comparison src/audacious/widgets/playstatus.c @ 2313:3149d4b1a9a9 trunk

[svn] - objective-make autodepend fixes - move all sourcecode into src/ and adjust Makefiles accordingly
author nenolod
date Fri, 12 Jan 2007 11:43:40 -0800
parents
children 41d3854f3625
comparison
equal deleted inserted replaced
2312:e1a5a66fb9cc 2313:3149d4b1a9a9
1 /* XMMS - Cross-platform multimedia player
2 * Copyright (C) 1998-2000 Peter Alm, Mikael Alm, Olle Hallnas, Thomas Nilsson and 4Front Technologies
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 */
18
19 #include "widgetcore.h"
20
21 #include <glib.h>
22 #include <gdk/gdk.h>
23
24 #include "skin.h"
25 #include "widget.h"
26
27 void
28 playstatus_draw(Widget * w)
29 {
30 PlayStatus *ps = PLAY_STATUS(w);
31 GdkPixmap *obj;
32
33 if (!w)
34 return;
35
36 obj = ps->ps_widget.parent;
37 if (ps->ps_status == STATUS_STOP && ps->ps_status_buffering == TRUE)
38 ps->ps_status_buffering = FALSE;
39 if (ps->ps_status == STATUS_PLAY && ps->ps_status_buffering == TRUE)
40 skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc,
41 SKIN_PLAYPAUSE, 39, 0, ps->ps_widget.x,
42 ps->ps_widget.y, 3, 9);
43 else if (ps->ps_status == STATUS_PLAY)
44 skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc,
45 SKIN_PLAYPAUSE, 36, 0, ps->ps_widget.x,
46 ps->ps_widget.y, 3, 9);
47 else
48 skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc,
49 SKIN_PLAYPAUSE, 27, 0, ps->ps_widget.x,
50 ps->ps_widget.y, 2, 9);
51 switch (ps->ps_status) {
52 case STATUS_STOP:
53 skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc,
54 SKIN_PLAYPAUSE, 18, 0,
55 ps->ps_widget.x + 2, ps->ps_widget.y, 9, 9);
56 break;
57 case STATUS_PAUSE:
58 skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc,
59 SKIN_PLAYPAUSE, 9, 0,
60 ps->ps_widget.x + 2, ps->ps_widget.y, 9, 9);
61 break;
62 case STATUS_PLAY:
63 skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc,
64 SKIN_PLAYPAUSE, 1, 0,
65 ps->ps_widget.x + 3, ps->ps_widget.y, 8, 9);
66 break;
67 }
68 }
69
70 void
71 playstatus_set_status(PlayStatus * ps, PStatus status)
72 {
73 if (!ps)
74 return;
75
76 ps->ps_status = status;
77 widget_draw(WIDGET(ps));
78 }
79
80 void
81 playstatus_set_status_buffering(PlayStatus * ps, gboolean status)
82 {
83 if (!ps)
84 return;
85
86 ps->ps_status_buffering = status;
87 widget_draw(WIDGET(ps));
88 }
89
90 PlayStatus *
91 create_playstatus(GList ** wlist, GdkPixmap * parent,
92 GdkGC * gc, gint x, gint y)
93 {
94 PlayStatus *ps;
95
96 ps = g_new0(PlayStatus, 1);
97 widget_init(&ps->ps_widget, parent, gc, x, y, 11, 9, TRUE);
98 ps->ps_widget.draw = playstatus_draw;
99
100 widget_list_add(wlist, WIDGET(ps));
101 return ps;
102 }