Mercurial > audlegacy
diff src/audacious/widgets/playstatus.c @ 2313:3149d4b1a9a9 trunk
[svn] - objective-make autodepend fixes
- move all sourcecode into src/ and adjust Makefiles accordingly
author | nenolod |
---|---|
date | Fri, 12 Jan 2007 11:43:40 -0800 |
parents | |
children | 41d3854f3625 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audacious/widgets/playstatus.c Fri Jan 12 11:43:40 2007 -0800 @@ -0,0 +1,102 @@ +/* XMMS - Cross-platform multimedia player + * Copyright (C) 1998-2000 Peter Alm, Mikael Alm, Olle Hallnas, Thomas Nilsson and 4Front Technologies + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "widgetcore.h" + +#include <glib.h> +#include <gdk/gdk.h> + +#include "skin.h" +#include "widget.h" + +void +playstatus_draw(Widget * w) +{ + PlayStatus *ps = PLAY_STATUS(w); + GdkPixmap *obj; + + if (!w) + return; + + obj = ps->ps_widget.parent; + if (ps->ps_status == STATUS_STOP && ps->ps_status_buffering == TRUE) + ps->ps_status_buffering = FALSE; + if (ps->ps_status == STATUS_PLAY && ps->ps_status_buffering == TRUE) + skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, + SKIN_PLAYPAUSE, 39, 0, ps->ps_widget.x, + ps->ps_widget.y, 3, 9); + else if (ps->ps_status == STATUS_PLAY) + skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, + SKIN_PLAYPAUSE, 36, 0, ps->ps_widget.x, + ps->ps_widget.y, 3, 9); + else + skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, + SKIN_PLAYPAUSE, 27, 0, ps->ps_widget.x, + ps->ps_widget.y, 2, 9); + switch (ps->ps_status) { + case STATUS_STOP: + skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, + SKIN_PLAYPAUSE, 18, 0, + ps->ps_widget.x + 2, ps->ps_widget.y, 9, 9); + break; + case STATUS_PAUSE: + skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, + SKIN_PLAYPAUSE, 9, 0, + ps->ps_widget.x + 2, ps->ps_widget.y, 9, 9); + break; + case STATUS_PLAY: + skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, + SKIN_PLAYPAUSE, 1, 0, + ps->ps_widget.x + 3, ps->ps_widget.y, 8, 9); + break; + } +} + +void +playstatus_set_status(PlayStatus * ps, PStatus status) +{ + if (!ps) + return; + + ps->ps_status = status; + widget_draw(WIDGET(ps)); +} + +void +playstatus_set_status_buffering(PlayStatus * ps, gboolean status) +{ + if (!ps) + return; + + ps->ps_status_buffering = status; + widget_draw(WIDGET(ps)); +} + +PlayStatus * +create_playstatus(GList ** wlist, GdkPixmap * parent, + GdkGC * gc, gint x, gint y) +{ + PlayStatus *ps; + + ps = g_new0(PlayStatus, 1); + widget_init(&ps->ps_widget, parent, gc, x, y, 11, 9, TRUE); + ps->ps_widget.draw = playstatus_draw; + + widget_list_add(wlist, WIDGET(ps)); + return ps; +}