annotate src/paranormal-ng/paranormal.c @ 2078:1fa3c8cd366a

paranormal-ng: a GL visualiser. lots to do, most stuff won't work, but hey, this will do cool stuff too soon
author William Pitcock <nenolod@atheme.org>
date Mon, 15 Oct 2007 06:20:13 -0500
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children 551862ab5d86
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1 /*
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2 * paranormal: iterated pipeline-driven visualization plugin
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3 * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org>
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4 * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; under version 2 of the License.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 #include <config.h>
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21
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <unistd.h>
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25 #include <math.h>
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26
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27 #include <SDL.h>
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28
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29 #include <gtk/gtk.h>
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30 #include <gdk/gdk.h>
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31
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32 #include "paranormal.h"
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33 #include "actuators.h"
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34
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35 /* SDL stuffs */
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36 SDL_Surface *screen;
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37
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38 /* Globals */
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39 struct pn_rc *pn_rc;
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40 struct pn_image_data *pn_image_data;
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41 struct pn_sound_data *pn_sound_data;
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42
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43 /* Trig Pre-Computes */
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44 float sin_val[360];
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45 float cos_val[360];
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46
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47 gboolean pn_new_beat;
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48
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49 /* **************** drawing doodads **************** */
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50
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51 static void
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52 blit_to_screen (void)
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53 {
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54 SDL_GL_SwapBuffers();
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55 }
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56
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57 static void
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58 resize_video (guint w, guint h)
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59 {
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60 pn_image_data->width = w;
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61 pn_image_data->height = h;
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62
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63 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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64 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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65 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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66 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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67 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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68
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69 screen = SDL_SetVideoMode (w, h, 8, SDL_OPENGL | SDL_RESIZABLE);
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70 if (! screen)
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71 pn_fatal_error ("Unable to create a new SDL window: %s",
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72 SDL_GetError ());
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73
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74 glViewport(0, 0, w, h);
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75 glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
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76 glClearDepth(1.0f);
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77 }
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78
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79 static void
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80 take_screenshot (void)
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81 {
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82 char fname[32];
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83 struct stat buf;
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84 int i=0;
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85
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86 do
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87 sprintf (fname, "pn_%05d.bmp", ++i);
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88 while (stat (fname, &buf) == 0);
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89
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90 SDL_SaveBMP (screen, fname);
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91 }
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92
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93 /* FIXME: This should resize the video to a user-set
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94 fullscreen res */
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95 static void
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96 toggle_fullscreen (void)
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97 {
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98 SDL_WM_ToggleFullScreen (screen);
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99 if (SDL_ShowCursor (SDL_QUERY) == SDL_ENABLE)
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100 SDL_ShowCursor (SDL_DISABLE);
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101 else
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102 SDL_ShowCursor (SDL_ENABLE);
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103 }
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104
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105 /* **************** basic renderer management **************** */
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106 void
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107 pn_init (void)
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108 {
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109 int i;
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110 #ifdef FULLSCREEN_HACK
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111 char SDL_windowhack[32];
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112 GdkScreen *screen;
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113 #endif
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114
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115 pn_sound_data = g_new0 (struct pn_sound_data, 1);
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116 pn_image_data = g_new0 (struct pn_image_data, 1);
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117
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118 #ifdef FULLSCREEN_HACK
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119 screen = gdk_screen_get_default();
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120 sprintf(SDL_windowhack,"SDL_WINDOWID=%d",
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121 GDK_WINDOW_XWINDOW(gdk_screen_get_root_window(screen)));
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122 putenv(SDL_windowhack);
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123 #endif
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124
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125 if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
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126 pn_fatal_error ("Unable to initialize SDL: %s", SDL_GetError ());
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127
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128 #ifndef FULLSCREEN_HACK
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129 resize_video (640, 360);
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130 #else
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131 resize_video (1280, 1024);
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132 #endif
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133
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134 SDL_WM_SetCaption ("Paranormal Visualization Studio", PACKAGE);
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135
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136 for(i=0; i<360; i++)
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137 {
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138 sin_val[i] = sin(i*(M_PI/180.0));
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139 cos_val[i] = cos(i*(M_PI/180.0));
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140 }
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141 }
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142
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143 void
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144 pn_cleanup (void)
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145 {
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146 SDL_FreeSurface (screen);
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147 SDL_Quit ();
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148
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149
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150 if (pn_image_data)
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151 {
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152 if (pn_image_data->surface[0])
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153 g_free (pn_image_data->surface[0]);
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154 if (pn_image_data->surface[1])
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155 g_free (pn_image_data->surface[1]);
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156 g_free (pn_image_data);
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157 }
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158 if (pn_sound_data)
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159 g_free (pn_sound_data);
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160 }
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161
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162 /* Renders one frame and handles the SDL window */
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163 void
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164 pn_render (void)
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165 {
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166 SDL_Event event;
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167
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168 /* Handle window events */
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169 while (SDL_PollEvent (&event))
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170 {
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171 switch (event.type)
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172 {
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173 case SDL_QUIT:
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174 pn_quit ();
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175 g_assert_not_reached ();
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176 case SDL_KEYDOWN:
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177 switch (event.key.keysym.sym)
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178 {
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179 case SDLK_ESCAPE:
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180 pn_quit ();
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181 g_assert_not_reached ();
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182 case SDLK_RETURN:
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183 if (event.key.keysym.mod & (KMOD_ALT | KMOD_META))
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184 toggle_fullscreen ();
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185 break;
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186 case SDLK_BACKQUOTE:
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187 take_screenshot ();
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188 break;
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189 default:
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190 break;
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191 }
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192 break;
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193 case SDL_VIDEORESIZE:
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194 resize_video (event.resize.w, event.resize.h);
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195 break;
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196 }
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197 }
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198
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199 pn_new_beat = pn_is_new_beat();
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200
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201 if (pn_rc->actuator)
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202 {
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203 exec_actuator (pn_rc->actuator);
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204 blit_to_screen ();
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205 }
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206 }
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207
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208 /* this MUST be called if a builtin's output is to surface[1]
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209 (by the builtin, after it is done) */
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210 void
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211 pn_swap_surfaces (void)
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212 {
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213 SDL_GL_SwapBuffers();
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214 }