view src/paranormal-ng/paranormal.c @ 3203:f5456241bff9 default tip

changed include path from audacious to audlegacy.
author Yoshiki Yazawa <yaz@honeyplanet.jp>
date Tue, 10 Nov 2009 05:19:25 +0900
parents f1b6f1b2cdb3
children
line wrap: on
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/*
 * paranormal: iterated pipeline-driven visualization plugin
 * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org>
 * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; under version 2 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include <config.h>

#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <math.h>

#include <SDL.h>

#include <gtk/gtk.h>
#include <gdk/gdk.h>

#include "paranormal.h"
#include "actuators.h"

/* SDL stuffs */
SDL_Surface *screen;

/* Globals */
struct pn_rc         *pn_rc;
struct pn_image_data *pn_image_data;
struct pn_sound_data *pn_sound_data;

/* Trig Pre-Computes */
float sin_val[360];
float cos_val[360];

gboolean pn_new_beat;

/* **************** drawing doodads **************** */

static void
blit_to_screen (void)
{
}

static void
resize_video (guint w, guint h)
{
  pn_image_data->width = w;
  pn_image_data->height = h;

  SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
  SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
  SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

  screen = SDL_SetVideoMode (w, h, 8, SDL_OPENGL | SDL_RESIZABLE);
  if (! screen)
    pn_fatal_error ("Unable to create a new SDL window: %s",
		    SDL_GetError ());

  glViewport(0, 0, w, h);
  glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
  glClearDepth(1.0f);

  glEnable(GL_BLEND);
  glDisable(GL_DEPTH_TEST);
}

static void
take_screenshot (void)
{
  char fname[32];
  struct stat buf;
  int i=0;

  do
    sprintf (fname, "pn_%05d.bmp", ++i);
  while (stat (fname, &buf) == 0);

  SDL_SaveBMP (screen, fname);
}

/* FIXME: This should resize the video to a user-set
   fullscreen res */
static void
toggle_fullscreen (void)
{
  SDL_WM_ToggleFullScreen (screen);  
  if (SDL_ShowCursor (SDL_QUERY) == SDL_ENABLE)
    SDL_ShowCursor (SDL_DISABLE);
  else
    SDL_ShowCursor (SDL_ENABLE);
}

/* **************** basic renderer management **************** */
void
pn_init (void)
{
  int i;
#ifdef FULLSCREEN_HACK
  char SDL_windowhack[32];
  GdkScreen *screen;
#endif

  pn_sound_data = g_new0 (struct pn_sound_data, 1);
  pn_image_data = g_new0 (struct pn_image_data, 1);

#ifdef FULLSCREEN_HACK
  screen = gdk_screen_get_default();
  sprintf(SDL_windowhack,"SDL_WINDOWID=%d",
          GDK_WINDOW_XWINDOW(gdk_screen_get_root_window(screen)));
          putenv(SDL_windowhack);
#endif

  if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
    pn_fatal_error ("Unable to initialize SDL: %s", SDL_GetError ());

#ifndef FULLSCREEN_HACK
  resize_video (640, 360);
#else
  resize_video (1280, 1024);
#endif

  SDL_WM_SetCaption ("Paranormal Visualization Studio", PACKAGE);

  for(i=0; i<360; i++)
    {
      sin_val[i] = sin(i*(M_PI/180.0));
      cos_val[i] = cos(i*(M_PI/180.0));
    }
}

void
pn_cleanup (void)
{
  SDL_FreeSurface (screen);
  SDL_Quit ();


  if (pn_image_data)
    {
      if (pn_image_data->surface[0])
	g_free (pn_image_data->surface[0]);
      if (pn_image_data->surface[1])
	g_free (pn_image_data->surface[1]);
      g_free (pn_image_data);
    }
  if (pn_sound_data)
    g_free (pn_sound_data);
}

/* Renders one frame and handles the SDL window */
void
pn_render (void)
{
  SDL_Event event;

  /* Handle window events */
  while (SDL_PollEvent (&event))
    {
      switch (event.type)
	{
	case SDL_QUIT:
	  pn_quit ();
	  g_assert_not_reached ();
	case SDL_KEYDOWN:
	  switch (event.key.keysym.sym)
	    {
	    case SDLK_ESCAPE:
	      pn_quit ();
	      g_assert_not_reached ();
	    case SDLK_RETURN:
	      if (event.key.keysym.mod & (KMOD_ALT | KMOD_META))
		toggle_fullscreen ();
	      break;
	    case SDLK_BACKQUOTE:
	      take_screenshot ();
	      break;
	    default:
              break;
	    }
	  break;
	case SDL_VIDEORESIZE:
	  resize_video (event.resize.w, event.resize.h);	  
	  break;
	}
    }

  pn_new_beat = pn_is_new_beat();

  if (pn_rc->actuator)
    {
      // set the viewport to a texture size
      glViewport(0, 0, 128, 128);

      // run actuators
      exec_actuator (pn_rc->actuator);

      // reset the viewport to window size and draw
      glViewport(0, 0, pn_image_data->width, pn_image_data->height);
      SDL_GL_SwapBuffers();
    }
}

/* this MUST be called if a builtin's output is to surface[1]
   (by the builtin, after it is done) */
void
pn_swap_surfaces (void)
{
   SDL_GL_SwapBuffers();
}