Mercurial > audlegacy-plugins
annotate src/paranormal-ng/paranormal.c @ 3203:f5456241bff9 default tip
changed include path from audacious to audlegacy.
author | Yoshiki Yazawa <yaz@honeyplanet.jp> |
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date | Tue, 10 Nov 2009 05:19:25 +0900 |
parents | f1b6f1b2cdb3 |
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rev | line source |
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1 /* |
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2 * paranormal: iterated pipeline-driven visualization plugin |
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3 * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org> |
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4 * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com> |
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5 * |
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6 * This program is free software; you can redistribute it and/or modify |
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7 * it under the terms of the GNU General Public License as published by |
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8 * the Free Software Foundation; under version 2 of the License. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
2835 | 17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 */ |
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19 |
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20 #include <config.h> |
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21 |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <unistd.h> |
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25 #include <math.h> |
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26 |
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27 #include <SDL.h> |
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28 |
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29 #include <gtk/gtk.h> |
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30 #include <gdk/gdk.h> |
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31 |
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32 #include "paranormal.h" |
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33 #include "actuators.h" |
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34 |
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35 /* SDL stuffs */ |
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36 SDL_Surface *screen; |
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37 |
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38 /* Globals */ |
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39 struct pn_rc *pn_rc; |
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40 struct pn_image_data *pn_image_data; |
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41 struct pn_sound_data *pn_sound_data; |
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42 |
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43 /* Trig Pre-Computes */ |
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44 float sin_val[360]; |
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45 float cos_val[360]; |
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46 |
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47 gboolean pn_new_beat; |
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48 |
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49 /* **************** drawing doodads **************** */ |
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50 |
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51 static void |
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52 blit_to_screen (void) |
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53 { |
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54 } |
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55 |
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56 static void |
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57 resize_video (guint w, guint h) |
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58 { |
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59 pn_image_data->width = w; |
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60 pn_image_data->height = h; |
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61 |
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62 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); |
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63 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); |
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64 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); |
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65 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); |
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66 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
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67 |
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68 screen = SDL_SetVideoMode (w, h, 8, SDL_OPENGL | SDL_RESIZABLE); |
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69 if (! screen) |
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70 pn_fatal_error ("Unable to create a new SDL window: %s", |
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71 SDL_GetError ()); |
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72 |
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73 glViewport(0, 0, w, h); |
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74 glClearColor(0.0f, 0.0f, 0.0f, 0.5f); |
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75 glClearDepth(1.0f); |
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76 |
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77 glEnable(GL_BLEND); |
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78 glDisable(GL_DEPTH_TEST); |
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79 } |
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80 |
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81 static void |
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82 take_screenshot (void) |
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83 { |
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84 char fname[32]; |
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85 struct stat buf; |
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86 int i=0; |
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87 |
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88 do |
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89 sprintf (fname, "pn_%05d.bmp", ++i); |
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90 while (stat (fname, &buf) == 0); |
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91 |
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92 SDL_SaveBMP (screen, fname); |
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93 } |
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94 |
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95 /* FIXME: This should resize the video to a user-set |
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96 fullscreen res */ |
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97 static void |
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98 toggle_fullscreen (void) |
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99 { |
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100 SDL_WM_ToggleFullScreen (screen); |
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101 if (SDL_ShowCursor (SDL_QUERY) == SDL_ENABLE) |
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102 SDL_ShowCursor (SDL_DISABLE); |
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103 else |
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104 SDL_ShowCursor (SDL_ENABLE); |
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105 } |
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106 |
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107 /* **************** basic renderer management **************** */ |
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108 void |
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109 pn_init (void) |
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110 { |
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111 int i; |
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112 #ifdef FULLSCREEN_HACK |
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113 char SDL_windowhack[32]; |
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114 GdkScreen *screen; |
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115 #endif |
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116 |
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117 pn_sound_data = g_new0 (struct pn_sound_data, 1); |
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118 pn_image_data = g_new0 (struct pn_image_data, 1); |
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119 |
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120 #ifdef FULLSCREEN_HACK |
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121 screen = gdk_screen_get_default(); |
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122 sprintf(SDL_windowhack,"SDL_WINDOWID=%d", |
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123 GDK_WINDOW_XWINDOW(gdk_screen_get_root_window(screen))); |
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124 putenv(SDL_windowhack); |
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125 #endif |
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126 |
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127 if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0) |
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128 pn_fatal_error ("Unable to initialize SDL: %s", SDL_GetError ()); |
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129 |
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130 #ifndef FULLSCREEN_HACK |
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131 resize_video (640, 360); |
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132 #else |
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133 resize_video (1280, 1024); |
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134 #endif |
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135 |
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136 SDL_WM_SetCaption ("Paranormal Visualization Studio", PACKAGE); |
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137 |
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138 for(i=0; i<360; i++) |
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139 { |
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140 sin_val[i] = sin(i*(M_PI/180.0)); |
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141 cos_val[i] = cos(i*(M_PI/180.0)); |
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142 } |
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143 } |
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144 |
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145 void |
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146 pn_cleanup (void) |
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147 { |
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148 SDL_FreeSurface (screen); |
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149 SDL_Quit (); |
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150 |
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151 |
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152 if (pn_image_data) |
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153 { |
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154 if (pn_image_data->surface[0]) |
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155 g_free (pn_image_data->surface[0]); |
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156 if (pn_image_data->surface[1]) |
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157 g_free (pn_image_data->surface[1]); |
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158 g_free (pn_image_data); |
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159 } |
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160 if (pn_sound_data) |
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161 g_free (pn_sound_data); |
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162 } |
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163 |
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164 /* Renders one frame and handles the SDL window */ |
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165 void |
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166 pn_render (void) |
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167 { |
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168 SDL_Event event; |
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169 |
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170 /* Handle window events */ |
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171 while (SDL_PollEvent (&event)) |
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172 { |
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173 switch (event.type) |
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174 { |
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175 case SDL_QUIT: |
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176 pn_quit (); |
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177 g_assert_not_reached (); |
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178 case SDL_KEYDOWN: |
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179 switch (event.key.keysym.sym) |
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180 { |
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181 case SDLK_ESCAPE: |
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182 pn_quit (); |
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183 g_assert_not_reached (); |
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184 case SDLK_RETURN: |
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185 if (event.key.keysym.mod & (KMOD_ALT | KMOD_META)) |
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186 toggle_fullscreen (); |
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187 break; |
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188 case SDLK_BACKQUOTE: |
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189 take_screenshot (); |
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190 break; |
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191 default: |
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192 break; |
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193 } |
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194 break; |
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195 case SDL_VIDEORESIZE: |
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196 resize_video (event.resize.w, event.resize.h); |
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197 break; |
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198 } |
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199 } |
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200 |
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201 pn_new_beat = pn_is_new_beat(); |
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202 |
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203 if (pn_rc->actuator) |
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204 { |
2081 | 205 // set the viewport to a texture size |
206 glViewport(0, 0, 128, 128); | |
207 | |
208 // run actuators | |
2078
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209 exec_actuator (pn_rc->actuator); |
2081 | 210 |
211 // reset the viewport to window size and draw | |
212 glViewport(0, 0, pn_image_data->width, pn_image_data->height); | |
213 SDL_GL_SwapBuffers(); | |
2078
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214 } |
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215 } |
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216 |
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217 /* this MUST be called if a builtin's output is to surface[1] |
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218 (by the builtin, after it is done) */ |
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219 void |
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220 pn_swap_surfaces (void) |
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221 { |
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222 SDL_GL_SwapBuffers(); |
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223 } |