Mercurial > audlegacy-plugins
view src/adplug/core/s3m.cxx @ 2477:11f7c096f7e6
Do NOT use 'volatile' keyword!
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Sun, 30 Mar 2008 08:17:21 +0300 |
parents | 4709ce4e209e |
children | a31410f560cf |
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/* * Adplug - Replayer for many OPL2/OPL3 audio file formats. * Copyright (C) 1999 - 2006 Simon Peter, <dn.tlp@gmx.net>, et al. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * s3m.c - S3M Player by Simon Peter <dn.tlp@gmx.net> * * BUGS: * Extra Fine Slides (EEx, FEx) & Fine Vibrato (Uxy) are inaccurate */ #include "s3m.h" const char Cs3mPlayer::chnresolv[] = // S3M -> adlib channel conversion { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, -1, -1, -1, -1, -1, -1, -1 }; const unsigned short Cs3mPlayer::notetable[12] = // S3M adlib note table { 340, 363, 385, 408, 432, 458, 485, 514, 544, 577, 611, 647 }; const unsigned char Cs3mPlayer::vibratotab[32] = // vibrato rate table { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 }; /*** public methods *************************************/ CPlayer * Cs3mPlayer::factory (Copl * newopl) { return new Cs3mPlayer (newopl); } Cs3mPlayer::Cs3mPlayer (Copl * newopl):CPlayer (newopl) { int i, j, k; memset (pattern, 255, sizeof (pattern)); memset (orders, 255, sizeof (orders)); for (i = 0; i < 99; i++) // setup pattern for (j = 0; j < 64; j++) for (k = 0; k < 32; k++) { pattern[i][j][k].instrument = 0; pattern[i][j][k].info = 0; } } bool Cs3mPlayer::load (VFSFile * fd, const CFileProvider & fp) { binistream *f = fp.open (fd); if (!f) return false; unsigned short insptr[99], pattptr[99]; int i, row; unsigned char bufval, bufval2; unsigned short ppatlen; s3mheader *checkhead; bool adlibins = false; // file validation section checkhead = new s3mheader; load_header (f, checkhead); if (checkhead->kennung != 0x1a || checkhead->typ != 16 || checkhead->insnum > 99) { delete checkhead; fp.close (f); return false; } else if (strncmp (checkhead->scrm, "SCRM", 4)) { delete checkhead; fp.close (f); return false; } else { // is an adlib module? f->seek (checkhead->ordnum, binio::Add); for (i = 0; i < checkhead->insnum; i++) insptr[i] = f->readInt (2); for (i = 0; i < checkhead->insnum; i++) { f->seek (insptr[i] * 16); if (f->readInt (1) >= 2) { adlibins = true; break; } } delete checkhead; if (!adlibins) { fp.close (f); return false; } } // load section f->seek (0); // rewind for load load_header (f, &header); // read header // security check if (header.ordnum > 256 || header.insnum > 99 || header.patnum > 99) { fp.close (f); return false; } for (i = 0; i < header.ordnum; i++) orders[i] = f->readInt (1); // read orders for (i = 0; i < header.insnum; i++) insptr[i] = f->readInt (2); // instrument parapointers for (i = 0; i < header.patnum; i++) pattptr[i] = f->readInt (2); // pattern parapointers for (i = 0; i < header.insnum; i++) { // load instruments f->seek (insptr[i] * 16); inst[i].type = f->readInt (1); f->readString (inst[i].filename, 15); inst[i].d00 = f->readInt (1); inst[i].d01 = f->readInt (1); inst[i].d02 = f->readInt (1); inst[i].d03 = f->readInt (1); inst[i].d04 = f->readInt (1); inst[i].d05 = f->readInt (1); inst[i].d06 = f->readInt (1); inst[i].d07 = f->readInt (1); inst[i].d08 = f->readInt (1); inst[i].d09 = f->readInt (1); inst[i].d0a = f->readInt (1); inst[i].d0b = f->readInt (1); inst[i].volume = f->readInt (1); inst[i].dsk = f->readInt (1); f->ignore (2); inst[i].c2spd = f->readInt (4); f->ignore (12); f->readString (inst[i].name, 28); f->readString (inst[i].scri, 4); } for (i = 0; i < header.patnum; i++) { // depack patterns f->seek (pattptr[i] * 16); ppatlen = f->readInt (2); unsigned long pattpos = f->pos (); for (row = 0; (row < 64) && (pattpos - pattptr[i] * 16 <= ppatlen); row++) do { bufval = f->readInt (1); if (bufval & 32) { bufval2 = f->readInt (1); pattern[i][row][bufval & 31].note = bufval2 & 15; pattern[i][row][bufval & 31].oct = (bufval2 & 240) >> 4; pattern[i][row][bufval & 31].instrument = f->readInt (1); } if (bufval & 64) pattern[i][row][bufval & 31].volume = f->readInt (1); if (bufval & 128) { pattern[i][row][bufval & 31].command = f->readInt (1); pattern[i][row][bufval & 31].info = f->readInt (1); } } while (bufval); } fp.close (f); rewind (0); return true; // done } bool Cs3mPlayer::update () { unsigned char pattbreak = 0, donote; // remember vars unsigned char pattnr, chan, row, info; // cache vars signed char realchan; // effect handling (timer dependant) for (realchan = 0; realchan < 9; realchan++) { info = channel[realchan].info; // fill infobyte cache switch (channel[realchan].fx) { case 11: case 12: if (channel[realchan].fx == 11) // dual command: H00 and Dxy vibrato (realchan, channel[realchan].dualinfo); else // dual command: G00 and Dxy tone_portamento (realchan, channel[realchan].dualinfo); case 4: if (info <= 0x0f) // volume slide down if (channel[realchan].vol - info >= 0) channel[realchan].vol -= info; else channel[realchan].vol = 0; if ((info & 0x0f) == 0) // volume slide up if (channel[realchan].vol + (info >> 4) <= 63) channel[realchan].vol += info >> 4; else channel[realchan].vol = 63; setvolume (realchan); break; case 5: if (info == 0xf0 || info <= 0xe0) { // slide down slide_down (realchan, info); setfreq (realchan); } break; case 6: if (info == 0xf0 || info <= 0xe0) { // slide up slide_up (realchan, info); setfreq (realchan); } break; case 7: tone_portamento (realchan, channel[realchan].dualinfo); break; // tone portamento case 8: vibrato (realchan, channel[realchan].dualinfo); break; // vibrato case 10: channel[realchan].nextfreq = channel[realchan].freq; // arpeggio channel[realchan].nextoct = channel[realchan].oct; switch (channel[realchan].trigger) { case 0: channel[realchan].freq = notetable[channel[realchan].note]; break; case 1: if (channel[realchan].note + ((info & 0xf0) >> 4) < 12) channel[realchan].freq = notetable[channel[realchan].note + ((info & 0xf0) >> 4)]; else { channel[realchan].freq = notetable[channel[realchan].note + ((info & 0xf0) >> 4) - 12]; channel[realchan].oct++; } break; case 2: if (channel[realchan].note + (info & 0x0f) < 12) channel[realchan].freq = notetable[channel[realchan].note + (info & 0x0f)]; else { channel[realchan].freq = notetable[channel[realchan].note + (info & 0x0f) - 12]; channel[realchan].oct++; } break; } if (channel[realchan].trigger < 2) channel[realchan].trigger++; else channel[realchan].trigger = 0; setfreq (realchan); channel[realchan].freq = channel[realchan].nextfreq; channel[realchan].oct = channel[realchan].nextoct; break; case 21: vibrato (realchan, (unsigned char) (info / 4)); break; // fine vibrato } } if (del) { // speed compensation del--; return !songend; } // arrangement handling pattnr = orders[ord]; if (pattnr == 0xff || ord > header.ordnum) { // "--" end of song songend = 1; // set end-flag ord = 0; pattnr = orders[ord]; if (pattnr == 0xff) return !songend; } if (pattnr == 0xfe) { // "++" skip marker ord++; pattnr = orders[ord]; } // play row row = crow; // fill row cache for (chan = 0; chan < 32; chan++) { if (!(header.chanset[chan] & 128)) // resolve S3M -> AdLib channels realchan = chnresolv[header.chanset[chan] & 127]; else realchan = -1; // channel disabled if (realchan != -1) { // channel playable? // set channel values donote = 0; if (pattern[pattnr][row][chan].note < 14) // tone portamento if (pattern[pattnr][row][chan].command == 7 || pattern[pattnr][row][chan].command == 12) { channel[realchan].nextfreq = notetable[pattern[pattnr][row][chan].note]; channel[realchan].nextoct = pattern[pattnr][row][chan].oct; } else { // normal note channel[realchan].note = pattern[pattnr][row][chan].note; channel[realchan].freq = notetable[pattern[pattnr][row][chan].note]; channel[realchan].oct = pattern[pattnr][row][chan].oct; channel[realchan].key = 1; donote = 1; } if (pattern[pattnr][row][chan].note == 14) { // key off (is 14 here, cause note is only first 4 bits) channel[realchan].key = 0; setfreq (realchan); } if ((channel[realchan].fx != 8 && channel[realchan].fx != 11) && // vibrato begins (pattern[pattnr][row][chan].command == 8 || pattern[pattnr][row][chan].command == 11)) { channel[realchan].nextfreq = channel[realchan].freq; channel[realchan].nextoct = channel[realchan].oct; } if (pattern[pattnr][row][chan].note >= 14) if ((channel[realchan].fx == 8 || channel[realchan].fx == 11) && // vibrato ends (pattern[pattnr][row][chan].command != 8 && pattern[pattnr][row][chan].command != 11)) { channel[realchan].freq = channel[realchan].nextfreq; channel[realchan].oct = channel[realchan].nextoct; setfreq (realchan); } if (pattern[pattnr][row][chan].instrument) { // set instrument channel[realchan].inst = pattern[pattnr][row][chan].instrument - 1; if (inst[channel[realchan].inst].volume < 64) channel[realchan].vol = inst[channel[realchan].inst].volume; else channel[realchan].vol = 63; if (pattern[pattnr][row][chan].command != 7) donote = 1; } if (pattern[pattnr][row][chan].volume != 255) if (pattern[pattnr][row][chan].volume < 64) // set volume channel[realchan].vol = pattern[pattnr][row][chan].volume; else channel[realchan].vol = 63; channel[realchan].fx = pattern[pattnr][row][chan].command; // set command if (pattern[pattnr][row][chan].info) // set infobyte channel[realchan].info = pattern[pattnr][row][chan].info; // some commands reset the infobyte memory switch (channel[realchan].fx) { case 1: case 2: case 3: case 20: channel[realchan].info = pattern[pattnr][row][chan].info; break; } // play note if (donote) playnote (realchan); if (pattern[pattnr][row][chan].volume != 255) // set volume setvolume (realchan); // command handling (row dependant) info = channel[realchan].info; // fill infobyte cache switch (channel[realchan].fx) { case 1: speed = info; break; // set speed case 2: if (info <= ord) songend = 1; ord = info; crow = 0; pattbreak = 1; break; // jump to order case 3: if (!pattbreak) { crow = info; ord++; pattbreak = 1; } break; // pattern break case 4: if (info > 0xf0) // fine volume down if (channel[realchan].vol - (info & 0x0f) >= 0) channel[realchan].vol -= info & 0x0f; else channel[realchan].vol = 0; if ((info & 0x0f) == 0x0f && info >= 0x1f) // fine volume up if (channel[realchan].vol + ((info & 0xf0) >> 4) <= 63) channel[realchan].vol += (info & 0xf0) >> 4; else channel[realchan].vol = 63; setvolume (realchan); break; case 5: if (info > 0xf0) { // fine slide down slide_down (realchan, (unsigned char) (info & 0x0f)); setfreq (realchan); } if (info > 0xe0 && info < 0xf0) { // extra fine slide down slide_down (realchan, (unsigned char) ((info & 0x0f) / 4)); setfreq (realchan); } break; case 6: if (info > 0xf0) { // fine slide up slide_up (realchan, (unsigned char) (info & 0x0f)); setfreq (realchan); } if (info > 0xe0 && info < 0xf0) { // extra fine slide up slide_up (realchan, (unsigned char) ((info & 0x0f) / 4)); setfreq (realchan); } break; case 7: // tone portamento case 8: if ((channel[realchan].fx == 7 || // vibrato (remember info for dual commands) channel[realchan].fx == 8) && pattern[pattnr][row][chan].info) channel[realchan].dualinfo = info; break; case 10: channel[realchan].trigger = 0; break; // arpeggio (set trigger) case 19: if (info == 0xb0) // set loop start loopstart = row; if (info > 0xb0 && info <= 0xbf) // pattern loop if (!loopcnt) { loopcnt = info & 0x0f; crow = loopstart; pattbreak = 1; } else if (--loopcnt > 0) { crow = loopstart; pattbreak = 1; } if ((info & 0xf0) == 0xe0) // patterndelay del = speed * (info & 0x0f) - 1; break; case 20: tempo = info; break; // set tempo } } } if (!del) del = speed - 1; // speed compensation if (!pattbreak) { // next row (only if no manual advance) crow++; if (crow > 63) { crow = 0; ord++; loopstart = 0; } } return !songend; // still playing } void Cs3mPlayer::rewind (int subsong) { // set basic variables songend = 0; ord = 0; crow = 0; tempo = header.it; speed = header.is; del = 0; loopstart = 0; loopcnt = 0; memset (channel, 0, sizeof (channel)); opl->init (); // reset OPL chip opl->write (1, 32); // Go to ym3812 mode } std::string Cs3mPlayer::gettype () { char filever[5]; switch (header.cwtv) { // determine version number case 0x1300: strcpy (filever, "3.00"); break; case 0x1301: strcpy (filever, "3.01"); break; case 0x1303: strcpy (filever, "3.03"); break; case 0x1320: strcpy (filever, "3.20"); break; default: strcpy (filever, "3.??"); } return (std::string ("Scream Tracker ") + filever); } float Cs3mPlayer::getrefresh () { return (float) (tempo / 2.5); } /*** private methods *************************************/ void Cs3mPlayer::load_header (binistream * f, s3mheader * h) { int i; f->readString (h->name, 28); h->kennung = f->readInt (1); h->typ = f->readInt (1); f->ignore (2); h->ordnum = f->readInt (2); h->insnum = f->readInt (2); h->patnum = f->readInt (2); h->flags = f->readInt (2); h->cwtv = f->readInt (2); h->ffi = f->readInt (2); f->readString (h->scrm, 4); h->gv = f->readInt (1); h->is = f->readInt (1); h->it = f->readInt (1); h->mv = f->readInt (1); h->uc = f->readInt (1); h->dp = f->readInt (1); f->ignore (8); h->special = f->readInt (2); for (i = 0; i < 32; i++) h->chanset[i] = f->readInt (1); } void Cs3mPlayer::setvolume (unsigned char chan) { unsigned char op = op_table[chan], insnr = channel[chan].inst; opl->write (0x43 + op, (int) (63 - ((63 - (inst[insnr].d03 & 63)) / 63.0) * channel[chan].vol) + (inst[insnr].d03 & 192)); if (inst[insnr].d0a & 1) opl->write (0x40 + op, (int) (63 - ((63 - (inst[insnr].d02 & 63)) / 63.0) * channel[chan].vol) + (inst[insnr].d02 & 192)); } void Cs3mPlayer::setfreq (unsigned char chan) { opl->write (0xa0 + chan, channel[chan].freq & 255); if (channel[chan].key) opl->write (0xb0 + chan, ((channel[chan].freq & 768) >> 8) + (channel[chan].oct << 2) | 32); else opl->write (0xb0 + chan, ((channel[chan].freq & 768) >> 8) + (channel[chan].oct << 2)); } void Cs3mPlayer::playnote (unsigned char chan) { unsigned char op = op_table[chan], insnr = channel[chan].inst; opl->write (0xb0 + chan, 0); // stop old note // set instrument data opl->write (0x20 + op, inst[insnr].d00); opl->write (0x23 + op, inst[insnr].d01); opl->write (0x40 + op, inst[insnr].d02); opl->write (0x43 + op, inst[insnr].d03); opl->write (0x60 + op, inst[insnr].d04); opl->write (0x63 + op, inst[insnr].d05); opl->write (0x80 + op, inst[insnr].d06); opl->write (0x83 + op, inst[insnr].d07); opl->write (0xe0 + op, inst[insnr].d08); opl->write (0xe3 + op, inst[insnr].d09); opl->write (0xc0 + chan, inst[insnr].d0a); // set frequency & play channel[chan].key = 1; setfreq (chan); } void Cs3mPlayer::slide_down (unsigned char chan, unsigned char amount) { if (channel[chan].freq - amount > 340) channel[chan].freq -= amount; else if (channel[chan].oct > 0) { channel[chan].oct--; channel[chan].freq = 684; } else channel[chan].freq = 340; } void Cs3mPlayer::slide_up (unsigned char chan, unsigned char amount) { if (channel[chan].freq + amount < 686) channel[chan].freq += amount; else if (channel[chan].oct < 7) { channel[chan].oct++; channel[chan].freq = 341; } else channel[chan].freq = 686; } void Cs3mPlayer::vibrato (unsigned char chan, unsigned char info) { unsigned char i, speed, depth; speed = info >> 4; depth = (info & 0x0f) / 2; for (i = 0; i < speed; i++) { channel[chan].trigger++; while (channel[chan].trigger >= 64) channel[chan].trigger -= 64; if (channel[chan].trigger >= 16 && channel[chan].trigger < 48) slide_down (chan, (unsigned char) (vibratotab[channel[chan].trigger - 16] / (16 - depth))); if (channel[chan].trigger < 16) slide_up (chan, (unsigned char) (vibratotab[channel[chan].trigger + 16] / (16 - depth))); if (channel[chan].trigger >= 48) slide_up (chan, (unsigned char) (vibratotab[channel[chan].trigger - 48] / (16 - depth))); } setfreq (chan); } void Cs3mPlayer::tone_portamento (unsigned char chan, unsigned char info) { if (channel[chan].freq + (channel[chan].oct << 10) < channel[chan].nextfreq + (channel[chan].nextoct << 10)) slide_up (chan, info); if (channel[chan].freq + (channel[chan].oct << 10) > channel[chan].nextfreq + (channel[chan].nextoct << 10)) slide_down (chan, info); setfreq (chan); }