id */ |
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68 player = -1; |
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69 |
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70 /* query n-time for player id */ |
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71 for(i=0; (i<QUERY_PLAYER_ID_ATTEMPTS) && (player == (-1)) ; i++) |
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72 esdout_fetch_volume(NULL, NULL); |
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73 |
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74 if (!(OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote)) |
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75 esdout_set_volume(lp, rp); |
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76 } |
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77 |
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78 /* |
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79 * Grab the stream volume from the server. The problem here is that |
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80 * ESD does not have a built-in function for finding the player ID of |
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81 * a specific player - nor does it let us know what the player ID is |
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82 * when the player is created! So, we grab 'allinfo' and scan the |
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83 * returned player list for the string which we know is our player |
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84 * name (esd_cfg.playername) This function seems to take a long time |
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85 * to run... I'm not sure where to start optimizing, however... |
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86 */ |
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87 void |
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88 esdout_fetch_volume(int *l, int *r) |
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89 { |
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90 int fd; |
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91 esd_info_t *all_info = NULL; |
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92 esd_player_info_t *info; |
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93 |
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94 fd = esd_open_sound(esd_cfg.hostname); |
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95 all_info = esd_get_all_info(fd); |
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96 |
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97 /* scan linked list for our playername */ |
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98 for (info = all_info->player_list; info != NULL; info = info->next) |
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99 if (!strcmp(esd_cfg.playername, info->name)) |
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100 break; |
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101 |
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102 if (info) { |
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103 player = info->source_id; |
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104 if (l && r) { |
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105 /* |
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106 * Sometimes we call with NULL |
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107 * args to fetch the player num |
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108 */ |
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109 *l = (info->left_vol_scale * 100) / 256; |
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110 *r = (info->right_vol_scale * 100) / 256; |
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111 } |
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112 } |
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113 else |
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114 g_warning("xmms: Couldn't find our player " |
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115 "(was looking for %s) at the server", esd_cfg.playername); |
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116 |
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117 if (all_info) |
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118 esd_free_all_info(all_info); |
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119 esd_close(fd); |
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120 } |
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121 |
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122 void |
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123 esdout_get_volume(int *l, int *r) |
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124 { |
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125 if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) { |
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126 esdout_get_oss_volume(l, r); |
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127 lp = *l; |
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128 rp = *r; |
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129 } |
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130 else { |
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131 /* |
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132 * We assume that the volume hasn't changed from the |
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133 * 'persistant' value. Constantly polling takes too |
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134 * much time/resources. Commenting this section out |
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135 * will consistently check the ESD server to see if |
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136 * someone else changed our stream volume. |
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137 */ |
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138 *l = lp; |
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139 *r = rp; |
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140 /* esdout_fetch_volume(l, r); */ |
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141 } |
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142 } |
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143 |
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144 void |
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145 esdout_set_volume(int l, int r) |
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146 { |
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147 ConfigDb *db; |
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148 lp = l; |
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149 rp = r; |
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150 |
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151 if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) { |
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152 esdout_set_oss_volume(l, r); |
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153 } |
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154 else if (player != -1 && esd_cfg.playername != NULL) { |
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155 int fd = esd_open_sound(esd_cfg.hostname); |
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156 if (fd >= 0) { |
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157 esd_set_stream_pan(fd, player, (l * 256) / 100, (r * 256) / 100); |
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158 esd_close(fd); |
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159 } |
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160 } |
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161 |
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162 /* save volume values in db */ |
2124 | 163 db = aud_cfg_db_open(); |
164 aud_cfg_db_set_int(db, "ESD", "volume_left", lp); | |
165 aud_cfg_db_set_int(db, "ESD", "volume_right", rp); | |
166 aud_cfg_db_close(db); | |
0
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167 } |
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168 |
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169 #ifdef HAVE_OSS |
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170 |
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171 static void |
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172 esdout_get_oss_volume(int *l, int *r) |
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173 { |
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174 int fd, v, devs; |
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175 long cmd; |
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176 |
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177 if (esd_cfg.use_remote) |
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178 return; |
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179 |
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180 fd = open(DEV_MIXER, O_RDONLY); |
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181 if (fd != -1) { |
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182 ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs); |
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183 if (devs & SOUND_MASK_PCM) |
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184 cmd = SOUND_MIXER_READ_PCM; |
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185 else if (devs & SOUND_MASK_VOLUME) |
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186 cmd = SOUND_MIXER_READ_VOLUME; |
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187 else { |
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188 close(fd); |
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189 return; |
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190 } |
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191 ioctl(fd, cmd, &v); |
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192 *r = (v & 0xFF00) >> 8; |
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193 *l = (v & 0x00FF); |
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194 close(fd); |
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195 } |
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196 } |
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197 |
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198 static void |
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199 esdout_set_oss_volume(int l, int r) |
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200 { |
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201 int fd, v, devs; |
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202 long cmd; |
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203 |
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204 if (esd_cfg.use_remote) |
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205 return; |
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206 |
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207 fd = open(DEV_MIXER, O_RDONLY); |
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208 |
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209 if (fd != -1) { |
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210 ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs); |
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211 if (devs & SOUND_MASK_PCM) |
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212 cmd = SOUND_MIXER_WRITE_PCM; |
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213 else if (devs & SOUND_MASK_VOLUME) |
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214 cmd = SOUND_MIXER_WRITE_VOLUME; |
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215 else { |
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216 close(fd); |
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217 return; |
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218 } |
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219 v = (r << 8) | l; |
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220 ioctl(fd, cmd, &v); |
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221 close(fd); |
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222 } |
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223 } |
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224 |
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225 #else |
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226 |
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227 static void |
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228 esdout_get_oss_volume(int *l, int *r) |
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229 { |
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230 } |
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231 |
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232 static void |
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233 esdout_set_oss_volume(int l, int r) |
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234 { |
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235 } |
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236 |
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237 #endif |