Mercurial > audlegacy
diff Plugins/Input/console/Music_Emu.h @ 493:c04dff121e1d trunk
[svn] hostile merge, phase 2: reimport based on new plugin code
author | nenolod |
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date | Tue, 24 Jan 2006 20:19:01 -0800 |
parents | |
children | d553c2d3ec2d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Plugins/Input/console/Music_Emu.h Tue Jan 24 20:19:01 2006 -0800 @@ -0,0 +1,137 @@ + +// Game music emulator interface base class + +// Game_Music_Emu 0.3.0 + +#ifndef MUSIC_EMU_H +#define MUSIC_EMU_H + +#include "blargg_common.h" +#include "abstract_file.h" +class Multi_Buffer; + +class Music_Emu { +public: + + // Initialize emulator with specified sample rate. Currently should only be + // called once. + virtual blargg_err_t set_sample_rate( long sample_rate ) = 0; + + // Load music file + blargg_err_t load_file( const char* path ); + + // Start a track, where 0 is the first track. Might un-mute any muted voices. + virtual void start_track( int ) = 0; + + // Generate 'count' samples info 'buf'. Output is in stereo unless using custom + // buffer that generates mono output. + typedef short sample_t; + virtual void play( long count, sample_t* buf ) = 0; + +// Additional optional features + + // Request use of custom multichannel buffer. Only supported by "classic" emulators; + // on others this has no effect. Should be called only once *before* set_sample_rate(). + virtual void set_buffer( Multi_Buffer* ) { } + + // Load music file data from custom source + virtual blargg_err_t load( Data_Reader& ) = 0; + + // Sample rate sound is generated at + long sample_rate() const; + + // Number of voices used by currently loaded file + int voice_count() const; + + // Names of voices + virtual const char** voice_names() const; + + // Mute voice n if bit n (1 << n) of mask is set + virtual void mute_voices( int mask ); + + // Frequency equalizer parameters (see notes.txt) + struct equalizer_t { + double treble; // -50.0 = muffled, 0 = flat, +5.0 = extra-crisp + long bass; // 1 = full bass, 90 = average, 16000 = almost no bass + }; + + // Current frequency equalizater parameters + const equalizer_t& equalizer() const; + + // Set frequency equalizer parameters + virtual void set_equalizer( equalizer_t const& ); + + // Equalizer settings for TV speaker + static equalizer_t const tv_eq; + + // Number of tracks. Zero if file hasn't been loaded yet. + int track_count() const; + + // Skip 'count' samples + virtual void skip( long count ); + + // True if a track was started and has since ended. Currently only logged + // format tracks (VGM, GYM) without loop points have an ending. + bool track_ended() const; + + // Number of errors encountered while playing track due to undefined CPU + // instructions in emulated formats and undefined stream events in + // logged formats. + int error_count() const; + + Music_Emu(); + virtual ~Music_Emu(); + +protected: + typedef BOOST::uint8_t byte; + void set_voice_count( int n ) { voice_count_ = n; } + void set_track_count( int n ) { track_count_ = n; } + void set_track_ended( bool b = true ) { track_ended_ = b; } + void log_error() { error_count_++; } + void remute_voices(); +private: + // noncopyable + Music_Emu( const Music_Emu& ); + Music_Emu& operator = ( const Music_Emu& ); + + equalizer_t equalizer_; + long sample_rate_; + int voice_count_; + int mute_mask_; + int track_count_; + int error_count_; + bool track_ended_; +}; + +// Deprecated +typedef Data_Reader Emu_Reader; +typedef Std_File_Reader Emu_Std_Reader; +typedef Mem_File_Reader Emu_Mem_Reader; + +inline int Music_Emu::error_count() const { return error_count_; } +inline int Music_Emu::voice_count() const { return voice_count_; } +inline int Music_Emu::track_count() const { return track_count_; } +inline bool Music_Emu::track_ended() const { return track_ended_; } +inline void Music_Emu::mute_voices( int mask ) { mute_mask_ = mask; } +inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); } +inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; } +inline void Music_Emu::set_equalizer( const equalizer_t& eq ) { equalizer_ = eq; } +inline long Music_Emu::sample_rate() const { return sample_rate_; } + +inline blargg_err_t Music_Emu::set_sample_rate( long r ) +{ + assert( !sample_rate_ ); // sample rate can't be changed once set + sample_rate_ = r; + return blargg_success; +} + +inline void Music_Emu::start_track( int track ) +{ + assert( (unsigned) track <= (unsigned) track_count() ); + assert( sample_rate_ ); // set_sample_rate() must have been called first + track_ended_ = false; + error_count_ = 0; +} + +#endif +