diff Plugins/Input/console/Music_Emu.h @ 493:c04dff121e1d trunk

[svn] hostile merge, phase 2: reimport based on new plugin code
author nenolod
date Tue, 24 Jan 2006 20:19:01 -0800
parents
children d553c2d3ec2d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Plugins/Input/console/Music_Emu.h	Tue Jan 24 20:19:01 2006 -0800
@@ -0,0 +1,137 @@
+
+// Game music emulator interface base class
+
+// Game_Music_Emu 0.3.0
+
+#ifndef MUSIC_EMU_H
+#define MUSIC_EMU_H
+
+#include "blargg_common.h"
+#include "abstract_file.h"
+class Multi_Buffer;
+
+class Music_Emu {
+public:
+	
+	// Initialize emulator with specified sample rate. Currently should only be
+	// called once.
+	virtual blargg_err_t set_sample_rate( long sample_rate ) = 0;
+	
+	// Load music file
+	blargg_err_t load_file( const char* path );
+	
+	// Start a track, where 0 is the first track. Might un-mute any muted voices.
+	virtual void start_track( int ) = 0;
+	
+	// Generate 'count' samples info 'buf'. Output is in stereo unless using custom
+	// buffer that generates mono output.
+	typedef short sample_t;
+	virtual void play( long count, sample_t* buf ) = 0;
+	
+// Additional optional features
+	
+	// Request use of custom multichannel buffer. Only supported by "classic" emulators;
+	// on others this has no effect. Should be called only once *before* set_sample_rate().
+	virtual void set_buffer( Multi_Buffer* ) { }
+	
+	// Load music file data from custom source
+	virtual blargg_err_t load( Data_Reader& ) = 0;
+	
+	// Sample rate sound is generated at
+	long sample_rate() const;
+	
+	// Number of voices used by currently loaded file
+	int voice_count() const;
+	
+	// Names of voices
+	virtual const char** voice_names() const;
+	
+	// Mute voice n if bit n (1 << n) of mask is set
+	virtual void mute_voices( int mask );
+	
+	// Frequency equalizer parameters (see notes.txt)
+	struct equalizer_t {
+		double treble; // -50.0 = muffled, 0 = flat, +5.0 = extra-crisp
+		long   bass;   // 1 = full bass, 90 = average, 16000 = almost no bass
+	};
+	
+	// Current frequency equalizater parameters
+	const equalizer_t& equalizer() const;
+	
+	// Set frequency equalizer parameters
+	virtual void set_equalizer( equalizer_t const& );
+	
+	// Equalizer settings for TV speaker
+	static equalizer_t const tv_eq;
+	
+	// Number of tracks. Zero if file hasn't been loaded yet.
+	int track_count() const;
+	
+	// Skip 'count' samples
+	virtual void skip( long count );
+	
+	// True if a track was started and has since ended. Currently only logged
+	// format tracks (VGM, GYM) without loop points have an ending.
+	bool track_ended() const;
+	
+	// Number of errors encountered while playing track due to undefined CPU
+	// instructions in emulated formats and undefined stream events in
+	// logged formats.
+	int error_count() const;
+	
+	Music_Emu();
+	virtual ~Music_Emu();
+	
+protected:
+	typedef BOOST::uint8_t byte;
+	void set_voice_count( int n ) { voice_count_ = n; }
+	void set_track_count( int n ) { track_count_ = n; }
+	void set_track_ended( bool b = true ) { track_ended_ = b; }
+	void log_error() { error_count_++; }
+	void remute_voices();
+private:
+	// noncopyable
+	Music_Emu( const Music_Emu& );
+	Music_Emu& operator = ( const Music_Emu& );
+	
+	equalizer_t equalizer_;
+	long sample_rate_;
+	int voice_count_;
+	int mute_mask_;
+	int track_count_;
+	int error_count_;
+	bool track_ended_;
+};
+
+// Deprecated
+typedef Data_Reader Emu_Reader;
+typedef Std_File_Reader Emu_Std_Reader;
+typedef Mem_File_Reader Emu_Mem_Reader;
+
+inline int Music_Emu::error_count() const   { return error_count_; }
+inline int Music_Emu::voice_count() const   { return voice_count_; }
+inline int Music_Emu::track_count() const   { return track_count_; }
+inline bool Music_Emu::track_ended() const  { return track_ended_; }
+inline void Music_Emu::mute_voices( int mask ) { mute_mask_ = mask; }
+inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
+inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
+inline void Music_Emu::set_equalizer( const equalizer_t& eq ) { equalizer_ = eq; }
+inline long Music_Emu::sample_rate() const { return sample_rate_; }
+
+inline blargg_err_t Music_Emu::set_sample_rate( long r )
+{
+	assert( !sample_rate_ ); // sample rate can't be changed once set
+	sample_rate_ = r;
+	return blargg_success;
+}
+
+inline void Music_Emu::start_track( int track )
+{
+	assert( (unsigned) track <= (unsigned) track_count() );
+	assert( sample_rate_ ); // set_sample_rate() must have been called first
+	track_ended_ = false;
+	error_count_ = 0;
+}
+
+#endif
+