Mercurial > audlegacy-plugins
view src/esd/mixer.c @ 2284:d19b53359b24
cleaned up the sndfile wav plugin, currently limiting it ONLY TO WAV
PLAYBACK. if somebody is more experienced with it and wants to restore
the other formats, go ahead (maybe change the name of the plugin too?).
author | mf0102 <0102@gmx.at> |
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date | Wed, 09 Jan 2008 15:41:22 +0100 |
parents | b8da6a0b0da2 |
children | 7b284f323ad8 |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <esd.h> #include <audacious/configdb.h> #include <unistd.h> #include <fcntl.h> #include <sys/types.h> #include <sys/ioctl.h> #include <sys/stat.h> #include "esdout.h" #ifdef HAVE_OSS # ifdef HAVE_SYS_SOUNDCARD_H # include <sys/soundcard.h> # else # include <soundcard.h> # endif # define OSS_AVAILABLE TRUE #else # define OSS_AVAILABLE FALSE #endif #include <audacious/util.h> #define QUERY_PLAYER_ID_ATTEMPTS 5 static void esdout_get_oss_volume(int *l, int *r); static void esdout_set_oss_volume(int l, int r); static int player = -1; static int lp = 100, rp = 100; /* * Find the stream id, and set stream volume to 'persistent' value. */ void esdout_mixer_init(void) { int i; /* reset player id */ player = -1; /* query n-time for player id */ for(i=0; (i<QUERY_PLAYER_ID_ATTEMPTS) && (player == (-1)) ; i++) esdout_fetch_volume(NULL, NULL); if (!(OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote)) esdout_set_volume(lp, rp); } /* * Grab the stream volume from the server. The problem here is that * ESD does not have a built-in function for finding the player ID of * a specific player - nor does it let us know what the player ID is * when the player is created! So, we grab 'allinfo' and scan the * returned player list for the string which we know is our player * name (esd_cfg.playername) This function seems to take a long time * to run... I'm not sure where to start optimizing, however... */ void esdout_fetch_volume(int *l, int *r) { int fd; esd_info_t *all_info = NULL; esd_player_info_t *info; fd = esd_open_sound(esd_cfg.hostname); all_info = esd_get_all_info(fd); /* scan linked list for our playername */ for (info = all_info->player_list; info != NULL; info = info->next) if (!strcmp(esd_cfg.playername, info->name)) break; if (info) { player = info->source_id; if (l && r) { /* * Sometimes we call with NULL * args to fetch the player num */ *l = (info->left_vol_scale * 100) / 256; *r = (info->right_vol_scale * 100) / 256; } } else g_warning("xmms: Couldn't find our player " "(was looking for %s) at the server", esd_cfg.playername); if (all_info) esd_free_all_info(all_info); esd_close(fd); } void esdout_get_volume(int *l, int *r) { if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) { esdout_get_oss_volume(l, r); lp = *l; rp = *r; } else { /* * We assume that the volume hasn't changed from the * 'persistant' value. Constantly polling takes too * much time/resources. Commenting this section out * will consistently check the ESD server to see if * someone else changed our stream volume. */ *l = lp; *r = rp; /* esdout_fetch_volume(l, r); */ } } void esdout_set_volume(int l, int r) { ConfigDb *db; lp = l; rp = r; if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) { esdout_set_oss_volume(l, r); } else if (player != -1 && esd_cfg.playername != NULL) { int fd = esd_open_sound(esd_cfg.hostname); if (fd >= 0) { esd_set_stream_pan(fd, player, (l * 256) / 100, (r * 256) / 100); esd_close(fd); } } /* save volume values in db */ db = aud_cfg_db_open(); aud_cfg_db_set_int(db, "ESD", "volume_left", lp); aud_cfg_db_set_int(db, "ESD", "volume_right", rp); aud_cfg_db_close(db); } #ifdef HAVE_OSS static void esdout_get_oss_volume(int *l, int *r) { int fd, v, devs; long cmd; if (esd_cfg.use_remote) return; fd = open(DEV_MIXER, O_RDONLY); if (fd != -1) { ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs); if (devs & SOUND_MASK_PCM) cmd = SOUND_MIXER_READ_PCM; else if (devs & SOUND_MASK_VOLUME) cmd = SOUND_MIXER_READ_VOLUME; else { close(fd); return; } ioctl(fd, cmd, &v); *r = (v & 0xFF00) >> 8; *l = (v & 0x00FF); close(fd); } } static void esdout_set_oss_volume(int l, int r) { int fd, v, devs; long cmd; if (esd_cfg.use_remote) return; fd = open(DEV_MIXER, O_RDONLY); if (fd != -1) { ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs); if (devs & SOUND_MASK_PCM) cmd = SOUND_MIXER_WRITE_PCM; else if (devs & SOUND_MASK_VOLUME) cmd = SOUND_MIXER_WRITE_VOLUME; else { close(fd); return; } v = (r << 8) | l; ioctl(fd, cmd, &v); close(fd); } } #else static void esdout_get_oss_volume(int *l, int *r) { } static void esdout_set_oss_volume(int l, int r) { } #endif