annotate Plugins/Input/console/Music_Emu.cpp @ 493:c04dff121e1d trunk

[svn] hostile merge, phase 2: reimport based on new plugin code
author nenolod
date Tue, 24 Jan 2006 20:19:01 -0800
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children f12d7e208b43
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1
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2 // Game_Music_Emu 0.3.0. http://www.slack.net/~ant/
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3
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4 #include "Music_Emu.h"
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5
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6 #include <string.h>
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7
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8 /* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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9 can redistribute it and/or modify it under the terms of the GNU Lesser
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10 General Public License as published by the Free Software Foundation; either
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11 version 2.1 of the License, or (at your option) any later version. This
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12 module is distributed in the hope that it will be useful, but WITHOUT ANY
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13 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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14 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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15 more details. You should have received a copy of the GNU Lesser General
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16 Public License along with this module; if not, write to the Free Software
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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18
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19 #include BLARGG_SOURCE_BEGIN
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20
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21 Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180 };
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22
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23 Music_Emu::Music_Emu()
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24 {
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25 equalizer_.treble = -1.0;
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26 equalizer_.bass = 60;
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27 sample_rate_ = 0;
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28 voice_count_ = 0;
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29 mute_mask_ = 0;
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30 track_count_ = 0;
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31 error_count_ = 0;
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32 track_ended_ = false;
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33 }
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34
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35 Music_Emu::~Music_Emu()
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36 {
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37 }
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38
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39 blargg_err_t Music_Emu::load_file( const char* path )
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40 {
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41 Std_File_Reader in;
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42 BLARGG_RETURN_ERR( in.open( path ) );
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43 return load( in );
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44 }
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45
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46 void Music_Emu::skip( long count )
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47 {
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48 const int buf_size = 1024;
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49 sample_t buf [buf_size];
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50
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51 const long threshold = 30000;
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52 if ( count > threshold )
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53 {
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54 int saved_mute = mute_mask_;
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55 mute_voices( ~0 );
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56
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57 while ( count > threshold / 2 )
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58 {
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59 play( buf_size, buf );
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60 count -= buf_size;
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61 }
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62
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63 mute_voices( saved_mute );
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64 }
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65
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66 while ( count )
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67 {
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68 int n = buf_size;
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69 if ( n > count )
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70 n = count;
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71 count -= n;
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72 play( n, buf );
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73 }
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74 }
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75
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76 const char** Music_Emu::voice_names() const
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77 {
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78 static const char* names [] = {
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79 "Voice 1", "Voice 2", "Voice 3", "Voice 4",
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80 "Voice 5", "Voice 6", "Voice 7", "Voice 8"
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81 };
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82 return names;
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83 }
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84