Mercurial > audlegacy-plugins
view src/paranormal-ng/paranormal.c @ 2433:60936e29c803
reworked cdaudio-ng to avoid gui blockings as much as possible; the plugin now handles cdda:// URL by adding the whole cd to the playlist - to be used with -e argument from command line; the 'no cd' dialog may be broken
author | Calin Crisan ccrisan@gmail.com |
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date | Fri, 07 Mar 2008 18:45:36 +0200 |
parents | 9084e2e05f4a |
children | f1b6f1b2cdb3 |
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/* * paranormal: iterated pipeline-driven visualization plugin * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org> * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <config.h> #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> #include <math.h> #include <SDL.h> #include <gtk/gtk.h> #include <gdk/gdk.h> #include "paranormal.h" #include "actuators.h" /* SDL stuffs */ SDL_Surface *screen; /* Globals */ struct pn_rc *pn_rc; struct pn_image_data *pn_image_data; struct pn_sound_data *pn_sound_data; /* Trig Pre-Computes */ float sin_val[360]; float cos_val[360]; gboolean pn_new_beat; /* **************** drawing doodads **************** */ static void blit_to_screen (void) { } static void resize_video (guint w, guint h) { pn_image_data->width = w; pn_image_data->height = h; SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); screen = SDL_SetVideoMode (w, h, 8, SDL_OPENGL | SDL_RESIZABLE); if (! screen) pn_fatal_error ("Unable to create a new SDL window: %s", SDL_GetError ()); glViewport(0, 0, w, h); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glClearDepth(1.0f); glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); } static void take_screenshot (void) { char fname[32]; struct stat buf; int i=0; do sprintf (fname, "pn_%05d.bmp", ++i); while (stat (fname, &buf) == 0); SDL_SaveBMP (screen, fname); } /* FIXME: This should resize the video to a user-set fullscreen res */ static void toggle_fullscreen (void) { SDL_WM_ToggleFullScreen (screen); if (SDL_ShowCursor (SDL_QUERY) == SDL_ENABLE) SDL_ShowCursor (SDL_DISABLE); else SDL_ShowCursor (SDL_ENABLE); } /* **************** basic renderer management **************** */ void pn_init (void) { int i; #ifdef FULLSCREEN_HACK char SDL_windowhack[32]; GdkScreen *screen; #endif pn_sound_data = g_new0 (struct pn_sound_data, 1); pn_image_data = g_new0 (struct pn_image_data, 1); #ifdef FULLSCREEN_HACK screen = gdk_screen_get_default(); sprintf(SDL_windowhack,"SDL_WINDOWID=%d", GDK_WINDOW_XWINDOW(gdk_screen_get_root_window(screen))); putenv(SDL_windowhack); #endif if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0) pn_fatal_error ("Unable to initialize SDL: %s", SDL_GetError ()); #ifndef FULLSCREEN_HACK resize_video (640, 360); #else resize_video (1280, 1024); #endif SDL_WM_SetCaption ("Paranormal Visualization Studio", PACKAGE); for(i=0; i<360; i++) { sin_val[i] = sin(i*(M_PI/180.0)); cos_val[i] = cos(i*(M_PI/180.0)); } } void pn_cleanup (void) { SDL_FreeSurface (screen); SDL_Quit (); if (pn_image_data) { if (pn_image_data->surface[0]) g_free (pn_image_data->surface[0]); if (pn_image_data->surface[1]) g_free (pn_image_data->surface[1]); g_free (pn_image_data); } if (pn_sound_data) g_free (pn_sound_data); } /* Renders one frame and handles the SDL window */ void pn_render (void) { SDL_Event event; /* Handle window events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_QUIT: pn_quit (); g_assert_not_reached (); case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: pn_quit (); g_assert_not_reached (); case SDLK_RETURN: if (event.key.keysym.mod & (KMOD_ALT | KMOD_META)) toggle_fullscreen (); break; case SDLK_BACKQUOTE: take_screenshot (); break; default: break; } break; case SDL_VIDEORESIZE: resize_video (event.resize.w, event.resize.h); break; } } pn_new_beat = pn_is_new_beat(); if (pn_rc->actuator) { // set the viewport to a texture size glViewport(0, 0, 128, 128); // run actuators exec_actuator (pn_rc->actuator); // reset the viewport to window size and draw glViewport(0, 0, pn_image_data->width, pn_image_data->height); SDL_GL_SwapBuffers(); } } /* this MUST be called if a builtin's output is to surface[1] (by the builtin, after it is done) */ void pn_swap_surfaces (void) { SDL_GL_SwapBuffers(); }